Avowed: Details reported by Jez Corden

I can’t wait for Obsidian to show Avowed’s class system and skill tree.

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Pretty much what I expected, including the hub world instead of open world.

Shame about the colors, since I think TOW color palette was too colorful and oversaturated, so I hope they would tone that down.

I think that’s what the “but not as extreme” part means, that it will be toned down in comparison.

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Plus Pillars of Eternity was not colorful at all. If they keep it similar to PoE, it should be similar to Skyrim’s colour spectrum.

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I think a smaller but denser world is the way to go and the rumors are that’s what it is. It doesn’t need to be New Vegas endless walking for days but there should be a sense of scale.

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yeah, I hope the game is not massive like an elder scrolls game, but maybe a bit larger in size than Outer Worlds.

Based on Jez’s article, it sounds like it may be like that.

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The real question is if we will we be able to put pots on people’s heads and then rob their entire store?

If not, it’s nothing like Skyrim and they should just cancel it

I agree that it doesn’t need to be Skyrim in sheer size, if it’s dense, packed and loads of variety in biomes, it wont be needed

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I would sure hope it’s much larger, more locations than ToW, especially when they have that nice Xbox budget now. But I think that should be fine.

But while it’s not official yet that they are going for hubs, it seems likely and this makes Spongers claim about fully open world, larger and denser than Skyrim odd. In totality the world may be larger and denser than Skyrim, but not fully open world.

It’s clear that Obsidian doesn’t want to say yet, which makes me wonder how a source close to Sponger last year DID know.

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Yeah these are the things that hype me the most. Interactivity with A.I & physics. Emergent gameplay.

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Klobrille regarding Sponger leak

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Very interesting, then the open world dream isn’t dead yet at all. I guess it’s always a possibility that the plan initially was to go open world and then they decided to go for hubs instead. We can only guess for now.

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I’m dying to see the class system as well, hopefully there’s great distinction and variation there.

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I think that a smaller open world with multiple biomes/hubs for dungeons and quests should be the way to go.

Look at Grounded and their biomes, stuff like that should work great.

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I don’t think we had that much of true open world games. Ubisoft style games and wannabes don’t count.

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No thanks! I don’t want a gigantic Ubisoft style map for the sake of being big & uninteresting with bloat everywhere, collectibles & checklist fest.

I prefer a reasonable size with great level design, interesting landmarks a handcrafted map full of details and interactivity. What matters the most is the level design of the world not his size. Last games with huge open world released tend to be boring as they’re not as well crafted as others.

Sure I would like an open world for the sense of immersion but not something huge and useless.

Best level designers for me are from Arkane Studios. Maybe they’re giving their advices to Obsidian on the level design and interactivity as the XGS can communicate together and remember too that some even collaborated on games.

Wolfenstein devs and Arkane devs collaborated on YoungBlood for example.

If I remember well even Doom devs worked on some of The Evil Within 2 monsters.

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Yeah, I feel with RPGs a class system is how you extend it’s lifespan. Like Mass Effect gave me many playthroughs back in the day due to the variety in classes. So, I am always intrigued about that aspect in RPGs

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They have a good foundation with Pillars I guess they can make it really great in this regard.

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Ubisoft bastardized open-world genre. It took GTA style open-world and turned into a grind fest as it just could not compete with the world designed by Rockstar. Bloated it with icons (without understadning the meaning of those icons) and turned most of its games into that.

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I couldn’t have said it better myself