Games Analysis |OT| Time To Argue About Pixels And Frames!

I think it’s the LFC on the Xbox Series consoles (low frame rate compensation) which makes the RE4 resolution mode smoother when played with the console set to 120hz (LFC only works at 120hz). That’s for when framerate dips below the VRR range.

I play the RE4 demo in performance mode with ray tracing enabled & the console set at 60hz & it’s super smooth.

Again though I’m not super into all this tech stuff & I’m still learning how the console works best but from my own experiments & what I’ve read online (like from Digital Foundry), for the best picture quality in motion a game should play within the VRR range (which on the Series consoles is like 40-60 fps) with the console set to 60hz.

RE4 in resolution mode drops below 40fps so the LFC kicks in when the console is set to 120hz, i.e. it does make it smoother but it also introduces the double-frame issue John Linneman mentioned which affects picture quality (& I experienced myself).

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My biggest gripe with this game so far is that the AA solution they use makes everything look a bit blurry, not sharp. This is a problem with most modern games but this gen the issue is much less. Another issue is the contrast and black levels are all borked on a SDR, LED TV. I have messed with the brightness settings to get it looking passable but sometimes objects look either to dark or to bright. Oh well, at least everything else looks incredible.

Some games do this great, Guardians of the Galaxy is one example, everything remains very crisp. But even in RDR2 there are moments where stuff looks very soft, but the next moment they are sharp again, so perhaps that’s a blur thing that can’t be disabled.

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I watched the DF one yesterday, looks extremely good. Wish I had a capable PC for it!

For some reason they have updated the demo of RE7R too.

7 remake? Or you mean 4 remake?

4 Remake I think.

I just tried the demo & I believe the controls are definitely snappy now (much more so than before). I also see some slight shimmering (which must be the “downgrade” everyone was talking about).

To be fair if this is what’s considered visually bad then I must be half blind or something because the shimmering is so slight in performance mode (with RT) that I just don’t think it’s worth fussing over (& it doesn’t spoil the game’s presentation at all).

Keep in mind I play a lot of older games (like I’m currently playing through Alien Isolation) so that can make me a slight outlier here (i.e. new stuff looks great to me anyway) but honestly I think in its current condition if the demo is anything to go by I might just get the full game now.

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Ah, yes.

My bad :wink:

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I was going to joke and say “Capcom, please stop! You skipped 5,6, and CV!” I had a feeling it was 4.

I’ll say this: either last gen thought in mind despite announcing as current gen only has to go, or optimize the engine.

No one said it was bad, the game still looks great but it got downgraded in some ways (inferior IQ with shimmering/aliasing, lower resolution shadows, geometry/shadows pop-in, much lower quality DoF e.t.c.) that make it quite noticeable if you played the launch version before.

I don’t understand what this has to do with the Xbox Series visual downgrades, the game before the patch looked amazing and run great at Performance mode with no RT/Hair Strand on SX. Cross-gen or not this was a completely unnecessary downgrade IMO.

Sometimes devs being able to just patch a game whenever they want is not a good thing. This is a good example. I noticed no aliasing at all in the demo.

Yeah that’s the downside of it. :stuck_out_tongue:

IQ before the patch was really clean even in Performance mode, actually Resolution mode IQ wise now is worse than Performance mode pre-patch. lol

I understand we don’t want these games visually downgraded but IMO the difference in terms of visuals is not massive. Certainly not to the extent it ruins the game. I played the demo when it was released & then again earlier today & I really only noticed more shimmering because I’ve been reading about it.

The performance in quality mode (with RT enabled) still wasn’t good though & I was dropping below 48 fps, which is where my TV’s VRR range seems to end. So performance mode is how I’ll play it.

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Well, turns out people were not lying after all. I’m sorry but wtf is this? There are no excuses at all for this. A Xbox first party studio, but the PS5 clearly takes the advantage here. This just is not OK. It’s quite a gap actually.

This is gaming tech, he isn’t a fanboy of anything.

I wonder if it’s a port of the PS5 version? Or if they even worked on an Xbox version before the acquisition?

That’s a good point actually. Maybe they solely worked on PS5 and PC versions, and then last year and the first few months of this year ported it from PS5. But if it’s a port does it make sense it’s inferior?

Maybe, consoles always need to be optimize for properly for game to run as best as they could on each system right? And while Xbox and PS5 are running on similar tech, they each do different things with it. Like PS5 having variable clock speeds that can prioritize the cpu or the gpu depending on the load, while Xbox has consistent clock speeds.

HFR Quality mode seems to run better on XsX. But it seems a bit of a messy game with it’s 6 visual modes. I agree Xbox 1st party games should never run worse then PS5. Hopefully it gets fixed.

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It’s highly unlikely that this is how it played out. There’s a good chance the game has been in development alongside the other versions, albeit with a lower priority until the other versions launched and then they turned their focus on the Xbox versions. Even for late ports, you don’t generally see studios wait to start working on the later versions.