So in conclusion, this game (now) suck.
Exactly my friend, terrible fucking game.
Perfectly happy to eat some crow and commend Remedy for a job well done with all versions of the game. I think Remedy even did themselves a disservice by being too conservative with the system requirements and not coming out that the performance mode does maintain a very respectable 60fps.
I have been playing it on the Series X and my only gripe is that image stability could be better as it does fall short.
Did you update the game? I’m not sure as I have yet to start but maybe an update could help?
It is there in the video.
50 vs 60 at the worst.
And quality mode visually for you?
I hadn’t watched the video myself at that point. ![]()
Yeah I am playing quality mode. I think FSR is not playing nicely with their lighting for some reason.
Damn. That surprises me a little after all the praise by DF and just overall.
He touches on it in this video.
Ah, I see. Is it a thing that can be patched?
It’s a bummer and that goes for the aliasing as well. But apparently it’s way more noticeable in performance mode than compared. Do you notice it in quality mode? It was very easy to see in even PC footage from a month ago or so. I just hate aliasing/shimmering a lot.
Alex putting himself in the line of fire here, lol. Good luck to him.
Guess that’s why Sony wants a pro now.
Yeah. If this trend continues next year, they’ll want the pro to start winning these Digital Foundry comparisons - even if something like 80% of the PlayStation userbase will remain stuck on the base model.
Ignoring the last bit because I mean…come on, is he right about the rest? Because then yeah I agree, I wish all devs did then.
https://x.com/PeterOvo5/status/1719422434229600571?s=20
One thing is for sure, Remedy put that XSX to good use.
Yep. It could be one full year of X really edging out PS5 and then for the next four or so years the roles will be reversed. Probably very significant too, if those rumors are to be believed about the Pro. But it remains to be seen what the price will be and if it can be justified.
This guy has no idea what he is talking about. Only budget and time is holding back devs, not hardware.
While this is correct and that guy is a console war idiot in this tweet he is only saying (quite badly) what I’ve seen many people including Devs (who should know) say from the start of the Gen.
Which is that the PS5s narrow and (slightly) fast(er) architecture with more traditional feature set is better suited to existing engines and so would most likely out perform Series X at the start of the gen and as engines evolve and their needs become more compute heavy the wide and (slightly) slow(er) XSX arch would mean the trend reverses.
Full RDNA feature set support in HW is another additional that will help more.
Looks like Alan Wake 2 is good data point to back the theory up so now I guess we wait to see if the trend continues.
If it does though HW will definitely be a limiting factor on PS5 side as SW implementations of any RDNA 2 features used will reduce overall performance.
It makes a lot of sense and if the Pro rumors are true, it really is starting to look like Sony was aware of this too and they just don’t want to “lose” on these analysis things. Because unless it’s gonna be very affordable, not a ton of PS5 owners will get that Pro. So who is Sony really doing it for?
I guess it remains to be seen if the Pro is gonna have that feature set too, but I assume Sony will make sure that they are the “go to” console for the remainder of the generation, right?
The cynic in me does wonder if that was Sony’s approach from the start.
Release the OG PS5 designed as a cheap to make half step into next gen that would maximise performance of current engines (kinda like a PS4 pro pro) knowing their customers would buy anyway despite it being weaker than XSX due to brand loyalty and then pop out a Pro with the full feature set to sting the % who care about performance twice in one gen (no shade there as that’s me, I’d buy a XSX Pro if they made one
).
Must say though I’m still sceptical on the PS5 Pro rumours, can’t see how they will achieve any significant jump over XSX at an affordable price unless they choose the get a second job route again.
Yep, and I have been saying this since launch; engines that utilize the feature set and actually take advantage of proper parallelization will always run better on the objectively more powerful hardware. To your later point about the higher clock and effectively-same dev tools giving Sony the early advantage as part of the plan; it definitely holds merit, but I too have been on record time and time again that a Pro doesn’t make sense for either console this generation, especially from a fiscal perspective (see any of Goosen’s Hot Chips panel, or the exchange Albert Panello and I had - think I linked it before but can find if necessary).
