Games Analysis |OT| Time To Argue About Pixels And Frames!

It’s a messy situation at the moment. I also wonder what this is going to mean for smaller devs, basically indie devs. Even on One X too often it was ignored and the games were not enhanced for One X. So will they go through some hassle, some challenges for XSX?

Man, I can’t help but right now wish Xbox would have done the same as Sony, keep it all the same. I still expect I’ll be taking these words back once the full RDNA2 features are being used in a year or two or who knows when. But right now it’s a big bummer, to say the least.

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Yep, the hardware is in place, the console is doing well, MS is 100% behind Xbox now, Zenimax games are coming day one to gamepass, Xbox now has tons of high quality Dev’s.

There has never been a better time to be in the Xbox Eco system. Don’t let fanboy narratives bring you down, the Xbox division takes criticism seriously and will fix these dev tool issues.

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Someone pin this post to the top of every thread please. A superb summary of where we are.

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David Springate, Technical Director at Codemasters:

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Yep. People here taking PR fluff pieces as gospel lol

I just thought of something Godfall uses VRS on pc but nothing said of ps5. That’s a high sign of no VRS support on ps5. Gears 5 uses Tier 2 VRS and Gears Tactics too

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Wouldn’t come to that conclusion that easily, especially after the recent devkit stuff on Xbox. “Nothing said therefore not present” is not great logic at the moment. Either way, Xbox is clever with full RDNA 2 because they have Microsoft proprietary tech as part of RDNA2 itself, that PS is obviously gonna be missing out on. Anyway coming to VRS, I personally don’t think hardware VRS as part of RDNA 2 is on ps5, but they might have their own versions in development, and their tools might be maturing over time as well.

It’s basically confirmed at this point PS5 has no VRS. Dirt 5’s tech director in his interview was asked directly if PS5 had VRS or something like it and he said he was not allowed to comment on it. If they had their own version it would still be ‘full RDNA2’ (XSX uses its own patented VRS tech itself too).

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Because I am not. Did they or did they Not say it was a port of the PC 4k Ultra settings? Dropping resolution down to 1080P to keep 60fps, is just not what was sold or intimated. As for the 2080 there were a number of sites saying 2080ti From wccftech

“Digital Foundry also got to see the Gears 5 benchmark running on the Xbox Series X and performance was almost identical to a PC equipped with an AMD Ryzen Threadripper 2950x and GeForce RTX 2080 Ti graphics card”

But regardless, the resolution drops down to 1080P, the resolution of the cut scenes is 1440P.

It was not a port of the PC games at 4k Ultra.

I was expecting the game to be something it wasn’t, based on the hype being put out.

If I said to you before the game came out that the resolution dropped down to 1080P in Game you would not have believed me. You would not have thought that was true. The same goes for me. To say I am miffed that it didn’t hold up to what I expected, that’s what it is.

Maybe I just expected more from the whole generation than it can deliver. Maybe the issue lies with me.

Dude you are saying the same wrong thing over and over again while you are being corrected more than a few times already, DF counted an alpha effect at 1080p (alphas are almost always half or quarter resolution) and I am not sure that was indicative of the resolution drops in geometry. Also VRS is used in Gears 5 so pixel counting is almost worthless, games from now on won’t have a clear cut resolution because of techniques like VRS. As Richard from DF said in a video recently they have to find a way to count clarity since pixel counting is becoming more and more outdated as a metric because things like temporal reconstruction, TAA, dynamic resolutions, VRS are becoming more and more popular.

We are not in the 360 era where pixel counting was indicative of clarity and/or image quality (to an extent since AA always played a big role), image quality in the last few years is much more than a fixed number of pixels. What matters is the final frame that you see on your screen and almost everyone that actually played Gears 5 is saying that the game looks phenomenal (even those who already played the game on the One X which was gorgeous af are impressed by the SX enhancements) so why should anyone care if the alpha of a shot trail (that you can’t see due to the speed of it) is 1080p instead of 4K? having a steady frame-rate is much more important than a particle effect that you won’t even notice in a real life scenario.

If The Coalition managed to make a game as breathtaking as Gears 5 on the One X with a shitty CPU and a 6TF GPU I am sure that Gears 6 on the SX and UE5 will melt our faces.

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I literally showed you the original and direct comparison digital foundry made in black and white yet you quote some nonsense website who clearly just report absolute hogwash.

The game is not in 1080p - that is the lowest bound which it barely hits. It’s rendering higher on average than the RTX 2080 and the idea that DRS is a bad thing if absolute nonsense PC games are starting to adopt it. The RTX 2080 at 1440p will drop frames now and then…

The fact that you don’t understand or were misled as to the original promise and potential is not Xbox’s fault here. The game on series X is clearly a triumph and the quality stretches beyond what an equivalent PC spec could deliver. It shows the promise and power of the machine that other games haven’t yet managed to harness.

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Real interesting.

Echoes what happened in DMC5, it seems.

A win for Xbox, that should calm the arguments down finally. Very good.

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Yeah it seems 120Hz is the issue, when it has trouble keeping Reach at 120fps even. Could be true that the unoptimized GDK is taxing on the cpu.

The Series S though… I hope that thing improves.

Wow, Xbox Series X holds perfect 60 in RT mode, while drops on PS5.

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do we have benchmark for ori 120 FPS mode ?

Yeah a little bit. But I played the campaign to the end and there are not that many scenes where it gets too taxing like the helicopter level plus Xbox still got VRR which erases every dropped frame practically. Also RT 60 performancr is awesome. Grwat results on this game

Good performances on both consoles.

Seems like even with immature tools, Treyarch achieve really good result with Series X on RT mode, whereas PS5 struggle in some scene.

120 FPS mode seems to show that XSX at the moment has some trouble with very high framerate, but has VRR (and tools will help for sure).

I think it’s a first sign of a confirmation that XSX is underperforming right now because of software and tools. Nice to see confirmation of this.

XSS is dissapointing, but I feel like this console might improve dramatically with tools being more mature.

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the raytacing mode as it should be is better on series x

but is SMT working on series X GDK ?

it seems most of 120 FPS modes have some issues on series X

Gears might be a better indication for that. Don’t know if anything exists though.

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