XboxEra Community Hangout |OT8| Waiting for E3 2023

I’ve played games with some bad AI but Deathloop is already making a case for some of the worst AI I’ve ever encountered lol.

Maybe it’s a settings thing.

Per what @Doncabesa suggests it’s part of the game or story apparently or something like that

Makes sense I guess.

If you’re right, 2024 and 2025 will be two of the best years in gaming ever. Per my personal tastes obviously. 2023 looks so-so for me, but Starfield will eat up the vast majority of my gaming time for months after its release, so I’m not concerned.

The future looks exceedingly bright.

It’s funny how Grubb mentioning the same old internal release calendar he showed us over 6 months ago has sparked so much interest in podcasts and everywhere else.

We all know those dates are old and inaccurate.

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Just how many times is this company going to be sold/merged with something else, what an absolute trainwreck

The AI being good would make that game so frustrating with how many times you repeat the same actions. They’re just part of a puzzle

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I think they’re just project timeline projections. They don’t necessarily mean set in stone, but they have to exist in any project management instance, more often than not in games the actual release window will be off, but there will be some games that do hit it pretty accurately like yearly CoD’s and Sports games or even Forza Horizon.

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In the video announcing the Double Kickstarter with you and Machida-san, you all suggest that JRPGs are not as popular as they once were. Why do you think that is?

Kaneko: “Of course there are still very popular JRPGs like Persona 5, but with Persona 5 that’s the fifth installment. If it’s a part of series that already has a first game, it’s alright, but when it comes to making a new JRPG, Japanese publishers just won’t take the risk. In my case, I went to Sony over and over again, but nothing came of it. It’s not so much that JRPGs aren’t popular, its that publishers won’t let us make them.”

So it sounds like for Sony, either A, this game’s concepts didn’t impress them very much, or B, Sony is not interested in publishing JRPGs. Period.

The genre can still be decently popular. We hear all kinds of break out success stories recently like SMT V being the first SMT to break 1,000,000 sales, in only 2 or 3 months, or Triangle Strategy breaking 1M sales despite being a really niche subgenre in an already niche genre (I know, 1M doesn’t sound like much, but JRPGs are budget games). If the genre wasn’t popular, Nintendo Direct’s wouldn’t be 80% JRPGs all the time lol.

Speaking of, I wonder if he did try to go to Nintendo? Maybe not, because these games aren’t coming to Switch. I also do wonder if Microsoft was approached…

I still hope there will be an XGS JRPG again someday.

Yeah, I just mean it’s old ass info. Nothing new and kinda suprised people are talking about it at this point.

https://twitter.com/JeffGrubb/status/1404143222264193025?t=JEikP_zwTtVgcw8TLlG9aA&s=19

pain

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Yeah, reminds me when we thought Bethesda was gonna save 2022 at least :awkward: :expressionless:

JRPGs are too tied to the art style these days. Big high budget JRPGs akin FF are non-existent these days. And all others are either isometric (cheaper to make) or tied to a bigger franchise. 1m sales might be a lot of but for big AAA games with real budget such sales are not that big at all. And 1m on Switch is nothing to be honest.

Well Xbox probably was not approached and Nintendo does not really need to fund anything.

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I mean if the paycheck is big so…

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Probably be useful for them if they want to exist in the console-oriented market (not necessarily make a console though). They are currently predominantly PC and mobile. But we’ll see.

He has a lot of connections so it will allow Tencent to build various ties.

But it is fascinating how he was doing small jabs at Microsoft (for consolidation and Game Pass) and now joined Tencent. And another irony is that due to Game Pass we have more diversity than the whole PS4 generation lol

Looks like the game runs better on the SX than the PS5, the biggest differences I could spot is that the Quality mode runs much much closer to a steady 60fps than the 50-55fps of the PS5 version and the RT mode doesn’t have the uneven frame-pacing problems of the PS5 delivering a pretty smooth 30fps. Looks like Arkane did a very good job on the Xbox port, curious to see how the Series S version looks and runs.