Games Analysis |OT| Time To Argue About Pixels And Frames!

In that case this is really bad and someone at Xbox, a higher up should have done something about it. Thank god I have a VRR capable TV, but if not, I probably wouldn’t have gone near the game. VRR is a great thing to have, but it doesn’t make this stuff right. Do better MS/Tango, come on.

Maybe they should have put HFR’s team on it for optimisation?

Not sure what the higher ups would do. This game got little to no advertisement, at least that I’ve noticed, leading up to launch. It looks to have been a low priority for them.

And there’s a chance that people from HFR were pulled in once that game was out. We’d have to look at the credits to get any idea.

BTW I’ve been looking into this and yeah there are some downers. I don’t think geometry pop in is worse on the Series X however. Series S though? Not sure how it was at launch since I didn’t get a chance to capture footage on that console, but I can say it is terrible now. We’re talking high quality LODs popping in a couple feet in front of Leon. Hope to have a video up soon.

1 Like

There was definitely some pop in during launch, but the latest patch has resulted in the game suffering from pop in every time I inspect something in game to solve a puzzle or read something. I’m very happy they fixed the aiming dead zone, but the amount of very obvious pop in is a slight downer. (Still adore the game though).

Are we talking about texture pop in? That was there at launch as well. I’ll take a closer look, but so far I don’t notice any differences on the Series X at least. Unfortunately, I couldn’t collect any footage of the Series S before the update, so I have no direct reference to compare that to.

Yeah, blurry textures that turn sharp. Definitely had them at launch too and it might be completely anecdotal, but I feel I’ve been seeing them a lot more now. I’m playing on SX with Quality mode.

I know the hot topic now is Redfall, the media can’t get enough of it, and it seems not a word is said about Ghostwire. I get it, it is an older game by now but that doesn’t mean it should have been released this way. I absolutely expected a situation similar to Deathloop, meaning the Xbox version clearly had an advantage over PS5. As it should, it’s a freaking Xbox first party studio.

A year since it’s release on PS5 now, and normally people would say, let’s wait for a patch, but I’m not holding my breath on that. They had a year! It’s not getting nearly enough attention as it should, but I do hope DF will talk about it and maybe get the studio to actually optimize it. Similar to Titanfall 2 a few years ago.

It definitely feels like the game has been treated as an afterthought, and that’s not good.

1 Like

I would disagree with you as Tango added a meaty content update and several QoL improvements to the game. Based on what I have seen from videos, none of the platforms have any advantage over the other. Indeed, it is an ‘afterthought’ in that aspect only.

And that is a shame because the general impression is that the game is more enjoyable now than it was a year ago.

2 Likes

GamingTech concluded that PS5 has the edge in terms of resolution and performance. However, he did only try a few modes, not all. Which I can understand, this game has weirdly many modes, lol wtf.

Apparently, the uncapped modes seem to be be in favour of Xbox Series X. Yeah, this game has too many modes lol.

2 Likes

Tango and Xbox probably has bigger fish to fry than optimizing a not the most well received game for Gamepass.

1 Like

Some people in the industry need to swallow their pride & drop resolution + graphical features to hit a steady 60 fps, especially in first person games like Ghostwire. I’d hate to think Ghostwire runs like hell on the Series X because some people are too proud to see the Xbox look worse in head-to-head comparisons against the competition, so they don’t drop settings when they should. It’s the only explanation I can think of regarding ‘why’ it runs so terribly, like a mandate to have a straight-up identical looking game to the PS5’s version.

The game is borderline unplayable in its outdoor areas on the Series X, even when playing on a VRR screen. I don’t care about graphics or resolution. I don’t care how the game looks & runs on the PS5. I don’t have their console so when I’m sitting on the couch trying to enjoy a game on my Series X, I only ask for a simple 60 fps target with as fewer drops as possible (nothing major & well within the VRR range).

If the game looked marginally worse than on the PS5 but ran much smoother, I’d have considered that a huge win. As it stands, I can’t enjoy this game. Which is a pity because it has some fun concepts.

gamingtech is an amateur with no equipment and thats why many times he is making mistakes. he is a good guy with pure intentions but u cant take his opinion as a gospel.

So I was thinking about this post and I honestly don’t see what John is talking about. I tried Elden Ring in both and game play wise and visually nothing was different for me. But I guess I don’t go around looking for the issue while I play, so I probably never noticed.

I did run into the issue that VRR wasn’t working well enough and I started getting a headache from playing Elden Ring when my console was set to 60hz mode though.

Yeah, true. It’s possible he was right about what he saw but since he didn’t try the other modes, there’s no way of telling which version truly is the better one. I did see this in a video.

https://twitter.com/Apnomis/status/1646788558227742721?s=20

Maybe I’m wrong, but it seems that some devs might have some trouble getting raytraced reflections properly on XSX. We had the same with Callisto Protocol, even after the patch, Bloober with The Medium (iirc) and Observer. Not sure Observer ever got it. But then we do have games like Guardians of the Galaxy that has proper raytracing.

I guess for the final conclusion we need DF.

VRR probably wasn’t working that well because the frame rate was dropping out of the VRR window where you need 120Hz mode to provide the range down to 40fps.

Why he’s recommending people play at 60Hz mode is because when you play a 60Hz game in a 120Hz container, it produces a double frame blur.

To be fair, The Medium had RT at launch and Observer got a RT patch later after launch. Only Callisto and I guess Ghostwire Tokyo seems to have an issue with RT on Xbox.

3 Likes

Weren’t RT effects taken out of the PS5 Medium?

Yes and no. They removed RT AO and replaced it with SSAO and lowered the resolution of the RT reflections. This could have contributed to it running more consistently on the PS5 at a higher resolution, outside of the frame pacing issues.

2 Likes

Oh man, what a hassle. I want to just keep settings on the console as they are and leave it. So I’m better off having it at 60hz for most games? Majority still is 60hz, isn’t it? But how do we know if a game is 60hz or 120hz? It isn’t always known, gonna be annoying to have to enable/disable this per game.

My mistake about The Medium, I thought i recalled it had no RT or bad one and PS5 did, I recalled wrong. Observer did get patched after all? There was also Little Nightmares 2, some people say it got fixed, some say it didn’t, it’s annoying.

Good thing that we do have several games with proper RT. Watch Dogs Legion is another one.

3 Likes