Games Analysis |OT| Time To Argue About Pixels And Frames!

Ask them politely on Twitter.

I’m certainly not going on Twitter :grinning:

But whas is done is done. Hopefully, they will do another one going into details, because that DLC deserves it.

The only sane choice.

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The video is weird in that they wanted to speak about other topics rather the one on hand, but knew it would not generate the views. However, there is honestly not a lot to talk about because it is using the exact same added features of the Series patch for Gears 5 and the most interesting thing of note were the issues have now been fixed.

Really looking foward to the coalition’s first current gen exclusive, using UE5’s new technologies will help gears a lot, environments will be a lot denser (more trees and vegitation), better westher simulations, better shaders. My main desire for gears visuals is more objects in the environment, like leaves, twigs, branches, bushes trees, rocks, pepples, dust etc, you can tell the xbox one is holding the devs back in this area, even the PS4 and games like TLOU2 have more densely populated environments probably because the PS4 is more powerful.

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Yep and oddly enough getting worse on the PS5 with each patch. Dirt 5 and AC and Cyberpunk are in a mess of a state on the PS5

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  1. Uninstall

  2. Marketing deal

  3. Awkward analysis video

Hmmmmm…

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Seriously, an almost 15 mins analysis video without any analysis…what the hell happened to DF? :thinking:

@LifeForms

While this is like comparing apples and oranges it’s probably because the one game is 30fps and the other 60fps. Still Gears 5 even at 60fps is easily one of the best looking games of last gen. Hivebusters on the One X looks completely bonkers.

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So you’re saying im wrong about gears 5 environments having less objects and polygons then TLOU2, especially in forest/jungle areas?

Where did I imply that? I said that the games are different enough for the comparison to not be the easiest plus the huge difference in frame-rate while also pushing amazing visuals is making Gears 5 even more impressive than most people give it credit for.

Its 1080p 30fps on base X1 as are ND games on PS4.I dont know what you mean as the comparison is not the easiest? Bottom line is TLOU2 demonstrates that the coalition was restrained when doing foliage on gears 5 with X1 as the base, because the foliage is not as good on gears 5 and the power of the new gen will eradicate these constraints.I never said gears 5 does not look great, ive said the opposite.

And it’s 1440p/30fps οn Pro while Gears 5 is let’s say about the same res and sometimes higher at 60fps on One X.

Also I said the difference is there but it doesn’t say the whole story, what else do you want me to say? plus according to the Gears 5 GDC 2020 presentation IIRC the lead platform for Gears 5 was the One X and not the One S, high frame-rate was a goal from the start of the development. Also do you have any hard numbers to back up your claims about poly count/geometry complexity?

The comparison is not the easiest because the games are quite different, how is that weird? different games have different goals, strengths and weaknesses. What you lose in “geometry” you gain in controller response and motion resolution because of the higher frame-rate.

I see the point your trying to make, however it does not make much sense(even though gears5 is 60fps, the foliage was not the best, 60fps could be possible on the 1X because of its power and DRS, gears 4 also had a 60fps mode but at 1080p, its a pretty convoluted situation,). My point is not really focusing on TLOU2, its just a good comparison because its a 3rd person AAA game with better foliage, my main point is that coalition will be a lot less restrained on seriesX/S and PC hardware which should result in better foliage

Also your point would hold more weight if gears5 was also 60fps on the base xbox one + 1S. Gears 5 was not designed to be a 60fps single player game. The coalition could pull it off on the 1X because the system is such a beast.

I actually agree with you. The Coalition themselves said the Xbox One X was the lead platform and, because it was targeting 60fps certain design decisions would have been made to ensure the frame rate target was met. This is not a criticism the game looks bad, or that The Coalition is not super talented, but is just the reality of game development and Gears 6 will look a lot better because the Series X will now be the lead platform.

Gears5 was not designed to be 60fps in the campaign, far more sacrifices would be needed to achieve that, like halo5. Anyway no comparison is perfect, TLOU2 is good comparison for my point, your nitpicking seems kinda defensive, I dont see the point in bringing it up.

Gears 4 60hz mode was lower resolution with lower quality visuals in many aspects plus the frame-rate tanked hard in some spots so I don’t know how Gears 5 being a better looking game that runs better while at the same time runs at a higher resolution most of the time is not an impressive feat even for the One X.

So you focus only at foliage? because complex geometry doesn’t automatically mean jungles and forests, Rocket Hangar in Gears 5 is a good example of a geometry complex scene.

The SP was designed from the start to be 60fps as I said earlier, unless the devs were lying at the GDC presentation or you know something that we don’t.

What do you mean? The campaign targets 60fps and The Coalition literally stated it in their presentations. Are you referring to the fact it is not locked? If that is the case then you must discount pretty much every game that targets that frame rate, because they are all pretty much not locked apart from Halo 5 and Nintendo games off the top of my head.

You cannot make 60ps games on the Xbox One without deciding from the start and building the engine and levels around it because the CPU grunt is so low.

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Last of us 2 had better foliage because they focused on the environments being organic and Gears is the exactly the opposite of that, with some bits and pieces of organic elements in it. They focus more on Industrial or Urban geometry complexity. Hivebusters they are focusing on organic environments hence they have increased the complexity of the foliage.

It has nothing to do with power or console, technical constraints or talent of a studio. Its just the focus of a particular studio is different from a particular studio.

They both spend resources on differently. Technically Gears 5 is superior in many ways that it comes so close to a title that is 30FPS and running on a lower resolution. The tessellation on Gears is way more superior like the tracks on snow or sand stay in cache for 30mins, or GPU accelerated particles or destruction at 60FPS.

Naughty dog focuses more on character shaders, animation and Lighting to some extent (but they use baked lighting) which eases the load on the engine. Visual presentation is very different from technical prowess. Technically RDR2 is one of the best games ever. And if you want to look at the pure texture fidelity Metro Exodus outshines both God Of War and Last of Us 2.

By the way Gears was actually designed to be a 60 FPS title from the get hence the game runs smooth and visually on par on all the systems. Geometry complexity helps when the game itself is very slow placed and the camera FOV is much closer, hence the engine can output dense geometric detail as they have to render at a slow pace.

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Gears 4 was built on an earlier iteration on Unreal Engine 4 whereas Gears 5 uses a much more matured version of UE4 where the engine is way more optimized to utilize the capabilities of the machine, plus The Coalition had many in-house developed features which weren’t even present on the Unreal Engine that time. And even their in-house pipeline matured. Hence the game runs so much better in every aspects than Gears 4.

Yes I agree they spend their geometric allocation differently.

This is just conjecture, when the same res and fps the PS4s extra power will allow somthing extra. TLOU2 could be done on a X1 but at 900p.

And jeez, why are you turning this into a TLOU2 vs gears 5 argument.