Even with a reduced amount of modern day story, they still go out of their way to drop existing story threads and introduce new ones. I still can’t believe that Shadows is dealing with lifeforms inhabiting the Animus but they decided to make two brand new characters instead of following up on The Reader. ![]()
So the Gamesir G7 Pro Wuchang controller has adaptive triggers. A lot of hubbub has been made about this when Sony came with it, but what exactly does this do?
I can’t find any real info on it for this controller and what it means for games, also, which games support it? Because I assume it’s only certain games.
Is that the trigger stops, so you don’t need to pull them the entire way to register being fully pulled?
That could be it, but I enabled that and tested with Powerwash Simulator and not sure I’m noticing it, hmm.
Most games don’t use Analog Triggers, so it should work fine and have a much shorter travel distance for a trigger pull to register.
It should work with any game except for Racing or Flight games. Namely, in a game like Forza Horizon, when you have the shorter throw triggers setup on the Elite controllers it only registers GAS being applied around 40% - 50%. That’s because they limit the pull distance physically allowed.
I haven’t tried the Wolverine V3 Pro with the instant trigger setting to see if it registers as partial pull or goes from 0 to full 100%.
From the DualSense, the adaptive triggers are the bit that give resistance aren’t they?
Gave it a go on PC plugged in - Ghost of Tsushima or AC Valhalla it was harder to pull the more you drew your bow, until at full draw it was almost pulsing with the tension.
On Deathloop it felt like pulling a gun trigger, with feedback and jamming where you actually couldn’t pull it until you reset the chamber.
Other than those implementations though it was mostly pointless or actively worse lol, or forgettable
I made two photos of how it looks in the app here, it’s the same for the other trigger.
Below the triggers on the back of the controller are trigger stops, when I enable those the triggers are like a button click, can’t push them all the way. But I assume I have to turn these stops off and then put it to adaptive in the app and maybe alter that “initial” bar for hair trigger mode?
So…still no Silent Hill 2 Remake announcement and/or shadow drop for Xbox huh? Dusk Golem said there will be an Xbox announcement soon but Dusk says a lot of things…I guess there’s still a chance that they are planning to release the game closer to Halloween (which makes sense to be honest) or shadow drop it at the rumored by Jez Partner Direct next month. I should not lose my hope yet I guess!

Fuck Sony and their timed exclusivity BS, also fuck Konami for accepting the moneyhat and crippling the game’s sales. The game and Bloober deserved better than SH2R being just a part of Sony fanboy list wars.
In his defense, there was supposed to be an announcement for it to be on PS+ as well and that one came from a more reliable source. That said that could be announced along with other platforms. Just wait and see.
Yeah you’re right, I forgot about the rumored PS+ announcement! maybe it’s a Deathloop kind of situation again where the game needs to be first announced as a PS+ title and then Konami will be able to announce/release it on Xbox. Hopefully that is the case! ![]()
That does sound cool. Maybe I should test it with those games because it’s probably just not ideal for Powerwash Simulator, you can’t reload or anything in that game and it can’t get jammed either, haha.
I tried the fixed mode and with that I had to press in the trigger completely, with adaptive it immediately uses the powerwasher when I press in the trigger.
Hmm it may be more for PC usage to actually give those features, or it’s probably that they mean adaptive as you can tweak how sensitive they are and do that clicky option where you can almost make them buttons.
But worth trying, it’d be interesting if something like that does work on Xbox as it would suggest they’ve already got functionality for it which makes it more likely they might use it next gen in the default controllers…
I’ll install Deathloop tomorrow and test it. Too busy cleaning stuff in PS now, haha.
It would be very cool if it works like that on Xbox too, because I do like how that sounds.
Steam’s next fest as kicked off, and they have the demo for Marvel cosmic invasion.
So close, I can almost taste it!
I got bored and decided to test copilot with Xbox news (see how it would handle all the noise): Latest Official Xbox Updates
It was… “fine”. Not sure about the figures but it at least wasn’t too halluncinatory. I did have issues in another chat where it was calling Ninja Gaiden 4 a game pass exclusive (that implication would start riots) and it doesn’t seem to know Outer Worlds 2 exists. Oh but for this one the conclusion it came to is that Xbox has the most first and third party support ever, is financially stronger than ever, and has the most financial growth among all three consoles, but none of that (and the reasons why) are publicly visible so Xbox is “dying”. Console sales and layoff woes are visible and the usual metrics for success in gaming, but Game Pass, expanding the ecosystem into PC, and everything else Xbox is doing isn’t. According to copilot Xbox is more invested in gaming than ever on both first party hardware and and a wider ecosystem that includes cloud and PC.
What I’d love to do is see though is if I would have the same results without an account and a blank chat with no cookies or anything on my browser. My concern here is that it basically told me what I wanted to hear and what I already knew. And that’s my concern with generative text in general as a search engine. Especially with stuff like gaming media where there’s so much bias and rumors shared as news and problems AI articles already, I’m wondering if AI search engines will just feed the bubbles and make what we’re already seeing worse.

