I couldn’t help myself and went another step further after finding out I can do some post-processing in OBS. This time, I’ve added lens distortion which creates a fisheye effect and adds chromatic aberration (which I had to add as 2 separate effects).
I would really like to know if I’m crazy, because it looks great to me? Like I wish this was all put in the game right now. Since it’s all post processing, it should be pretty cheap to implement but then again, we’re dealing with 4K images instead of how my PC is merely dealing with a 1080p image.
I know lol. But this time it actually makes sense because there is curvature from the lens! I absolutely cannot handle CA when there’s zero attempt at simulating a camera, which is 95% of the time.
Even Halo has it! It’s like…you’re not properly simulating the visor so…why?
The stuff this studio offers is just something I can only appreciate, as an owner of a TV that offers VRR. I think this is the first time a game has additional options for VRR?
Not only that, once again the options for 40fps too. I truly wish many more devs made more use of that.
I forgot to reply but here’s a funny story about that: I was tweeting the same thing many years ago about how Sportsnet cheaped out on cameras because there’s horrible CA when watching hockey. I can understand such cameras for broadcast TV where the subject is in the center but for sports you need a clean looking image across the entire display.
And then I get a response from one of the higher ups at the company that tells me that they rent some of the best equipment in all of sports for their broadcasts. So first off I was educated in regards to them renting cameras, I assumed they owned them. But also that expensive cameras even have lenses with a noticeable amount of CA. I just thought it was funny that this big wig was defending their company to a nobody, but I appreciated it. I think. Maybe I was like “no excuses chump” like any regular person on social media responds.
Whenever I watch movies or TV shows, I can’t unsee it. I assumed that it’s all super expensive lens tech that would address it, I guess not! So if you’re emulating a camera, it’s definitely a necessary component. But in games you aren’t necessarily doing that. And if you are, you gotta go all in with some lens distortion, auto-exposure that matches cameras rather than eyes, and poor sensor response to bright and dark areas.
The last time i noticed CA in my photos was over a decade ago with a cheap zoom lens. And that was all analog equipment, no software correcting any camera errors involved.
Oh yeah photo cameras are a completely different thing.
You would think that by now that modern video recording technology would be way better. And as you’ve mentioned, software correction being one of those things.
God I wish it was the same for Starfield. I just can’t deny I find it very disappointing how the black raise issue (unless it’s intended, sigh) hasn’t been fixed, let alone HDR. I have a beastly HDR TV and I truly wish HDR at this point in time would just be perfect, at least from first party. Hire someone who knows all about and have great HDR for every exclusive. And I think most of Xbox exclusives have proper HDR, right? Hope it gets fixed at least this year still.
I doubt it’s a bug because they used AutoHDR to get the settings, it also doesn’t look any different to me with HDR off. Not yo mention there’s a mod on PC that turns off the filter that gets the color grading we currently have.
Oh man, if only we had mods too. Hopefully we get those mods too. But that’s assuming they still haven’t fixed it or given us options on console by the time mod support goes live.
I think the filter removal only works when not using HDR, but Bethesda has already said they will be working on something with HDR. Maybe give us options like ESO does, we’re we have an HDR setting that simulates the games artistic look, while also giving us a vibrant version with brightness, contrast, saturation controls to mess around with.
We’ve been waiting for this one with eager anticipation and Remedy does not disappoint. In our first Alan Wake 2 video, Oliver Mackenzie dissects the visuals, stacks up the PlayStation 5 version up against PC maxed out, comments on image quality and performance before delivering the verdict on the game itself. Before embargo, only PS5 and PC review code was delivered. We will return to the game on Xbox Series consoles as soon as we have the game.