Seems like it is a big step in the right direction for AMD and something they can work on.
They just need to improve FSR artificats like DLSS improved with time from 2.0 to 2.3
Currently they are behind DLSS by 1.5 years in development years I would assume
Thatâs exactly what I am referring to. DLSS has been iterated on for a while, and the same will happen with FSR. But AMD has managed to produce an algorithm that more than gives the impression of native resolution.
Whether I have refresh rate set to 60hz or 120hz on Xbox should not matter for VRR, right? Iâm asking this because someone on another forum said he thought if you use 60hz it will basically use a HDMI 2.0 mode and wonât activate VRR.
Iâm gonna have to test this with KH3 tomorrow, because I donât think I have any games installed that make use of VRR, but KH3 I know to be working great with it. Just not sure what I had refresh rate set to back then.
Inaccurate. If you have hdmi 2.1 and 120hz you ought to just use 120hz anyway.
But you can use 60hz variable refresh rate. Like on monitors and so on
Yeah but the reason I donât have 120hz enabled is because I have the flickering issue in some games and always on the dashboard and my games and apps sections. And since barely any game I play makes use of 120hz anyway I just turn it off. But itâs good to know VRR works fine for me.
Wish they could fix the flickering. I think itâs a LG issue, not sure.
ARMA looks good. Anybody here played it?
Yeah, itâs an impressive looking game, still in early access though so expect bugs.
I played a bit. Itâs pretty barebone right now. Thereâs a tutorial and the multiplayer (32 players).
The foundations are pretty good though. The animations, the graphics, the feeling of the game are all great. Thereâs an attention to details like the scope of the sniper which act like a real scope instead of zooming in like most games (itâs like MW).
The layout for playing with a controller is manageable and a good sign. Thereâs not much sacrifice there, as most of it is contextual, like adjusting the distance on the scope when youâre aiming, ect.
But if youâre not interested in the MP with base management, orders you have to follow and capturing objectives, youâre going to have a bad time. Even on console, itâs as close to a simulation as you can get. 2-3 bullets and youâre dead and you often donât see the enemies.
Whatâs interesting is that you can already download a couple of free community made mods from the ingame store, so thatâs probably why itâs not on PS4/5 yet.
Played a few matches and itâs definitely a work in progress. It looks good in a lot of ways but still rough in more ways. Frame rate is all over the place, controls could be more responsive, controls could also be remapped or tuned better, animation is janky, and there are a number of bugs youâll run into.
All that said, I love it already. For the longest time Iâve wanted more tactical sim games, especially since Ghost Recon stopped being a tactical shooter and is in GaaS hell right now. If you enjoyed old operation Flashpoint dragon rising on the PS360, youâll likely enjoy this.
thank you @Jeans and @KageMaru for the impressions. Sounds interesting, will try it out when its more complete.
The shots in that tweet are from the PC version. So I tried to take similar shots on the Series X. The map is huge, so I couldnât find the same spots but hopefully they are close enough. So far at least, the console versions use lower quality assets than the PC version. I think it shows most in the shot with the mud tracks.
leave it to 343 to not fix halo infinite, the amount of issues. Sigh
Havenât watched it myself yet, but saw it was DF and decided to share.
So Iâm gonna assume Dolby Vision hasnât been fixed either? I havenât finished the story yet, issues/bugs I have not noticed too much.
Well, I do wonder what they are doing there
Can see why the game died in a hurry on PC. Unoptimized as hell.
Elden Ring exist, so I donât think being badly optimized is the issue.
I remember I tried to bring a group of friends into btb to introduce them to halo, we were about to play it and the whole game froze for everyone. They never wanted to play it again. Itâs a good game that has its kinks which are not ironed out.