I hate all three of those features. Ok, the touchpad is fine, but I could live without it. The speaker was turned off 5 minutes into the first game I played that used it, lol.
What it tells me is Microsoft is making a better design with XVA, no frills, no gimmicks and thatâs a better approach to Sonyâs. However Sony has the mindshare currently and will still sell boatloads more in the near term.
MS outengineered Sony by miles and Sony caught off guard that is why they have to up clock and change the design of the ps5 to try to close the gap and justify insane clock speeds.
I find it really hard to believe Microsoft is producing way more SoCs than Sony. That will mean millions of XSS/XSXs sitting in warehouses, unsold.
I only like the touchpad the rest can burn in hell deep lol always having to charge my controller was a nightmare with such cable lenght
Untill the official release, it will sell like hotcakes.
Warehouse
Azure Datacenters.
Hahaha fair enough!
I actually donât remember using the Touchpad as a⌠well, a Touchpad. But I got so used to having a big central button in the middle of the controller to open maps in games that I still struggle with the Xbox controller two years later.
The lightbar was nice to identify player 2 and stuff. I also liked when it turned red when you were about to die, etc. But it should have been an optional feature since it drains the battery so much.
Oh, and I forgot the Share button! But at least I am getting that with the Series X.
Totally plausible that is what I said earlier. Statement vague on purpose.
Ah forgot the share button yes that is the most useful feature I admit and I thank Sony for that and glad to see it coming to Xbox controllers. Such an awesome feature if not the best for me. 10/10 feature for me I canât deny it. Sony was really forward thinking and smart on that. Big kudos to them.
I was always taking pics and vids to share it online or to friends. On Xbox it was a pain to do it due to timing and number of inputs and interface bugs so now it is really great to have a dedicated button.
Yeah, I can see that. I guess my biggest complaint was the sheer size of it. Also, I wish it wasnât there so the start button didnât have to rest in the middle of the curve bevel so close to the face buttons. Trying to press start is always aggravating for me. I know, silly issues.
Seems like the fabricator and IC designing company that are competent enough to achieve Mark Cernyâs vision donât exist yetâŚ
Actually it doesnât mean MS is producing more, it only proves that Hsinchu is producing mostly MS orders, and Sony orders going to other fabs doesnât mean they have less demands.
The Bloomberg piece the thread is based on said 15mil was scaled back to 11mil. Maybe ya got it from there. Note that it seems even that 9-10mil figure comes from Bloomberg/Nikkei. Not Sony. Sony never said anything about shipment targets afaik.
" Deny, muddy and vague "
Itâs my opinion on PS5 since March reveal by Cerny
Whatâs âSâ and âMâ?
Sony and Microsoft.
We are currently in a console shortage even before the new systems come out. Just imagine holiday shopping season when Cyberpunk releases. People will buy every last console that is produced. Hopefully Xbox can make 5 consoles for every 1 PlayStation. This is shaping up to be a disaster for Sony.
This really makes the decision behind 36 CUs at high clock seem more irrational. If it were to cause low yield and eventually drive up the cost, how could they not know it??
OK, After reading your post, I reached out to a close friend to get clarification about how the chip manufacturing deals work in regards to custom SoC.
So, I was outdated in my understanding. Once the chip design, testing and prototyping are done, they final the chip. This is the agreed design between designer and customer. All features and clocks are agreed and the chip designer hands it over to the console manufacturer. They have no further work on it. They get a royalty payment per chip produced (or on batch amounts) that would have been agreed to. The console manufacturer then books the foundry to produce the SoC and gives them target amounts to reach for specific dates. This is why bad yields fall on Sony, if reporting is to be believed. AMD would have no part of it. TSMC would be in discussion with Sony about where and how the errors in chips are occuring, steps they are taking and potentially modifying the masks (the chip blueprints) to avoid the problems.
To my knowlege, Yes. You can always change the amount of power sent to the chip to reduce clocks. I donât know how easy it would be at this stage of production.
Yield issues can come up even with very mature fabrication nodes.
Hypothetically, Say the PS5 was running at 2.0 GHz up till early 2019, as the Git hub leak suggested. This means it runs in at 9.2 TF. The Git hub leak data was from real world chips, meaning they had done a spin up of the SoC. It is working fine and maybe Sony already had good yields from this first or second spin of chips.
Then they get word that MS have higher targets and they then look at if there is any headroom in their current SoC to close the gap. Initial tests show that they can use smart shift to balance out power to increase the clocks. It works on their already spun chips and they game out how these changes may effect the yields in full production. Yields are within acceptable boundaries and they go ahead.
These numbers in production runs are all based around the per chip cost. You know how much you expect to get. Then a issue comes up and it throws a spanner in the works. I can assure you that Sony are as shocked at low yields as the rest of us. Their pricing and delivery dates would have been based around yields maybe in the 85% + range.
With the news that they plan to Air freight PS5 consoles to the USA for launch, it tells me that they are still dealing with this cluster fuck, If it is true.
Sorry, another long one.