XboxEra Community Hangout |OT9| Waiting for Developer_E3

The greatest poll of all time

5 Likes

Gamepass kind of making reviews irrelevant.

High on life has been getting either good or bad reviews.(someone gave it a 3/10, there is no way this game is a 3/10 Lool).

Instead of people deciding if they are gonna play a game off of one subjective opinion, they try it for themselves and see if it’s good.

The crowd has spoken.

In a roundabout way gamepass is making gaming less toxic and reminds me of the days when you just picked up a game to rent from blockbuster and didn’t look up reviews or anything back in the day.

12 Likes

The pick up and play without risk, drop it if you don’t like it, continue if you love it, is the biggest positive about game pass that isn’t often talked about.

I have picked up games that I wouldn’t have and more, but just in the same way I’ve dropped games faster if I just don’t like it, because I don’t feel pressured to get my money out of my purchase.

11 Likes

This also opens up the conversation that reviews scores are outdated. Imo the only ones who would want them to continue are sites like ign or studios/publishers.

This is because it generates clicks and can be used for advertisements.

They should either move to a system like acg, buy, wait for sale or no buy. Or like skill up with recommend/do not recommend

2 Likes

Not only does game pass threaten what they do but content creators are already doing that as well, not a good time to be in traditional gaming media. Hope the real ones find a new path in future, don’t care as much for the console war bs ones though.

I think we’ll see a bunch of media people become content creators on YT in the coming years.

2 Likes

Those same people also forget that the levelling of those having the same game inspires multiplayer gaming.

The number of times me and the pals have played Golf with Friends is numerous, because we all “own” it!

1 Like

Yeah that is another HUGE plus, being able to scroll through the game pass app and know that your friends have those games as well is such a plus, I’m glad you brought that up. There as been many times where I’ve done this as well and funny enough with the same game!

1 Like
1 Like

I’m sure Chris could get a team together to make another Conker game with Microsofts’s financial support, no need to drag Rare into when they’ve moved on to other projects and say they don’t want to work on it anymore.

It’s their IP, much like Battletoads they still have to oversee it if they loan it out to someone else.

Obviously, but it’s not their decision if it gets made, in fact they are open to other devs working on it.

Blinx & Conker: Time Sweepers!

I bet Phil would love that. :phil_lmao:

Game of the Year 2022 begins! Two articles monday-wednesday, one on thursday, and one on friday with a video!

This Friday will be a premier on YouTube at 10am est

9 Likes

While I don’t exactly agree with the framing, I share the sentiment.

With the ability Microsoft has to create an industry-wide standard controller, they definitely should have added a more nuanced rumble system and gyro support in the Series controller. Both features should be standard by now. Current rumble feels so basic, plain. Many smartphones have gyro support so that would be neat considering cloud gaming.

You may argue that devs won’t use it and many players don’t like these features but that sounds like giving up to me, if you really want to advance controllers technology.

This is not meant as a persecution complex post and I haven’t played either game so I don’t have a personal quality judgment. Just genuinely musing on this.

High on Life - Mediocre reviews, but seems to have resonated with players and become a breakout hit

Stray - Good reviews, GOTY nominations, but doesn’t seem to have particularly resonated with players (I guess? I know people liked it, but I never really saw any further discussion about it after the first week. It seems to have come and gone as far as social media is concerned.)

I wish I could run an experiment where Stray was the Game Pass exclusive and High on Life was the PSN exclusive. Just to see which gets the GOTY nods. :laughing:

5 Likes

Im not interested in gimmicks I have no interest in that will inevitably increase the price of my controllers

The only extra feature id have any use for is paddles

3 Likes

I lot of these are gimmicks and arn’t needed. I would gladly give up adaptive gimmicks and the touch pad on ps5 if it resulted in a batter battery life. I usually turn of adaptive anyway. better rumble is cool but not needed. just make controllers that dont break and make the RB and LB easier to hit imo. Also make the controller less clicky and loud. nobody uses gyro aiming. the day xbox adds these features to its controllers is the day everyone shuts up because as of now its more of a console warring thing to bring up

5 Likes

To be honest, I think the tech is as good as it can be, everything else that has been added is used by the minority of people, even the extra buttons on the elite and every controller that has them. Beyond some work for better diy support(adjustment of the sticks, easier replacements of face/shoulders/triggers/sticks) I don’t think anything else needs to be added.

If Microsoft does decided to add those features? Great, but I do hope that they don’t make all the controllers come with them, as I will want to just buy a regular controller.

ya I feel like xbox could come out ahead if they just made a controller that didnt break or have issues. Since these new consoles came out. iv had 3 series controllers break in some way. I have 3 dual sense controllers and 2 of them have issues as well.