Mortal Kombat 1 looks so damn good. Crisp as hell, super colorful.
Game is shaping up really nicely. Sub Zero is my favorite character usually, but Ive been surprised how much I like Liu Kang and Li Mei in the beta.
Mortal Kombat 1 looks so damn good. Crisp as hell, super colorful.
Game is shaping up really nicely. Sub Zero is my favorite character usually, but Ive been surprised how much I like Liu Kang and Li Mei in the beta.
Mortal Kombat 1’s new Invasion mode is a board game-like RPG – PlayStation.Blog
Sounds like MK is getting a World of Light (Smash Bros) style mode.
Meh, AKI, Rashid, and Ed should have been part of the base roster. Oh well.
Man I hope we get some more details on that ki patch soon
Her animations are so unsettling .
I bought Ultimate Marvel vs Capcom 3 on sale. I passed on it back in the day because I thought MvC3 was good but hated the idea of repeatedly buying new edition of games. But this has 4K support and actually looks pretty good on the new consoles.
I didn’t like the attempt at 3D comic book style (I like the concept but not the execution) of MvC3 but this version does it better, it looks like. Maybe it’s the 4K, but it looks good.
Looks clean, eh?I won’t have time to dive deep into this anytime soon but at $13 CAD it’s a no brainer.
MvC Infinite is also on sale from $75 CAD to $15 CAD, which would be an automatic buy for me if I didn’t dislike the game so much, which I played the demo and then the full version on Gamepass IIRC. Light on characters, not a fan of the art style (though it looks pretty good technically) and I remember not liking the gameplay that much to justify the small roster at $75.
If someone here convinces me that it’s worth it at $15, I’ll go for it. $60 off is pretty hard to pass up so it won’t take much to convince me if any of you think I should.
I bought it ages ago when it was on sale before. Often forget I have it. Wish I could somehow get access to all the new characters they’ve modded into the game on PC on the console version.
https://twitter.com/EightySixed/status/1697632036671135928
Build up to the 10th anniversary update.
I picked up MvC Infinite and remembered that it returned to the MvC2 button layout, which I dig. The visuals on the new consoles is actually really nice because of the image quality (texture filtering and resolution). I don’t exactly dig the more realistic art style but it does look good, along with the backgrounds.
I don’t mind the Infinity Stone stuff, but I’m just playing arcade mode so I’ll have to see how I feel when playing 2P.
I have to say that even though I wasn’t a big fan of 3 and less so of Infinite, I appreciate what each was trying to do.
Now I paid $15 CAD and got six more characters for Infinite, and I would have been pissed if I paid anything more for the original edition. While I appreciate the visuals, the tone, the gameplay, and the look at a new set of Marvel characters…The game was a complete rip off.
A lacking roster is one thing: the few backgrounds, lack of character music, and lack of skins/palette-swaps makes the paltry few characters look even more sad.
I realize that Capcom was in a weird spot at the time, which provides an explanation (not a justification), and so I hope the post-Monster Hunter Capcom can revisit this series once again and set things right.
I would love if they started with a Marvel collection that includes X-Men CotA, Marvel Superheroes, X-Men vs SF, Marvel vs Capcom 1,2,3 & Infinite. Akin to the SF collection (which I’ll forever proclaim that is incomplete because it doesn’t have Street Fighter the Movie and the EX series on it ).
I have to say that I’m glad that I pick these up on the cheap because playing them In 4K with HDR is great and SSD loading speeds makes the experience that much better.
If KI didn’t crash so often on my Series X, I’d be playing more of it too. Once they do the patch I’ll definitely be on it.
Oh and by the way these games have character self-shadowing, which Street Fighter 6 does not have, and it just drives home the point that the RE Engine isn’t as impressive as people make it out to be.
I am ready. I pre-ordered it the day it was announced. Goes live (for early access) at 1PM eastern.
Just quit a 3 hour session of MK1, with probably 2 hours of story mode and 1 hour of checking out the other modes and completing a novice tower.
These graphics man, surely the best yet? They really ‘pop’ on my OLED.
And I’m loving the gameplay as well so far, though I haven’t really went deep into it yet, just trying out the different chars in story mode and checking out some of the fatalities in local vs CPU.
Great game though, the glimpse I saw of the new Invasions mode also looked promising. Can’t wait to dive in more this weekend.
The graphics are absolutely incredible.
So when do we all think we will get an update on the ki update next?
Good question. Been wondering myself.
I got board training AI at work , so I spent 5 hours training it to co-create a Mortal Kombat DnD spin-off. It still needs work, but if anyone wants to tak a crack at it for game night: Mortal Kombat RPG Rule Set
Stats
Characters in Mortal Kombat RPG use the standard (with a twist) DnD 5th Edition stats: Might, Agility, Resilience, Knowledge, Arcane, and Presence.
Dice Rolls
Most actions in Mortal Kombat RPG are resolved using a d20 roll. The player rolls a d20 and adds their relevant ability modifier. If the result is higher than the DC, the action succeeds.
For example, to attack an enemy with a sword, the player would roll a d20 and add their Strength modifier. If the result is higher than the enemy’s AC, the attack hits.
Mechanics
Mortal Kombat RPG uses a turn-based combat system. On their turn, a character can take one of the following actions:
Races
1. Edenians
Edenians are a graceful and beautiful race from the realm of Edenia. They are known for their mastery of magic and their ability to manipulate energy.
Advantages:
Disadvantages:
2. Saurians
Saurians are a reptilian race from the realm of Zaterra. They are fierce and cunning warriors who are skilled in close-quarters combat.
Advantages:
Disadvantages:
3. Shokan
Shokan are a powerful and imposing race from the realm of Outworld. They are known for their immense strength, four arms, and hardened skin.
Advantages:
Disadvantages:
4. Humans
Humans are the most adaptable and diverse race in the Mortal Kombat universe. They are capable of excelling in various fields, from martial arts to sorcery.
Advantages:
Disadvantages:
Classes
Shaolin Fighter:
Embodying the discipline and prowess of Shaolin monks, this class focuses on unarmed combat, utilizing martial arts techniques to unleash powerful strikes and agile maneuvers.
Prestige Class: Grandmaster
Advantages: +2 bonus to melee attack rolls, +1 bonus to AC and evasion checks
Disadvantages: -2 penalty to ranged attack rolls, Very little spellcasting abilities
Specter Ninja:
Hailing from the Netherrealm, these stealthy assassins employ a combination of stealth, weaponry, and hellfire manipulation to surprise and overpower their foes.
Prestige Class: Hellfire Grandmaster
Advantages: +2 bonus to stealth checks, +1 bonus to hellfire manipulation and weapon damage Disadvantages: -2 penalty to Resilience saving throws, limited ranged attack options
Cryomancer Assassin:
Hailing from the Lin Kuei clan, these warriors wield the power of ice, freezing opponents, creating ice projectiles, and forming protective barriers.
Prestige Class: Grandmaster of Ice
Advantages: +2 bonus to Cryomancy attacks and defensive abilities
Disadvantages: -2 penalty to fire-based attack rolls, limited healing abilities
Special Forces Agent:
Trained in various combat techniques and weaponry, these agents excel in tactical combat, utilizing firearms, explosives, and hand-to-hand combat.
Prestige Class: Special Forces Commander
Advantages: +1 bonus to weapon damage, +2 bonus to tactical expertise and adaptability checks Disadvantages: Very little spellcasting abilities, reliance on equipment for effectiveness
Black Dragon Mercenary:
Ruthless and cunning, these mercenaries employ underhanded tactics, dirty fighting, and intimidation to gain an advantage in combat.
Prestige Class: Black Dragon Warlord
Advantages: +2 bonus to dirty fighting and intimidation checks, +1 bonus to weapon damage Disadvantages: -1 penalty to Resilience saving throws, limited spellcasting abilities
Shokan Warrior:
Hailing from the Shokan race, these powerful warriors possess immense strength and resilience, utilizing their four arms for devastating close-quarters combat.
Prestige Class: Shokan Champion
Advantages: +3 bonus to Might-based actions, +2 bonus to Resilience saving throws
Disadvantages: -2 penalty to Agility checks, vulnerable to ranged attacks
Demi-God:
Demi-Gods are the offspring of gods and mortals, inheriting a portion of their divine parent’s power. They possess enhanced physical and magical abilities, making them formidable warriors and spellcasters.
Prestige Class: Elder God
Advantages: +1 bonus to teleportation checks, +1 bonus to Agility (Acrobatics) checks.
Disadvantages: -2 penalty to Might-based actions, vulnerability to certain magic
Prestige Classes
Master of the Fist (Shaolin Fighter)
Netherrealm Overlord (Specter Ninja)
Grandmaster of Ice (Cryomancer Assassin)
Special Forces Commander (Special Forces Agent)
Black Dragon Warlord (Black Dragon Mercenary)
Shokan Champion (Shokan Warrior)
Elder God (Thunder God)
Feats & Skills
Feats
Shaolin Fighter
Specter Ninja
Cryomancer Assassin
Special Forces Agent
Black Dragon Mercenary
Shokan Warrior
Demi-God
Neutral Feats
Power Attack: When you make a melee attack with a weapon, you can choose to take a -5 penalty to the attack roll. If the attack hits, you deal an extra 10 damage.
Critical Strike: Your critical hits deal an extra 1d10 damage.
Combat Expertise: You can use your bonus action to gain a +2 bonus to AC until the end of your next turn.
Weapon Focus: Choose one weapon type. You gain a +1 bonus to attack rolls with that weapon type.
Armor Proficiency: Gain proficiency in one type of armor.
Shield Proficiency: Gain proficiency in shields.
Flaming Fist: You have mastered the art of the Flaming Fist, allowing you to unleash devastating fiery punches. When you make a melee attack with a monk weapon, you can choose to deal fire damage instead of bludgeoning damage. The damage dice for this attack are one die size larger.
Martial Adept: Gain proficiency in two martial arts maneuvers of your choice.
Polearm Master: Gain proficiency in polearms and in the bonus action attack feature. When you use the Attack action and make a melee attack with a poleaxe or glaive against a creature within reach, you can also use a bonus action to make a melee attack with the other end of the weapon against a different creature within reach.
Sharpshooter: You gain proficiency in firearms and in the Archery fighting style. You also gain the following benefits: Attacking at long range doesn’t impose disadvantage on your attack rolls. Your weapon’s damage dice are one die size larger when determining the damage for a ranged attack you make with it.
Tough: You gain the following benefits: Increase your maximum hit points by 2. Whenever you gain a level, increase your maximum hit points by 1 instead of the amount shown on the Hit Dice table for your class.
War Caster: You have advantage on Resilience saving throws that you make to maintain concentration on a spell when you take damage. You can also cast a spell with a somatic component even when you have weapons or a shield in both hands.
Skills
Character Creator
Each player starts with a pool of 30 points to distribute among their stats
At Character Creation, the character’s stats start at:
Might: 1
Agility: 1
Resilience: 1
Knowledge: 1
Arcane: 1
Presence: 1
At Character Creation, depending on Class, the Character has access to:
Class | Skill Points | Feat Selections |
---|---|---|
Shaolin Warrior | 10 | 3 |
Specter Ninja | 15 | 2 |
Cryomancer Assassin | 15 | 2 |
Special Forces Agent | 16 | 2 |
Black Dragon Mercenary | 12 | 3 |
Shokan Warrior | 8 | 4 |
Demi-God | 8 | 4 |
Skill Points
Each class gets a certain number of skill points to distribute among the following skills:
Feat Selections
Each class gets to choose two feats from the following list:
Example
A Shaolin Warrior would get 5 skill points and 2 feat selections. They could choose to spend their skill points as follows:
They could then choose two feats from the following list:
Note:
Players can choose to spend their skill points and feat selections however they like. There is no right or wrong way to do it. The important thing is to choose skills and feats that will complement your character’s class and playstyle.
Class-Specific Skills:
Shaolin Warrior
Specter Ninja
Cryomancer Assassin
Special Forces Agent
Black Dragon Mercenary
Shokan Warrior
Demi-God
Using this system, players would spend one skill point to increase a class-specific skill by one rank, and two skill points to increase a non-class-specific skill by one rank.
While not an update about the anniversary patch for KI. We do have some returning and NEW Merch.
In case anyone has missed it (because I have) today’s the last day for the Namco Bandai sale and there are some fighters at a significant discount. We’re talking like $100 off special editions.
Tekken 7 Soul Calibur 6 Dragon Ball FighterZ
I have DBZ but just the regular edition and unfortunately the add-on content isn’t for sale. But you can get the FighterZ addition wish has a lot of it for only $18 CDN (I’m guessing $13 US).
I actually did want to get Tekken 7 and SC6 because I would be saving something like $150 getting them both but with a lack of 4K support on T7 (I think it’s still renders at 720p) and I assume it’s a similar story for SC6… I decided to pass on the games. Also I’m not in a position where I could even spend $30 on games at this point.
So when I checked last night it said one day left in the sale So if you’re interested get on it ASAP.