Games Analysis |OT| Time To Argue About Pixels And Frames!

Doom Eternal has Raytracing as well and they use VRS in the 120fps mode to great affect.

Wow, Hellblade? Audio or like visual, shadows or reflections or both?

Oh man I need to get to start with that game. So wait, it has raytracing in the 120fps mode actually? What resolution is it?

Seperate modes.

Edit: It’s also possible that RT is at 60fps, I was checking the Digital Foundry article by John(can’t watch video at this time) and he never mentioned 30fps as option for any if the next Gen consoles. Series S though doesn’t have raytracing.

1 Like
1 Like

Nothing solid behind these speculations, from what I can see this is mainly based around certain websites speculating last year that Sony would release the VRR update for their TVs and PS5 simultaneously.

This we now know was incorrect but it seems randoms have now extrapolated this to PS5 VRR definitely incoming soon.

Yep, RT mode in DOOM Eternal runs at 60fps. There is no 30fps mode in this game.

1 Like

They announced ML SR very early… Should have announced it when it was ready to actually show it.

They didn’t accounce ML SR. Some Xbox fans just got over excited.

1 Like

RT is this gen’s tech buzzword and the vast majority of gamers parrot it without even knowing what it is, I am sure that we’ll see some incredible looking games this gen that will have no RT at all. Hell even if we are talking about PS5 Demon’s Souls Remake doesn’t have RT yet it looks utterly amazing.

As you said RT isn’t free so it comes with concessions elsewhere like resolution, frame-rate or overall fidelity so yeah, devs will choose what they will sacrifice to reach their goals and vision (as they always do).

3 Likes

They actually did… It is in a blog post…

You know how MS is. Its a constantly evolving platform. They have a habit of announcing things too early and not following it through at a rapid pace. Its very similar to the Windows division.

that’s why xbox fans are excited :slightly_smiling_face:

although this demo was done with Nvidia hardware.

Facts!

And I’m guilty of it too, raytracing the word sounded very exciting for the new consoles and I definitely caught ā€œinfectedā€ with that hype. But now after having seen it in some games it’s just not that worth it, not always. Cyberpunk RT shadows in my eyes add nothing at all to the experience, may as well have upped the resolution or fidelity instead.

WDL can look damn good with it, and if I had a PC I’d play it with RT and above 30fps absolutely. But when I started to see DF talk a out raytraced reflections in some games and what not I couldn’t help but think it’s not that huge of a deal. I had something totally different in mind when I thought of raytracing. When I saw reflections my first thought was…but we’ve had numerous games with reflections. I can see Agent 47 in the mirror in the games for example. DF had a video where they showed reflections in water puddles versus actual RT. It’s nice, but not worthy of cutting down visual fidelity and/or framerate.

I hope Todd Howard goes for all the bells and whistles at a acceptable framerate for Starfield. RT is not needed.

Those people are optimization kings, aren’t they? Couldn’t they have optimized Elden Rjng for Xbox? Sheesh.

And all these modes have a resolution above 1080p too?

2 Likes

How can people truly be this delusional? Second comment.

But I’m the fanboy :joy:

1 Like

In the name of humanity… These posts should not even be discussed :persevere:

1 Like

They didn’t ā€œditchā€ it, they still refer to it as the most powerful console. And it is lol.

Edit: I see the doom posting is in full effect because another shitty from software port :joy:

4 Likes

This is the power of ā€œgoodā€ marketing, even if extremely misleading it does its job really well.

1 Like

Hellblade supports RT reflections on the Series X. It looks nice but drops the frame rate to 30fps.

GT7 is a great looking game but it’s clearly built from GT Sport. I’m curious to see how the engine evolves this gen. Their material and lighting work are some of the best in a racing game.

I’m also curious to see how FM handles RT reflections. RT at 4K60 is obviously a huge challenge for these systems, so what will need to be sacrificed to see it in a high end racing game?

1 Like

@Staffy, do yourself a favor and don’t bother reading/replying to comments, your mental health will rapidly improve :wink:

And also, not sure if that’s your real name in that image, might be worth removing? Sorry if it’s a reference I don’t get or something.

3 Likes

Would the new update to VRS tier 2 that a thread was made for a couple of days ago help with this? If Turn 10 was able to save a chunk of memory on lighting, shadows, textures and assets streaming, do you think it would be possible to do real time rt in a game moving at over 200mph?