Avowed: Details reported by Jez Corden

I mean showing off pre alpha footage to the public is never a good idea.

Game is sounding incredible.

Can you repost what Sponger said please? Kind of forgot about it.

From @samoilaaa last week, when we talked about it in the studios thread.

yeah , here is the full leak

As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

So, I did get new informations about Avowed:

fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)

primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)

big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)

realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)

very advanced character creation tool (didn’t get more info)

mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)

very large number of fractions but very different approach than with Skyrim

you’ll be able to have companions (different than Outer Worlds)

storyset: fight against incoming threat of tyranny (independent from previous stories)

game has bosses planned and some of them are very very large

Gods will have special say in the game

great focus on iconic landmarks, statues and buildings

two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)

fully respecting POE creatures lore with new additions

dynamic presentation of dialogue

for now idea is to keep “you can kill everyone in the game” option

around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m

full production is already a thing

team will still grow

target date: late 2022/early 2023

Keep in mind that some parts of this can change during the development process.

reading this sounds like it will be the best game ever made :joy:

4 Likes

Thanks bud yeah I remember now

Awesome!

Hype Train GIF by Leroy Patterson

4 Likes

I wouldn’t argue with @Proven on this one, it’s been implied that XboxERA staff have seen the leak and footage ahead of time. Clearly they have a source.

Where’s this source!?

I Will Find You Reaction GIF

I have not seen anything, but I’m also pretty confident it’s pretty far along and will be ready to show soon-ish

Nevermind.

Reading Comprehension is Hard.

Nevermind.

1 Like

This is easily my most anticipated game behind Fable, and I cannot wait. The snippet of gameplay in the CG trailer we got at E3 was enough to let me know I was in Day One. After playing Pillars 2, I can firmly say I have 100% faith in them to tell a great story and also have amazing RPG mechanics. Obsidian is just top-tier talent all over. Can’t wait to see some actual gameplay of this game. :smiley:

9 Likes

This was more info than I expected, the combat seems pretty dynamic, addin Obsidian’s characters and storytelling and it should be fire.

It sounds sooooo goood

Would be a cool VR game

I’m interested. No doubt it will be great. I am a little skeptical because I fell off TOW hard. Didn’t enjoy that game after the first 4-5 hours and it had some of the worst sto.ry/characters in an Obsidian game(still decent by game standards). Hoping this game is way better than it

Bit disappointing they’re making TOW2. Would prefer Alpha Protocol remake or sequel. That game while no way near as polished had a much better story.

3 Likes

Hoping for Obsidians take on the Dark Brotherhood

1 Like

Well, Alpha Protocol is Sega’s IP so it’s a bit more complicated than obsidian tryna make their own game tbh.

Personally, I am more interested in a tight hub-style structure than I am in a vast open world.

Just personal taste, but I find open worlds – despite being extremely on-trend and all over the place – are actually very hard to get right. There’s a handful that I love, but for the most part, it just pads out the game to have you running for miles in between any action when a tighter structure could have delivered the same gameplay and player choice with less flab.

Not against an open world if they do it well, it’s just that for me most developers don’t do it that well. When Ubisoft says a game has X hours of gameplay, I know without being told that a third of that time is going to be me pressing up on the left analogue, bored to tears.

The Mass Effect comparisons are about the only thing that could get me interested in a medieval fantasy game. Hope they’re accurate!

Are companions confirmed?

Physics based spells will look cool.

Though I wonder if anybody could provide a brief overview of the magic / skill systems in Path of Exile.