What I meant was how some people are playing in performance mode and others in quality. The DF video showed me that performance mode is significantly blurrier than quality mode.
But I was wondering if this was before the latest patch, of which people have been saying performance mode is looking much better now.
That depends. If the server in the nearest data center is fast enough to render 60 or 120 frames per second and your local machine only gets you 30fps then there is a good chance streaming has lower latency.
They do address the previous marketing deal comments in the opening minutes of the video.
Xbox One version isâŚnot good. Multiple crashes and stalls (one lasting over a minute). Top DRS of 810p, framerates drops to sub-20fps here and there.
Xbox One X version is better, its lowest DRS is equal to the PS4 Proâs highest, but the Pro beats the X on performance. Series S looks good by comparison for performance against both mid-gen refresh consoles.
What I meant is that if you are close to the data center or an edge node the latency can be low enough that is compensated server side.
For example Xcloud even when running on S has lower latency (before sending to the network) than the local console, now imagine something much more powerful than the local hardware which will be able to shave a lot more of the internal rendering latency. And if itâs close enough it can be something that compensates even the network latency.
And on top of that latency hiding techniques and ML can be applied.
Or in the very least: Once cloud compute is so cheap it eclipses local rendering by an order of 100 or more (already happened with cpu and will for gpu as well) a brute force approach of rendering multiple scenarios and streaming them in advance could make streaming latency lower than locally.
So one way or another, be it for clever tricks or sheer brute force eventually cloud streaming will be superior to local rendering in every single metric.
The few bugs that they had noticed in Gears 5 have now been fixed. They honestly donât even talk about the dlc much despite that being the point of the episode. They kinda went off on an unrelated tangent about how they notify developers of the issues they find. They said it looks really great etc., but donât really give any hard analysis. Bit of a strange episode.
Yeah, I was a bit disappointed. I am glad to know that all bugs and performance problems were fixed for Gears 5, and The Coalition is again doing a tremendous job. However, for a video supposed to talk about the DLC, they really didnât say much, just that they are impressed by the setpieces and to see such details in a DLC. However, they didnât talk very much about the technical analysis, whether it is performance, graphical details and so on.
The long talk they had about them signaling the problems to the developers could have been put in another video, or on Twitter.
Here we can have a glimpse on why Digital Foundry and any other big outlet end up embiggening any PS advantage and diminishing any Xbox advantage â even if it is not intended. A video about Gears 5 net them 40 thousand views, while yesterdayâs video about Spider-Man net them 220 thousand views.
PlayStation has a bigger userbase which means it brings more views. Thatâs only natural, unfortunately
Still, the video could have talked more about the actually DLC than whatever the hell it currently is. I donât feel like the video talks about the dlc.
Yes, very strange, felt like I was watching just any old YouTuber who felt the need to cover the topic with the lack of real content in that video rather than a Digital Foundry video.
Honestly I think this video was rushed and they wanted to get it out before holidays. Nothing wrong with that. Also I think they mentioned somewhere to go into detail about it. Regardless hivebuster is a visual showcase and quite honestly one of the best looking games on the market.
I donât know, I would have have prefered if they waited out the holidays, then release a full blown video. This video was just saying not really anything.