XboxEra Community Hangout |OT7| Define "AAAA"

Right along with all their posts about how amazing the Steam Deck is… :rofl:

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I can’t judge the movie and Kojimas movie taste, but it’s kinda hilarious that he solely thanks Tom Cruise.

That’s some written, directed, scripted by Hideo Kojima energy. :phil_lmao:

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Just on the surface when engines are configured for SSD data streaming should drop down the memory requirements on the SS, seeing as it’s the same speed as SX while streaming less data because it’s 1080p. Sampler feedback streaming, if utilized, acts as a memory multiplier for texture data.

Also the GPU RDNA efficiency features. The CPU being freed from decompression tasks.

All of this still hasn’t been utilized a bit.

All I can do is nod along, but I’m sure you’re right. I was mostly throwing that out so someone else could expand on it if necessary so thanks for obliging :wink:

I’m tired of watching devs blame the series S while giving all the optimization time to the PS5, maybe if they touched the console a little more they would gain experience and learn more about it. This is why I’m a huge advocate for everything first-party being exclusive for Xbox, let the games shine on the system.

Now, from the games that have an updated engine to take advantage of DX12 correctly, you can see the console pulls through nicely.

Series S wont be able to keep up but PC’s that are much weaker that will need to be supported will, sure jan

Even better, the Steam Deck.

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I’ve been wondering…have these timed exclusivity deals by Sony been profitable at all for a studio or publisher so far? Not counting SE because…SE! But any of the others? I don’t think Deathloop or Ghostwire benefited, if at all from it, right?

Hoping this will make companies start to think twice in the future.

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A lot of publishers don’t care. Regarding studios - well they take the offered money especially if they have a trouble financing themselves.

Series S WILL have memory issues with regards to keeping up with Series X and PS5 RT.

The rub here is people are crazy if they think we are gonna get a bunch of RT only exclusives (outside of maybe the PS5 in limited cases.) It’s mostly a non issue when you take RT out of the equation and even the X and the 5 aren’t gonna run A bunch of RT enabled 4K@60fps titles. They’ll all have a fall back limited to non RT performance mode which is what the S version will be.

There is an argument to be made that MS might have wasted die space with the Series S RT cores as it doesn’t have the bandwidth nor just enough in volume to properly make use of RT for complex games and keep the FPS/resolution respectable.

Oh yeah and people will point to Metro Complete, but like the old version already existed without RT.

Gee whiz Nintendo are certainly getting ruined by Game Pass, I’m very worried about their future. :rofl:

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The opposite is actually true to what a few people seem to think?

Actually, once we leave least gen behind, series S will show MORE potential.

No, it won’t be running everything 1440p with RT on and all the effects maxed out. It was never designed for that. The whole point of the system is that it’s a XSX, but with less power, and cheaper. It’s a Trojan horse device.

However, it has the exact same ideology as the series x. Same chipset, are architecture, same rdna, same SSD… same everything, just not as fast.

Right now, the ps5, XSS and XSX are held back by last gen. The way engines worked previously was vastly different compared to a closed system with this much raw power.

It really IS a case for XSS of taking the XSX base game, and lowering effects to “fit”. Yes, that’s not as simple as “graphics = medium” like some may think, but the biggest issue isn’t so much the tweaking of sliders, more so the play testing that’s required to go along with that.

Once we move onto next gen only gaming, you will see XSS come into its own. But people don’t want to hear that, they think it will actually hold back next gen gaming, and that’s… well, anybody will tell you that’s daft.

Right now, even huge modern releases not even out yet are still fitting a square peg into a round hole. Once their engines have changed to suit modern techniques, and they use a round peg as it were, those same engines won’t be possible on last gen machines. But will be possible (albeit with different configuration) on series S.

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If it was so hard they would just avoid the platform like most 3rd party devs do with the switch… which I highly doubt will ever happen to the Series S because it’s not a weak machine.

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The AMD approach to RayTracing does not require additional space on the chips. It is only Nvidia which uses additional space for the Tensor Cores.

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It’s exactly the same with Fifa and the world cup, so if you want the CL then you need to license that from UEFA. There is not one body that has the rights to everything, so EA had to negotiate separate licensing deals with a bunch of bodies.

Exactly

Series S will have compromises, of course it will but if Xbox One is still able to push out demanding games a decade later, I cant say im too worried about the S

It’s a budget console for people that just want to be able to play next gen games, if people want to play them at their best they’ll get an X, simple

True. Forgot this wasn’t like Nvidia and their TC.

I don’t accept that, games on Series S should have every feature of the Series X version and also play at the same resolution and frame rate. Oh and also it should have a disc drive. But it should still cost $300. Thank you drive thru

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Want a more powerful Series S? We have a product for that.

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