Why? Resolution far more noticeable on a 4K screen than these settings. Not sure at speed anyone will tell the difference but res impacts overall quality and aliasing too.
Donât care, Iâd rather have less lod swapping and better draw distances than more pixels. Iâm sure the antialiasing can work decent at 1080-1440p
Itâs a matter of personal opinion.
For me, the difference between 1440p or 1660p (or whatever it would need to be to allow the full fidelity settings at 60fps) and full 2160p is not that great. All look crisp 2160p looks a bit crisper.
LOD swap in, draw distance, shadow quality, volumetric lighting quality, reflection quality â these all make the game look better.
I would absolutely take a slight knock in crispness for less noticeable LOD pop in and a slight bump to overall fidelity.
They could just offer the choice with multiple modes.
Yeah I think now that performance mode is already made to be the same resolution but lesser visual settings, they can have another âperformance+ modeâ where they do the resolution dip but preserve as much of the same settings as possible from the quality mode.
Yep:
Performance - Resolution
Performance - Fidelity
Quality
Three modes. Would be interesting to see the data on how many played each mode if they did this.
Damn those are certainly the perfect names!
Based on the Xbox On video, the performance mode still looks incredible, imo. Even with the visual compromises, the fidelity is still unmatched by any other racer to date.
I agree, it does look great. Only the changed draw distance and LOD swap ins are easily noticeable, you have to look for the other improvements to see them.
But lod swap ins are one of those things that really break the immersiveness of a game. Would still like them to offer a lower resolution version with the Quality mode settings at 60ffps. Maybe they will add one later if enough people ask.
LOD changes are noticeable in quality too. I donât think youâll ever get rid of those at these detail levels and complexity of environments in an open world racer. In effect even the 3090âs will show some level of noticeable transition.
The GPU can only do so much. Its less noticeable in quality mode for sure but hard to tell if thatâs just because of significant tweaks to LODs or motion blur or a combination of both.
Itâs definitely swapping lods at a greater distance in Quality mode, which makes instances where you notice it a lot more rare.
I am not sure if LOD swaps can be improved with lowering the resolution.
Cannot fucking WAIT to see what Fable looks like.
Thatâs true, AC Valhalla has this too and WDL as well and more games. It does seem the upcoming Horizon FW judging by the footage doesnât really have this, but is that game open world?
Of course they can. They are nearer the camera in performance mode because they have half the time to deliver a frame but commited to delivering it at the same resolution. They reduce the load by dropping various fidelity settings and bringing in the distance the higher quality lods are bought in, so the processors have less work to do and can deliver that frame in time.
Another way to deliver the frame in half the time is to reduce the resolution rather than the settings.
If they took the exact same fidelity settings â including distance lod 0 is swapped in â there would be a resolution they can deliver 60fps in. Whether thatâs 1660p, 1440p, whatever.
I was wondering it could be due to the fact that itâs a racing game and camera is moving at a very high pace. So it could be a limitation of streaming rather then GPU load
Anyways, I donât have good grasp on topic. So letâs ask for a Perfomance-Quality mode with resolution sacrifice from PG
There is definitely a limit to what can be done, but we know that the Series X can at least manage the LOD swap out distances in the Quality mode because ⌠well it does manage them in the quality mode!
There are two ways to watch racing game footage in a video:
- As though you are playing it (i.e. focussing on where you would be if you were driving).
- As though you are judging it (i.e. scanning the landscape around the action to see how it looks, where the pop in is).
Needless to say, you notice a lot more pop in if you are viewing it in mode 2.
Watching footage of both modes in mode 1, however, I barely ever notice any pop in at all in Quality mode. Itâs there â you just have to swap to mode 2 and start scanning parts of the background youâd never be looking at while playing to see it â but if you are focussing on where you would be in a race youâd be oblivious to 99% of it.
In Performance mode, however, I do notice pop in when in mode 1, which means I would notice it while playing the game, which means it would affect immersion.
I would take a drop in resolution to have the level in Quality mode â whereby if you are actually playing the game you will virtually never notice it.
It has them. In the opening gameplay scene you also see a shadow pop in quite close to Aloy.
I think they hide the transitions pretty well but they are there. You can see them sometimes even quite close to the camera.
I just think that this is always going to happen and its harder in an open world racing game where youâre moving at such speed to hide the transitions.
The quality mode you can still see it, just happens further out and less often as you say.
But may is a dynamic res setup and potentially LODs are also tied into that. Might not be too easy for them to tweak it at 60FPS especially if they have a small amount of headroom in quality mode but not in performance mode. Probably need to see the data on resolution and what the bounds are for each mode. I know theyâve suggested it isnât dynamic on the Series consoles but presumably something is dynamically altered given they maintain FPS so wellâŚand I canât imagine at 60 they have left themselves huge headroomâŚ
But you do agree that lowering the resolution is indeed one way to reduce GPU load?
Of course but it depends on how the engine scales. And where in the pipeline the issue lies.