DigitalFoundry - Assassin's Creed: Valhalla Next-Gen Analysis

Watch Dogs Legion

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They were critical of the game not the hardware. And they also have said it’s the best running assassins creed game on console ever regardless of the issues. You need to have some perspective.

We are talking minor issues not huge discrepancies.

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I think its very important to be very specific on criticisms, because generalisations just come off as a general smear attempt.

Some People want it to be xbox bad, playstation good, the truth is the situation is not black or white, theres several shades of grey.

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I think what is surprising to me the most the game didn’t have single advantage on XSX version it feels like UBI devs didn’t use the extra 2TF at all

but now it’s 30% worse on Xbox ? i didn’t know what the ubi devs did but they delivered bad port for XSX smh and now they are silent on the updates

Its not 30% worse. For that to be the case it would need to be consistently running 30% worse than the PS5. In isolated parts it is running at a lower framerate. That doesn’t make it 30% worse.

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yeah my bad what i meant in same situation of the game

I guess delaying infinite has another benefit of the GDK being improved

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well. this was a pretty damning comparison. not a big deal though. valhalla looks a bit shit anyway. next year AC will be a better game AND be better on xbox. BET

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Wild that MS, a software company, didn’t prioritize getting their SDK out there earlier; also even wilder that there are reports that Sony’s is better and easier to use.

Hopefully they sort their stuff out in short order, but for now, it’s pretty embarrassing to have the more powerful hardware and still be taking any L’s because you derped the basics.

MS can’t do much wrt finalizing dev tools if DX12U has to wait on AMD to finalize their own GPU feature set details.

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Or… you know the pandemic that seems to be ignored by so many here…

Agreeing with you btw, just adding on.

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Same pandemic everyone else went through, the end result is the same. Also, developers were saying as much about the PS5 SDK before any of that really kicked off back in March. If rumors are true, Sony had PS5 devkits in some 3rd party developers hands as early as 2018.

That doesn’t counter his point. Ms GDK was caught in the pandemic because they had to wait for RDNA2.

Sony didn’t need to wait for it so their devkit reached the maturity phase sooner.

Ms first real silicon devkits were sent in late 2019 because of that, while devkits Sony sent in 2018 already had their soc.

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Ok lets not make it worse than what it is. DF noted a “15% performance difference at it’s worse”

Not a constant 15% difference. Still disappointing but it is what it is.

What’s not being talked about (enough) is that the Series X supports VRR. And if you’re lucky enough to have a VRR equipped TV then those issues (screen tearing, frame dips) are completely gone.

Ubi obviously didn’t optimize for the Series X and probably thought that VRR would take care of it (it does). Problem is that not everyone has a VRR panel and thus you just can’t rely on that.

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I mean, even if there were zero pandemic it’d still be behind in comparison, we agree on that, right?

So the end result would still be exactly the same.

Sure MS had to wait on some things, but they had the timeline, they chose the release date, these are the bets the made and like I said above, at least for the initial launch, they’re coming in a bit hot by design and it’s a boon for Sony.

https://twitter.com/Dachsjaeger/status/1329176301626920962

I agree that they were late even before the pandemic, but that doesn’t mean that the result would be the same without it.

They would likely have enough time to finish everything up without it. Even Phil acknowledged that the platform work was the one hit the hardest by covid.

Also keep in mind that they just weren’t impacted by covid in their own development. Covid literally changed the schedule because they needed to quickly provide solutions for dealing with covid to their external partners too (using Xcloud to develop games)

So it’s not just the impact covid had in their own schedule. They had to add stuff to their schedule that wasn’t going to originally be done this year because of it.

Edit: Funny enough, from the game stack blog, it seems that even the development in the cloud environment is very independent from Xbox so I think developers are using it to develop for ps5 and pc too. So it could be where Ms messed their own schedule to provide a cloud based dev environment and other platforms benefited from it without the consequences of their platform team shifting priorities

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Sorry but when a large portion of their resources were diverted to make cloud development possible that’s not accurate. My lab is a large client for Azure and I can tell you firsthand that much of their staff were just as affected across the board, and the amount of resources diverted to prop up their internal development environments, as well as their clients cannot be overstated. So I would put my reputation on the line happily to say that the outcome would not have been the same. To suggest otherwise is to imply a lack of knowledge or understanding how COVID changed nearly everything for technology companies and their clients.

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A shame really. Given the Series X specs there’s really no reason for this to be happening other than:

Late immature tools to optimize.

Didn’t optimize because of late immature tools.

Hopefully they patch it for those without a VRR TV.

It makes me worried for the games coming out in the next few months. Cyberpunk will be very interesting to compare.

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