Games Analysis |OT| Time To Argue About Pixels And Frames!

Also what was that baseless reasoning they gave about memory setup? Series X’s memory is faster and wider so how is that a disadvantage? If you don’t want to rework on your Xbox port and leave it with an inferior jagged version just say it. This video will just set another false narrative.

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I think people need to calm down a bit in this thread lots of crazy hyperbole on both sides, the series version is at 6k down sampled so is in no way an inferior jagged version. And one which the this small dev would have zero reason to rework. The game has been available for Xbox consoles for ages and also on game pass. They literally have nothing to gain by spending resource to push it from 6 to 8K.

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Yeah 6K really is an ‘inferior jagged version’ you really need to calm down and think about what you’re saying. The xbox version was enhanced for nearly a year. It renders at 6K. There is absolutely no reason to go and change that. I’ve no idea what goes through people’s minds sometimes but it must be so odd to live in a world where every thing that happens is about who has the best plastic box or a conspiracy theory about plastic boxes.

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Please click on the images and check. I think they have also said that the shadows are better on PS5.

This will translate in another narrative, I find strange MS can’t enforce a better support for the platform, the console IS more capable, there are no buts

But in a way that makes absolutely no difference at all in the real world.

It’s a lovely crisp day where I am, if it’s the same for you I suggest a quick jaunt outside into that real world. It will work wonders.

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I can’t believe the series of posts I wake up to find here. Keep your console war nonsense out of our forums. This forum is not a place for conspiracy theories, “cheap shots”, or overly defensive takes because your favorite plastic box didn’t receive the best version every blue moon. If you want to know something, look into it, ask the right people the right questions respectfully, and of course feel free to discuss it. Do not come in here with hyperbole because something didn’t turn out the way you wanted and don’t understand why. Keep this thread about the tech, I’ve already asked for this enough times.

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To add some context to this Touryst debate, a dev on Twitter also chimed in on how this may have turned out the way it has. It’s not the end of the world people, your favorite black box will be just fine this generation. Cool your jets please.

I was wondering something similar but for all we know the jump to 8K, higher resolution shadow maps, higher resolutions DOF, and so on may have pushed the memory usage beyond the 10GB of high speed memory available on the XSX. We just don’t know and it’s not practical to question the actual developers when that’s what was expressed. This video isn’t pushing a false narrative, they are sharing what they were told by the devs. Feel free to reach out to the devs respectfully if you really want to learn more, but don’t insinuate that they are all lying please.

Needing to zoom in 400% to find any jaggies at all does not mean it’s a jagged version of the game. Both are clean versions, just one is slightly cleaner. That’s the truth of this situation. No rational person will load up this game on the Series X, or hell the Series S, or One X version, and say the game looks jaggy. The reality is none of you would even notice the differences if DF didn’t do the analysis to tell it to you.

Yes there is a but, it’s called “but MS, Nintendo, or Sony can’t force the hundreds or thousands of teams in this industry to move around their schedules and available resources so they can spend X amount of work to improve a year old port just so some console fans can sleep better at night.” Any narrative this translates to will be one that you all are pushing, not one of reality.

Manufacturers doing anything outside of asking (asking, not enforcing) that their port is as good as it can be at the time is all they can really do. They all have contracts on supported technologies and such, for example if the PS5 version supports RT, then the XSX version should too, but none of these contracts go into the weeds to enforce certain resolution standards. MS tried to do that with the 360 and even they broke those “rules” right at launch with their 1st party games.

@KageMaru At the end of the day is MS problem, they are the one shooting from the rooftops “we have the most powerful console”, but the end results are few and far between, sometimes they even get the short end of stick, something which never happened when the situation was the opposite. Weak marketshare? Weak resolve? IDK, but this is it, I am only annoyed by the clear underuse of the platform.

I agree that there is no narrative going, but we also can’t just say that the only reason for it hitting 8k on ps5 is just due to faster clocks. As the Xbox update was done while the drivers where in a much worse position than they are now. On that same thread Kirby0Louise comments on a bug with the GDK back then that caused it use the slow memory. And Gavin Steven’s even comments that he just read about how the entire backend was completely written.

So the big thing here doesn’t seem to be that just higher clocks are doing all the work, but that better optimization combined with the hardware and a more mature development environment.

So just what we had happening at the start of this Gen with most games.

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I’m only breaking down your post because there are some things to unpack here.

No, this isn’t a problem. Do you think anyone at Xbox is losing any sleep because one indie game has a slightly higher resolution? The only people who have a problem with this are the people upset over a resolution difference they wouldn’t be able to see if it wasn’t for the pixel counters.

First off, this is exactly why I was saying earlier in this thread about putting so much weight in marketing speak. Forget what the marketing has been telling us. Rarely is it from people who actually know technology and some vague statements will never cover every development environment or situation out there.

By mentioning the situation being the opposite, are you referring to the times Sony produces a more powerful console like the PS4 versus the Xbox One? If that’s the case, yes there were situations where the XBO had the better version of games. These instances were fewer because the delta in raw performance was larger between the PS4 and XBO but it still happened. This has nothing to do with weak marketshare (Xbox’s marketshare isn’t weak) or weak resolve. This is due to developers trying their best on all platforms with the resources and time they are given. No credible developer will purposely make one version worse than the other.

It’s not about underusing any platforms. That isn’t how game development is done, no developer willingly leaves performance on the table.

I was told this by an EA engine developer in the past and it still holds up today. The best way I can describe the situation we’re in right now, on all new platforms, is picture each component in these consoles like a trash can. So the CPU, GPU, memory, I/O components, etc. are all trash cans. Now picture the efficiency of the game code as pieces of paper. As a new generation of hardware appears, that code is less refined as developers usually have less time to learn the tools and hardware as they are working around strict deadlines to make specific launch dates to take advantage of the hype surrounding these new platforms.

So in this instance, no system is underused how you’re thinking. As displayed in the image below, each piece of hardware is being tapped to the fullest possible at that time.

So right now, the code is less refined, so we’re able to fit less paper in the cans at once. However once that code matures, best practices are learned, bottlenecks are discovered to be mitigated, and their engines become more efficient, that code will be more like flat paper and will be able to fit more paper in each can, they will be able to do more with each component, and that hardware will be better utilized.

This has nothing to do with underusing any platforms. It has everything to do with the efficiency of the code, developing new technologies to take advantage to the features unique to each platform, learning best practices, and having the time to implement that knowledge into their codebase. This all takes time and isn’t something that can be forced by a manufacturer or crying console fan.

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Problem is that is all guess work, so we can’t really take any of that as fact. I’m not saying this definitely isn’t reason, it could be a possibility, but we shouldn’t take this as fact.

I read some quotes by some devs and nobody understands why a better CPU/GPU/RAM translate in a lower resolution outside a lower effort in one case. What are you saying is true, but it is also true that sometimes devs don’t put the same effort in the ports for a number of reasons (time and budget as you said). This is the hill I’m standing on.

Provide the quote please. That’s fine if you want to continue sticking your head in the sand but I’d prefer you not to keep filling this thread with conspiracy theories because you read something on the internet that may be bogus. Time and budget do not dictate effort, they only effect the results of the effort given. One is the not the same as the other.

They are on the image above, also if you scroll under there is an iOS engineer who say the same things. The fact you are ok a better machine performs worse in too many cases it’s strange imo and that’s not plastic attachment, it’s valuing the purchase made imo.

Oh that image? Yeah it’s fine to keep that as a possibility but none of those people touched a piece of code on that game so we can’t take it as fact like you are.

Also you’re view of the situation is not reflected in reality when the better machine does not perform worse in “too many cases”. You’re overreaction to what is essentially nothing is very much due to an attachment to plastic.

You know if devs then patch the game on Xbox my call would be the right one? XD

Yes and I’ll gladly be wrong. I don’t give a shit who’s right, I’ll gladly admit when I’m wrong or mistaken, that’s how I learn. By admitting shortcomings and not shoving my head in the sand when things don’t go the way I want. I just want discussions here to stay in reality while the console warring and hyperbole left at the door. However if that never happens, it’s not fair to say the developers put in a low amount of effort on any port.

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Halo Infinte is minimum 1800p on series X at 60fps

What a win.