Games Analysis |OT| Time To Argue About Pixels And Frames!

What goes behind Nvidia’s Ray Tracing

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The graphical cutbacks are unfortunate, but they are understandable. It’s also the downside to having not so powerful hardware.

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DFs take on Gotham Knights, written article not up yet but video is:

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Either Rocksteady was ahead of its time or these devs weren’t working hard enough.

Curious to see the performance of Rocksteady’s next game. Forgot the name.

Suicide Squad.

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Yeah ML denoising is what allows RT to run well in real time. More and more dev teams will utilize it going forward as ML becomes more commonly used.

Really fun video:

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Four different graphics and performance modes in God of War Ragnarok, that’s wild. This what I truly hope to see from Starfield too. But I realize it depends on many different things. Just because SSM does this means BGS can and will too, but I can hope.

Performance and Quality modes are always expected

3.6 GHz 8 core cpu is enough to boast 60 fps in most modern games. Starfield is given enough time. I am sure they will put out a 60 fps mode. It won’t be as good as FH5’s 60 fps mode but will be serviceable

Comparing to a linear game like GoW which is basically a last gen game on powerful hardware is not fair

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Yeah forget about that, Starfield will probably have two; performance and fidelity modes.

What’s the thing with Playstation games having a 40fps mode btw?

It’s a great mode to be honest

Works great on 120 Hz monitor

What’s the benefit of it? Wouldn’t it feel choppy?

Less choppier then 30 fps and much better in visuals compared to 60 fps

Oh so it’s only through 120hz so it would feel fine, I get it now. Sounds like a good middle ground tbh, hope other studios adopt it, would be also good for Series S where some games couldn’t hold 60fps…

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Yeah 120hz monitors were just never a thing on consoles so I didn’t realize at first either what a 40fps mode is for.

I need a game with 30/40/60 modes to compare it for myself, but I am playing plague tale at the moment on a 120hz tv and it doesn’t feel too bad. It runs a t 40 as well I believe.

Wasn’t meant as comparison. :slight_smile:

FH5 was pretty much perfect, incredibly little to barely noticeable visual differences and rock solid. True, I don’t expect this from BGS. Maybe something like 40fps that Plague Tale does too. It will be better than the juddery 30fps and not nearly as resource hogging as 60fps.

Plague Tale Requiem has it too and it’s definitely a very nice thing to have, the sweet spot between 30 and 60fps for sure. Wish many more games would offer this.

From my little understanding on the tech side of things I believe that this generation (at least thus far) is really hard to predict with confidence what we should expect in terms of frame-rate/resolution targets and overall visual quality.

There are so many factors at play like RT (how and if it will be used), techniques like FSR, SFS, DirectML, VRS, Mesh Shading e.t.c. and of course the goals/design decisions of each game/studio that it’s too early to say anything concrete, developers have so many options to choose to implement or not and of course games can be vastly different in design that we may end up see way more diversity in terms of frame-rate goals when compared to last gen when we pretty much knew that 30fps will be the norm with the more rare 60fps exceptions here and there. The inclusion of RT or not alone (without taking into consideration the benefits that the techniques that I mentioned above may provide) can make a huge difference in frame-rate goals for example.

Its their oddball graphic mode they were pushing before Sony supported VRR on their TVs and PS5 console. It essentially requires a 120 Hz TV which likely means it supports VRR. Since Sony didnt support VRR, they synced the display so it displayed at essentialy 40 Hz (every 3rd time when run at 120).

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Good point about raytracing. There was a mention of raytracing from a BGS employee working on Starfield in his job info for the game. Of course that could mean PC only but maybe it’s for Xbox too. Personally I can do without raytracing, haven’t found it all that amazing yet. We’ll have to see what BGS is going to offer.