There has been a lot of studios pushing PC to its limits recently and I couldnt be more happy! We can finally bring back the “can it run crysis” meme to live again but with multiple games this time.
My 4070 is ready for task!
thats very interesting. i didn’t knew about RE titles all being developed in a managed code environment.
So, they’re either making RE:Code Veronica again, or we should expect a Resident Evil 9 soon. And that new Monster Hunter game.
*Looks at his gtx 1060

Oliver actually letting people know why developers sometimes forgoe real time lighting ala Insomniac with Spider Man 2. It is because you can get better visuals and allows artists to tailor scenes.
When I see stuff like this I’m immediately cured of any curiosity I had left about maybe getting a PC in the near future. Long story short, I just like the ease of use of consoles. I am not built for all that settings tinkering, spending so much dough and still far from perfect.
And people think Xbox is going bye-bye on consoles. There’s a reason why stores still sell PC as a whole and not just piece by piece aka DIY.
The Raytracing in the game is extremely heavy but with that off it feels fine to me for most things. The game on low looks better than most on high, too.
But didn’t Alex disable that? Since he didn’t get path tracing or something?
no clue, don’t like watching DF content much. I just know from my time with the game where I was running it near 4k ultra with no rt’ing and was getting nearly 120fps most of the time. I have a top end GPU but those numbers scream scalability to me as long as you lower settings/resolution
Haha, I meant a different Alex. Last video is the Alex that loves roasting fanboys. But he also does PC game analysis videos with tips to make it run better and stuff.
I do get easy of use point… But PC is meant for the choice afterall. So unless you want to make your own choice on how to play, PC should not even come into picture.
The ‘easy if use’ and ‘choice on how to play’ are not the reasons against the platforms.
Interesting. Not even versus PS5 this time?
As for S, something tells me they have some stuff to say about it, after those tweets by the Remedy guy.
Maybe in the next video.
I just a summary on GAF of all versions and X is the clear winner here. A shameless copy and paste from there ![]()
- PS5/SX offer Quality and Performance modes.
- Performance mode cuts other stuff beyond resolution to reach 60 FPS target.
- Foliage, grass, scattered foliage, terrain detail, texture filtering, volumetric lighting, fog quality and shadow filtering/coverage take a hit in Performance mode over Quality mode.
- LoD, pop-in, screen space reflections also take a hit.
Resolution:
- PS5 and Series X have identical visual metrics.
- Quality: SX: 1270p upscaled to 2160p with FSR2
- Perf: 847p FSR2 to 1440p
- Image breakup in Performance mode more noticeable than Quality
Performance:
-
SX offers a very consistent 60 FPS with only occasional minor dips.
-
SX in Quality mode offered 100% locked outside of 1 momentary drop in DF testing.
-
PS5 consistently runs at 50 FPS in Forest area where SX ran at consistent 60
-
PS5 Quality mode also runs frequently at high 20s, achieving 30 most of the time.
-
Load times ~7 sec on PS5 vs ~9 on SX in tested area.
Series S:
- Visual settings are identical to PS5/SX’s Performance mode
- Most textures resolution also identical, but certain textures (specifically in Mind Place) are lower quality.
- SSR is a bit more grainy but a biproduct of lower resolution.
- Internal 720p using FSR2 upscaled to 1440p. UI renders at 1440p.
- Series S does not have a 60 FPS mode, only one 30 FPS mode.
- Performance is very consistent 30 with minor drops. DF puts it between PS5 and SX in 30 FPS performances.
Conclusion:
- SX is the console of choice for the premium consoles with better performance over PS5.
- Series S performs respectably for its specs.
- A beefy PC with path traced lighting etc is above the consoles, however.
