Their second one actually. The first one was Bound by flame (hope Steelriding is not as frustrating as that one)
The have learned a lot in these years.
Their second one actually. The first one was Bound by flame (hope Steelriding is not as frustrating as that one)
The have learned a lot in these years.
You can imagine fans already attacking GP. Shocking, I know.
There was also The Technomancer which was before GreedFall.
I donāt get how this is devastating, they just grew potentially a much larger fanbase than they had previously. Need more details, it seems odd.
Even better than Arkham Asylum and Arkham City?
Or Spiderman?
Reading the article itās very odd and describing it as ādevastatingā seems absurd
It seems like heās saying because there were more PS5s out there because they had to delay the game that they should have got more money which I can somewhat understand but youāre getting guaranteed money and just because thereās more ps5ās out there doesnāt mean you were guaranteed a lot more sales
They took a deal for if 200k people had downloaded it, and then 5 million did and they didnāt get paid for 4.8 million of them.
So much better than Spider-Man, said as Iām playing that now for the first time, and finished GotG last week. I also enjoyed it more than the Arkham games but those were also better than Spider-Man even though itās closer.
Yes, but devastating does seem absurd. Initially they thought only 50,000 people would play the game. They struck a deal that they thought would get exposure for the game and help them financially, getting it out to 200,000 people. Instead they got exposure to almost 5,000,000 people and likely significantly boosted their brands awareness, the value of the IP and interest in their next project. Also likely led to significantly more sales than their originally planned 50,000 sales. However, that is also why I said we need more information, because they donāt release the figures.
I dont see the article mention anything about 200k, he says a max of 100k and a probable 50k and those are actual unit sales, not free downloads
and 5 million downloads doesnāt really matter when it was āfreeā, of course lots of people downloaded it
They really should have negotiated a deal where they get paid a set sum and if it gets downloaded by a certain number of people, theyād also get some sort of bonus or extra payment, afaik, this is how itās done on a number if not all GP deals
It definitely not better than the Arkham games for me. The actual combat in GotG is mediocre in my opinion, mainly due to the shooting not having any sort of impact. The writing definitely carries a lot of that game.
Damnit, I lost the bet
I thought Farming Simulator was a shoe-in
I am curious as to what analytics or insights they were provided with.
The delay was 3 months. The PS5 reached 10 million units in July at roughly 250 days. So around 6.4 million consoles at April instead of 2.8 million in January. [Using a purely linear estimation, which is bound to be inaccurate but possibly close enough to discuss] They were downloaded by close to 4 million users. So they reached around 62% of the entire PS5 market. At that same attach rate, they would have had close to 1.75 Million downloads if released in January instead. Thats still off by an order of magnitude from whatever their projections sounded like. Sounds like very bad insights and analytics.
Yeah, to me it sounds more like they needed better analysis and analyticsā¦or they could have done a deal with MS as everyone who does it seems to be happy
Iām not saying heās right. Iām just trying to explain the reasoning he gave.
It will be up to Microsoft to fix this āproblemā (if they even consider it a problem. They might not care too much. The ceiling of sales for a JRPG is like 1-2 million besides outliers like Final Fantasy). It is not the duty of Japanese developers to fix the JRPG problem of Xbox (not that I think Miles is implying this).
As we just saw with Story of Seasons who tried releasing on Xbox they were (assumedly) met with low sales and then decided to skip Xbox with the next SoS game (it was a late port from Switch, yes, but it was a simultaneous launch with the PS4 version).
People will argue āGame Passā about this. Well we donāt know if Marvelous was ever offered to put the title on Game Pass (is that how it works?) But also if we look at how many JRPGs were added to Game Pass in the last 6 months⦠Itās quite small
6 months ago - Scarlet Nexus. Very good get, it took Xbox marketing deal to get it this early though
Couple months ago - FFXIII-2. Ancient 360 backcompat game⦠in a rather divisive series of FF games
Last month - FFXIII Lightning Returns - Same as above.
I almost didnāt want to count the FFXIII games tbh
And then there were ānot Japaneseā JRPGs like Edge of Eternity which Iām not sure if to count or not.
Game Pass doesnāt strike me as a great place to play JRPGs as of yet. Additions are too sporadic and sometimes middling. IF MS was serious about this problem then I think at least Tales of Arise should be added by now and they should be making sure one a month makes it in, making sure good partners like Bandai Namco arenāt skipping Xbox like with Ni No Kuni or .hack, and tackling more studios who historically never bothered with Xbox (like Stadia throwing money at NISA for Falcom games)
I donāt mean to sound like Iām saying MS is doing a poor job, because thatās false as we saw Xbox get Dragon Quest, Octopath Traveler, Tales, and Yakuza (and extremely importantly, most recently an Atlus game). Iām just saying there is a serious amount of more work to do on Microsoftās end IF they are looking to solve this problem.
This Twitter account I follow often delivers cold truths about the situation
https://twitter.com/KoreaXboxnews/status/1513982181949198336
https://twitter.com/KoreaXboxnews/status/1513996166610178048
https://twitter.com/KoreaXboxnews/status/1513999090564345860
They run into the issue where companies just sit back and wait for them to cut a check if they pursue things too hard. Theyāve already done it a lot lately but making the platform as big as possible makes porting to it a no brainer for companies that ignored it in the past without them having to constantly pay for things to come over.