The colours are definitely different on PS5, it could be some black crush type of issue, but I prefer how the PS5 version looks, the vivid colours combined with the buttery smooth framerate makes it look the best.
However I think the colour vividness will be something simple and something possible on seriesX/S, I know this is not the first time the seriesX + PS5 have had different colours.
The colours are probably down to the capture and raised blacks in HDR issue. Frankly the PS5 version is way below the others in terms of quality. The stuff it’s missing is crazy. But comes down to the PS5’s issues with BC and developing for BC modes.
PlayStation 5 appears to have the simplest implementation - the game seems to have the same 1188p maximum dynamic resolution output as PlayStation 4 Pro (which actually seems to operate in a 972p-1188p DRS window) but the 30fps cap on last-gen is totally removed. The end result is something very close to a locked 60 frames per second through much of the game, with only minor drops in most scenarios. However, it’s not a lock - driving at speed through the city seems to hit a CPU limit with drops into the 50s.
Arguably the best console experience right now is Series X’s quality mode, which caps output frame-rate to 30 frames per second but increases resolution dramatically - it’s dynamic and floats around 1512p in the city, but can be reach beyond 1728p in simpler scenes (1800p looks like the absolute upper bounds). Latency increases and obviously visual response is lower, but increasing the pixel count so dramatically is a boon for image quality. Cyberpunk 2077 uses temporal super-sampling heavily, meaning that information in the current frame is derived from past frames too. The higher the resolution of the previous frames, the higher the compound gain in the current frame - the end result is a much more attractive, less grainy and blurry game. There are further enhancements too, such as ambient occlusion, which is not present in performance mode, nor is it present in the PS5 build.
In effect, Series S works as a tweaked version of Series X’s quality mode. Resolution is clearly much, much lower - it can run beneath 1080p. However, the resolution bounds also increases beyond PS5’s best, reaching around 1296p. More to the point, it retains most - if not all - of the quality mode advantages, meaning that you get the higher vehicle count and crowd density, plus features like ambient occlusion. It’s still a somewhat blurry and grainy presentation overall though, a situation that is offset partially by the fact that frame-rates are good overall. There’s no performance mode here - it’s 30fps for the most part - and that sheer level of consistency goes a long way in delivering a much more solid experience.
The lower crowd density is curious but overall the PS5 version is one of the better ways to play the game, I can see many people prefering the better framrate it offers.
The ps5 version is the pro version but with a 60fps cap. The seriesX 60fps mode is 1080p but with some higher settings and more dips, so the PS5 has the best console performance at the moment, so I share johns thoughts that for people who want the best console performance the ps5 version is the way to go.
It doesn’t have same crowd density or car frequency as Pro and LOD settings are lower at times.
I mean personally I don’t think losing the city activity in a game like this that heavily revolves around it is a good compromise at all. But yeah…I’d already decided quality mode was the way to go.
So basically every version has its highs and lows. Better frame rate on ps5 at cost of world elements dynamic and other effects. And Xbox having the adv of having a quality mode with best gfx and performance mode struggling a bit with framerate. Comparisons between the versions a part I feel a bit disappointed that SX is not able (at the moment?) to run these next gen games at least 1440/60 (locked), tho I heard even much more powerful gpus are struggling with CP2077, in this particular case. Hope next gen update is worth for this game, until then I’m skipping this game, I think. I thought this gen we could finally get sharpness of high resolution and performance together, looks like it is not the case for new games, at least for now. I’m confident things will improve in the future tho.