Who said that?
It was from an article a few weeks ago, Iâll try and dig it out again.
Basically Sonyâs Q3 financial statement confirmed they spent 7.4B on acquisitions including Bungie and other unannounced acquisitions. When you took all the known amounts away it was roughly 1.8B. As Jim Ryan stated they had more acquisitions in progress it alluded to PlayStation spending it.
EDIT: I canât find the breakdown of the 7.4B which is already spent but this covers some of it:
If I remember correctly it was 7.4B - Bungie - Zee and one more.
https://comicbook.com/gaming/news/playstation-sony-has-10-billion-to-spend-for-acquisitions/
Episodic seems really smart for a subscription service like Game pass, you get regular smaller content releases rather than one big release. I guess to be fair there isnât a lot of teams making content like this but Iâm surprised we havenât seen Microsoft make moves for more of this.
I think that $1.8B is Delightworks acquisition .
Had that happened 2022 would have been nothing but multiplatform titles for Xbox when it comes to AAA games but thankfully that didnât happen. Hero Todd Howard came to the rescue, or well, some sources said this was the case.
Yeah, true. I for one am hoping that Sony has acquired Ember Lab because playing through and completing Kena, I can only imagine what they could do under Sony with a AAA budget. Oh my!!!
I truly wouldnât be surprised at all, if Kena is anything to go by any publisher will be lucky to have them.
I think it would be a fantastic opportunity for PS or Xbox IMO.
Agreed. I look at Ember Lab for Sony like I do Neon Giant for Microsoft after playing Kena/The Ascent respectively. I think both would be amazing with far more resources, personnel and higher budget.
Buddy of mine whom I hadnât spoken to for a while just informed me about this
A dangerous remote code execution (RCE) exploit found in Dark Souls 3 could let a bad actor take control of your computer, according to a report from Dexerto. The vulnerability only puts PC gamers who play online at risk and may potentially affect Dark Souls, Dark Souls 2, and the upcoming Elden Ring. Servers for various Dark Souls games have since been shut down in response.
However, this likely wasnât a malicious hacker â a screenshotted post on the SpeedSoulsâ Discord may reveal the âhackerâsâ actual intentions. According to the post, the âhackerâ knew about the vulnerability and attempted to contact Dark Souls developer FromSoftware about the issue. He was reportedly ignored, so he started using the hack on streamers to draw attention to the problem.
But if a bad actor discovered this problem first, the outcome couldâve been much worse. RCE is one of the most dangerous vulnerabilities, as noted by Kaspersky. It allows hackers to run malicious code on their victimâs computer, causing irreparable damage, and potentially stealing sensitive information while theyâre at it.
A representative for Bandai Namco, Dark Soulsâ publisher, commented on a Reddit post in response to the issue, stating: âThanks very much for the ping, a report on this topic was submitted to the relevant internal teams earlier today, the information is much appreciated!â The Verge reached out to Bandai Namco with a request for comment but didnât immediately hear back.
Yeah this happened a few weeks ago. They closed the PC servers on all Souls games until further notice.
Damn, so PC players possibly canât play Elden Ring online?
Theyâre making sure/have made sure this wonât happen on Elden Ring. Theyâre fully focused on that before fixing the older games.
Who woulda thought MLB would be on Game Pass
I had my reservations about Kena, and walked in with wildly low expectations. Iâm about halfway through it now, and I am absolutely in love with it! Iâd love to see what Ember Lab can do with Sony AAA money - and wouldnât mind replaying it through it should an Xbox port ever find its way over.
Whereâs this talk coming from that Sony copped Kena studio?
My preferred way to market and show a game is
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1 Show the game off at an event with a 1-2 minute trailer 1 year before launch year
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2 Showcase the game off at an event with a 5-8 minute gameplay demo about 6 months before launch
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3 Depending on the size of the game do another showcase a month before launch with more in-depth talk about game features. If it is something like Starfield which is a huge new IP and theyâll need a few showcases to go in-depth a bit more so a few monthly streams could be cool.
This is interesting
So games are becoming MMOs? I see.