Games Analysis |OT| Time To Argue About Pixels And Frames!

I purchased RE4 last night based on the aiming improvements I noticed in the demo (cool from Capcom to update the demo). I haven’t started it yet but it’s nice to see the performance improvements after the patch.

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And I don’t see it when I am playing so it’s kind of not a recommendation I can follow.

Edit: an example that happens often with me is the recommendation of motion blur. But if any game gives me the ability to turn it off it always goes off, as I don’t feel it adds much to the game.

Good video, though I wish he took a closer look at the Series S version. Either that, or I’m experiencing issues that he didn’t and maybe it’s my console?

Yeah different people are sensitive to different types of visual elements. I can’t stand frame pacing issues, they stick out to me severely but I know people who don’t even notice them. Of course no one has to follow any recommendations, but it’s still good to make them known.

For me trying something someone recommends is about seeing if it would improve my experience. When I feel it doesn’t improve my current experience, I usually go back to what I was using before.

So far Vincent from HDTV’s settings for gaming on an LG Oled have been my favorite and something I kept on no matter what. But I think that a lot of people wouldn’t enjoy his calibrations because they tend to be tone towards the warm color settings.

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But let me try to get this straight with the whole playing a 60hz game with Xbox set to 120hz.

Does this basically mean we are better off with setting Xbox to 60hz for games like RDR2, AC games, Forza Horizon games, so many games that we know are not at 120hz?

Because in that case I’ve done it all wrong ever since the start of this console generation, all my friends and people in general I know have just set the console to 120hz and done! I’ve never seen any of these things John says about Elden Ring. I don’t have that game myself.

Or do I misunderstood this?

You should just keep the settings to however way you prefer. If you don’t notice any additional blur at 120Hz, there’s no reason not to keep it that way. Also to add, in 120Hz mode, most TVs have an option for black frame insertion, which would remove this blur, but I don’t believe you can use VRR with BFI enabled. So that’s another thing to consider I guess.

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Oh man, all this new tech sure come with additional annoyances, don’t they? Lol. I don’t think I’ve noticed it, so that’s good. Perhaps it’s a thing you immediately notice if you have two identical TVs, same settings, same console and game running at the same time. Which I’m guessing DF has exactly that.

On the other hand, with so very few 120hz games (let alone me ever bothering with them, except for Plague Tale Requiem for 40fps) it’s not a big deal to just keep refresh rate at 60hz. There is no extra benefit to any game if it doesn’t support 120hz, right?

You do have the additional benefit of lower input lag when set to 120Hz but it’s rarely terrible when using either 60Hz or 120Hz as long as you’re in game mode in most TVs now.

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All this new tech is not well explained enough IMO. There’s also TV set differences to take into account, like my Panasonic has a feature called 4K120Hz Bypass Mode which allows for full 4K resolution at 120hz & fixes a prior software issue whereby vertical resolution was halved when using VRR at 120hz. But this option has to be manually enabled in the tv menu, so if someone just leaves the settings on their defaults then their 120hz experience is going to be lesser than it should be.

Then there’s the fact not all tv’s have a VRR range which goes below 48fps, which is the case of mine - irrespective of whether the Series X goes lower.

It gets more complicated with Panasonic because game mode can be activated in all picture presets, i.e. filmmaker included. I play in Professional 1 for SDR games & Professional 2 for HDR games running at 120hz (because Dolby Vision isn’t supported at 120hz on my tv). It’s identical to game mode in terms of input lag except I get the better & more accurate picture settings of the movie modes.

But a general rule of thumb I’ve now adopted (& this applied to a game like Resident Evil 4 I’ve just started) is when playing a 60 fps game, I just set the console to 60hz & that’s all. It improves clarity in motion (it is noticeable, albeit subtle, i.e. despite 120hz mode offering low framerate compensation as well as VRR, it muddies the visuals when moving the character) & I set the in-game settings to something which offers a framerate between 48 & 60 fps so the VRR at 60hz does the job. In RE4’s case, that’s resolution mode with ray tracing turned off. I also get Dolby Vision this way (which I set to Dolby Vision Dark).

That’s the best settings for that game on my Oled in any case.

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Oh , thanks for the info mate

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lol another case of people letting df tell them what they are fine with, after previously being having no issues. btw, setting your series console to 60fps while connected to a 120fps tv/monitor will increase your input lag compared to having it set at 120fps.

You know what’s normal for regular, level headed people? To consider things after finding out new info. You know what’s not normal? Twisting everything around over a personal grudge against people you don’t know because of your blind bias for corporations and pieces of plastic.

No one is being told anything. There was absolutely nothing wrong with the conversation here over a recommendation.

You basically repeated what I said above to take the opportunity to be a troll. Stop or stay out of the thread, you contribute nothing to the conversation acting this way.

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DF says the Xbox version of Ghostwire Tokyo is “quantifiably worse” than the PS5 one.

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What does that even mean? Quantity is worse?

It means measurably, which I assume in this context means it’s plain to see. It’s a shame but I’m still enjoying it, and if this is the cost for Hi-Fi Rush coming out the way it did then that’s fine by me :sweat_smile:

Still, I might shelve it until a patch comes out to smooth things out, lots for me to play at the moment anyway!

Well Klobrille was complaining they were treating Xbox users as second class customers, so they did PC > PS5 > Xbox , that’s not second class anymore right?

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Hmm, so it is after all. All the conflicting posts and pictures online didn’t help. Made it seem like Xbox was clearly having an advantage in one mode, and PS5 in a different mode, and so on.

It’s fine I guess if the game hasn’t received a lot of attention due to HFR, but when a competitor’s version comes out on top…I don’t want to see that. Neither should they. Good thing this is their last game for the competition.

Not good if that’s the case. Why not just port the PC version for Xbox?

It’s a different team that made HFR, right? But overall they don’t have a lot of employees at Tango. That correct too?

I’m not surprised about Ghostwire.

I just couldn’t get the game to run anywhere near smooth enough outdoors in any setting. I don’t care about the ray tracing differences versus PS5 or even resolution (or shadows & details like that), but they could have at least made it stable, even if only within the VRR range. As it stands it’s probably the worst performing big release I’ve played on the Series X recently. Elden Ring for example is much, much smoother with a VRR screen.

If someone has a smaller led/lcd tv, I’d even recommend… locking Ghostwire at 30 in the quality mode. It’s unfortunate but that’s pretty much the only way on Xbox right now it can be played with a stable framerate.

They probably did but used the PC’s version of DX or something to that effect. Alex talked about it a few weeks ago how some developers do this but it is not the most efficient.

I cannot remember where he said it but I am pretty sure it was to this effect.

It means:

  • Xbox Series X RT reflections lower quality compared to PS5
  • Xbox Series X RT shadow alignments seemingly bugged compared to PS5
  • Resolutions pretty similar for most part but in quality mode Xbox Series X resolution is moderately lower compared to PS5
  • Xbox Series X performance 5-10% lower than PS5 on average
  • Xbox Series S only has 2 modes, quality and performance
  • Neither mode has RT for Series S with performance mode running sub-60FPS

I honestly think Xbox Series consoles are really hard to develop for or these versions aren´t given the due time and care at all.

I was really surprised to hear Nick, earlier today when I was listening the XboxERA podcast, that Xbox wasn´t to blame for the subpar technical performance of Bethesda games.

Okay, so then, why did Microsoft spend $7.5 billion on acquiring this publisher if they can’t demand a minimum bar of quality? The hands-off approach may have its benefits for devs wanting to pursue creative endeavours, but when the version you are releasing in your own consoles, one year after the competence’s is technically worse than this, oh boy, I think you should definitely step in, cause this is now directly damaging your own brand.