Seems like the dev kit was ready in June but a few months is nowhere near enough time to get games ready for launch. This also explains why they didn’t show gameplay until October.
didn’t brad say the GDK is not finished until the end of year ?
It’s 6 months old apparently.
It will be in due time. I’m getting tired of you continuously complaining about this even though it has been explained several times to you as to why the Xbox Series X is underperforming. You need to relax.
Maybe it’s the SDK which as far as I know is Software Development Kit but I have no idea what the difference is bewteen the two. I’m also not 100% certain of what Game Core is. LOL.
What I do know is that the tools and kits have been behind compared to Sony which obviously affected things. Definitely explains why we didn’t see Series X gameplay until October.
With this, Covid-19, everyone working from home, I have to be honest and say that everything coming in “hot” is probably a huge understatement. I’m shocked Ubisoft even managed to get Ray Tracing Reflections in Watch Dogs Legion.
The hardware was more than ready and has been frankly WAY earlier than is typical for console releases. The issue appears to be dev tools and dev environment related.
With the whole GDK thing its best to think about it like this:
The GDK hit version 1.0 in june, and as with the initial release of games and other software it has problems that need fixing, to use the video game analogy you can still finish the campaign, but some things might be bugged out. The refinenments come when its at release 1.1, 1.2 etc etc. Tools can be present but not their best yet, they can in the future make tools faster/better. So I expect all the tools are there in the GDK right now, but the GDK does not produce games performant enough to run with all the bells and whistles, so things have to be scaled back before the GDK is improved.
Im just using made up version numbers but you get the idea. brad Sams, the guy who leaked the series S marketing material, said that the full fat version 1.0 of the GDK released on the first of November, so to say that the tools are coming in hot is an understatement.
This why people on message boards talking about a DF game video don’t run trillion-dollar companies. The Xbox Series X and Series S had the biggest launch of any Xbox console in history and is sold out while they are trying to get more consoles available, so none of this stuff means zip to be honest during the initial launch when the hardcore gamers are buying their system of choice no matter what or both in many cases. The real story for Xbox comes a year from now and beyond when the dev tools will have caught up and the first party will start really doing some things with new game releases. And in the meantime, we all get to play a lot of great games that look and play really nice along with the best exclusive of any console out there in Xbox Game Pass!
No, the June GDK was able to get games to cert but there are many notes about performance issues in there to be fixed at later releases. We don’t have any past that so we can say if and when those issues were fixed.
It’s strange because they do have one line saying they reached final performance, than have several notes for many aspects saying still doesn’t perform well.
Why the hell can’t I see any tearing? It is driving me nuts seeing all those people complaining. Am I that blind? lol
I notice it but fortunately I don’t see it too often.
Ubisoft games are usually not the best optimized so hopefully this is just a bad port and it is fixed soon.
Shouldn’t you be happy that you’re not seeing any screen tearing? LOL. What TV do you have? If it’s an OLED and have VRR enabled, you won’t see it.
I have a 40" Samsung KU6000 4K TV from 2016. So yeah, it is an older, budget TV – no 120 Hz, no VRR
I did notice tearing once in the first area post-prologue, but I don’t recall noticing it afterwards. And I’ve already played for around 40 hours.
I see a ton of tearing on my Sony x900h. I mainly notice it in cut scenes. Ubisoft needs to patch this one up.
Okay. The Screen Tearing is more on cut scenes than it is during gameplay so for the most part though, you should be okay especially if you’ve only noticed it once in 40 hours.
Hmm, mostly in cutscenes, you say? Maybe I didn’t notice because I skip the dialogue as soon as I finish reading the subtitles (I don’t skip the whole cutscene, only the dialogue line by line as soon as I finish reading them). That would explain a lot!
It seemed that way in the DF video. Much more noticeable during cut scenes as opposed to gameplay. Even I couldn’t see the screen tearing during gameplay in the DF video but it could also be because the screen was split in half with the PS5 version.
From where did you get this?
Damn so devs really didn’t have that much time to swtich …
Near Halo Infinte launch maybe.