Games Analysis |OT| Time To Argue About Pixels And Frames!

Nah I agree with travis. They need to label these better. More transparency would be welcomed.

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Really enjoying going back to the RE games, RE 3 remake in particular looks amazing. I have an LG 55 CX and so far don’t see any drops thanks to VRR, maybe there’s some not that I notice Still RE 7 is the best out of all them for gameplay and sheer horror, even now after I’ve finished it on both the Pro and Xbox One X its making so scared to play it LOL

It honestly doesn’t look quite that dark when playing but yeah is certainly a darker game overall.

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TLDW:

  • Series X/PS4 - RT mode runs at solid 60, High refresh mode runs at solid 120
  • Series S - RT mode runs between 40-60, No RT is solid 60, High refresh mostly holds 120 but dips to around 100 at times.

Thanks for posting this, came here to do the same lol.

I really don’t understand why they didn’t target 1080p mode in RT and performance modes on the Series S. It’s really a 1080p machine and would likely go a long way towards improving performance for those two modes.

I’m always curious what’s the bigger bottleneck on the Series S with RT. Is it the memory or the GPU I wonder.

I also noticed they did not add object based motion blur to the new gen update unfortunately.

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I agree, 1440p, while nicez is only supported on monitors. 1080p scales really well on a 4k TV, so I think they should stick to 1080p as well and let people enjoy the higher/more stable fps.

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I feel 1080p (or dynamic) with AMD fidelityfx (or other solutions) is a perfectly fine option if I can get enhanced visuals/effects, draw distance, foliage, animation, weather, etc. at 60 fps.

Piggy backing on this, are there any indicators on Xbox or lists elsewhere for Xbox games using Fidelityfx (2, specifically)? What I have found so far are just generic lists that don’t really specify between PC or console implementation.

There are currently no games using FSR 2.0 as far as I know. While not required to implement, support just got added to the GDK within the last month or so. I do know of one game that uses FSR 1.0 and that’s Phantasy Star Online 2. I got some pictures below showing some of the different settings available and how the game looks with different FSR settings versus native.

Here’s a screenshot of only a handful of the video settings in PSO. There are a lot more not shown here and is set up like a PC game:

Here’s native resolution, highest resolution setting, no AA:

Highest rendering native resolution with TAA+FXAA added:

FSR in the highest quality mode:

FSR in the lowest targeting mode:

Some other games like Snow Runner and Mechwarrior 5 use Fidelity FX adaptive sharpening but not FSR.

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@KageMaru, thank you for the detailed post and the screenshots!

I’m really itching to see how these techniques will help. My interest really spiked when I saw Vermintide 2 on one of the lists. I’m crossing my fingers Darktide will use something at launch to add more to the hoards and level detail beyond just resolution. Same with most other games, I’m excited to see how these options will be used in general beyond just resolution.

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Destin about FidelityFX. He mentions that games like Forsproken will use it, Hitman 3 and Deathloop use it (on console too?), many games!

Callisto Protocol will use it. Hopefully many Xbox games will make use of it. We’ve talked about this before…a lot and the potential is huge. Could be great for something like Starfield for example.

Obsidian is on the list too, XGS overall.

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Why is there so much hype for FidelityFX? Its just TAA. Good for indie devs if their engine had no own implementation till now but :woman_shrugging:

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More accurately it’s a state of the art TAAU plugin for developers. It will result in improvements for some titles, although UE5’s TSR is already very good and that’s the engine that 75% of big budget games will be shipping on.

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Which major devs still have no state of the art TAA implementations?

I think the most important part is that AMD made their implementation open source with a reasonable straight forward API. This should help keep it competetive.

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Bestheda studios, except for maybe arcane.

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That he even has to write this. Some people need a hobby.

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well it doesn’t help that (some) journos were flip-flopping from calling out X1 to be weaker than competitor loud out in media to SSD being the secret sauce for some games being superior on PS.

Funnily how nobody mentions SSD, while at the same resolution stopped to matter too :joy:

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This is superior to the TAAU used by UE4 games up to this point in time. It’s also better than what’s used in games like Control or Deathloop by default when you scale.

It will see some use. It remains to be seen whether UE5 TSR is close enough that people don’t bother using it, or whether it will be better and thus get more widespread use.

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Having followed Digital Foundry for a long time, both the org and individuals get accused of being fanboy shills nearly every video they make, regardless of who wins the comparison. From memory there was even one video where Dark1x had comments accusing him of being both a Sony and Microsoft fanboy on the same video.

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