I was mostly surprised about the game world probably being similar to ToW, but he’s guessing there, not a fact yet. Then again, did they ever confirm it as open world? I don’t think they did.
The comparison with ToW, I wonder if he means scope too then. Really hoping Avowed to be Obsidian’s first truly big, high budget AAA RPG for Xbox. I would love for the game to be at least as long as TES but that probably won’t be the case.
Pre-production means different things for different devs. Getting all your ducks in a row then starting up “full production” of piecing everything together. You’re essentially building the game and then putting it together as one big piece.
Edit: Warriors will get access to more physical attacks like swordplay, powerful kicks, and shield bashes, while casters will be given a range of spellbook options to customize and tailor their combat style, with attacks bound to specific buttons.