Avowed: Details reported by Jez Corden

You mean Pillars of Eternity?

Lol both are PoE, so I often get confused too

there is nothing brief about the skill system in Path of Exile, lol.

Yeah, yeah. Pillars yeah.

There is a brief thing I can tell about Path of Exile though - what’s the purpose of a huge skill tree if it can easily make your build unplayable without guide…

Really hope they nail the melee combat, it’s something that has always sucked in Bethesda rpg’s

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Let’s be honest, something that has sucked in virtually every first-person game. It’s just tough to really telegraph to the player when they are in the range of an attack (to strike or defend) from that perspective.

The developer that really nails it will have a legendary franchise on their hands.

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There are several examples of where first person combat is nailed, where’s it’s very fun.

Dying Light and 2 looks to improve even more. Dead Island, Dishonored games I felt had satisfying combat, Riddick had fun combat, Condemned had very good combat, Dark Messiah of Might and Magic and there are more.

In BGS games when you attack enemies it doesn’t feel good, I guess, it’s like you are hitting your sword at a tree or wall, you don’t see any real reaction from baddies when they are hit either. You do see this in the above mentioned games.

I haven’t played many of those, but I did play the Dishonoured games and Dead Island and didn’t think either nailed first-person melee. Agree on BGS games being bad even among the bad, and animation being part of that, but it’s not the biggest reason none of them land right.

Fact is, it’s just very hard to judge when you are in the right distance to attack, and when you are in a danger zone where you can be hit in first-person games. I’m yet to play a game that has developed a hud system (which is the obvious solution) that telegraphs these things to the player in an intuitive way. Maybe some of the other games you mentioned did it perfectly, I don’t know. I’ve just never personally come across a FP game where mellee felt as intuitive as it can from any other view point.

Someone watched MrMatty’s last video :wink:

Not that I don’t agree

I didn’t actually! Does he say similar thing? This has been an ongoing rant of mine for years. :stuck_out_tongue:

Yeah, he pointed out how open world RPG when done really well can be very engaging. But more often than not it hurts the narrative flow and he prefers hub structured RPG’s

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FWIW, I have been banging that drum for years. I’m just a very impatient gamer, and I think this is the reason I struggle to enjoy a lot of open-world games, and horror games for that matter where my mind reads ‘period of building suspense’ as ‘period of zero game play’. I can only hold ‘up’ on an analogue stick for so long with nothing else demanded of me before I lose patience and quit out of the game.

If the world is really engaging and you are constantly pulled off that path to investigate something or fight someone (I found this with some open worlds, like Elder Scrolls, Breath of the Wild, Borderlands) I can really get into them. Most of the time I just find it tedious trudging for miles between snippets of gameplay.

Immortals did it well. The only Ubisoft game that has, IMO

Witcher 3 had some long travels, but the sheer beauty and atmosphere, as well as engaging random encounters made up for it

That said, I would take Mass Effect’s hub style over every other RPG ever made

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FWIW from OtherERA

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I prefer pure open world with no hubs. Then again for a lot of people, their open world experience boils down to Ubisoft style open-world which is different from BGS style.

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Give me the full open world, go for the epic vast feeling.

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…of emptiness

Nah give me a sensible bit of direction at a home base and other smaller hubs where I can talk to people and decide from there which mission to take on next

The open world idea was cool for a while, but man have most games (not just Ubisoft ones) proven they don’t know how to do it well

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Meh.

Guess I have more faith in Obsidian.

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I almost forgot this was a thread specifically about Avowed

And yes, I agree Obsidian can do it. They’ve proven that already

So I’m cool with whatever way they’re taking this game

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That list is hype as hell indeed and a few things are now confirmed because of Jez’s article.

One is about environmental interactivity like swimming, magic to clear rubble that block pathways.

I think that would fall under what Sponger said, albeit he had many details. He said

big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)

And the 2023 date. But that’s about it. I wonder what source told this to Sponger and I hope so much that all of that is in.

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My big fear is waiting to see how Ubisoft just ruins the next entry by doubling the size of the game. If its one thing I liked is how I did like 80% of the things in that game in like 40 hours and things kinda flowed naturally?

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