I’m tired of Twitter.
Gaming “journalism” and their addiction to juxtaposing games to shit on another.
I remember seeing a negative video about Starfield in 2024 being bad, from 4 months ago that had 400k+ views, so that negative press is still keeping them afloat.
I’m having a great time in Star Wars Outlaws.
The locations are great. I’ve visited some kind of space station and people are hanging around, doing their thing. They all have their own behaviour and don’t just stand or walk around, this really gives the impression of a living world I guess. It’s nothing new, Ubi’s done that before but they never made SW before.
Yeah I rolled credits on Star Wars Outlaws. Really loved my time with it.
https://x.com/iam8bit/status/1832169604225101913?s=46&t=O_AGT9SEnlptKOF_2SxtqQ
Smart Delivery Saga continues.
“How’s it lookin’ fellas?”
“Not good, down a thousand.”
“Great, up a thousand!”
“… This time next year one of yous is gonna look real stupid.”
I am enjoying the game, but I find this article wild. I don’t think it you can come to the conclusion that the game is a model for the industry. I feel every studio has different goals and models that work for them. Also, you can say Hi-Fi Rush had a similar model and scored very well, but doesn’t always translate to sales and whanot. I hope Astrobot performs well because we need more platformers, but I find premise of this article jumping the gun when many followed this model but didn’t translate into saels
Damn…that was fast.
That definitely feels like it’s just a free PR article, specially because so many studios have had people working together for 10 years plus.
People were asking for an XP multiplier in the last few days and that’s the least they could have done for the people that grabbed it.
Probably easier said than done but it would have been a nice gesture.
Also while completely ignoring the fact that Asobi is literally the remnants of Japan Studio… you know, the legendary 30+ year studio that Sony also closed, so is it really the model that the industry should follow? The Sony sycophant-obsession is insane at this point with everyone we’ve seen from them the last four years alone.
10000000%
I think the article has more to do with so many publishers/developers forcing themselves into live service games which has far more failures than successes as well as the massive open world games that have so much bloat and filler that when playing it, you wish it was a 15 hour game from start to finish.
Because so many games are basically one of the previously mentioned two types, it’s simply refreshing to see a straight forward 15 hour or so game that is of high quality, look great, is fun to play and actually respects your time.
Sales wise, I see Astro Bot selling between 4-6m life time. I’m hoping it sells great because I would love to see Astro Bot become a franchise/series for PlayStation, perhaps their mascot and Team Asobi is small and I would prefer them to make a sequel to Astro Bot or make games like Astro Bot because there’s not many platformers out there and I don’t want to see them become a 500 person studio making the same games that I get from everyone else throughout the year. Outside of Mario, the only ones I remember is Ratchet & Clank: Rift Apart and Psychonauts 2. Are there any other 3D platformers?
Hi Fi Rush though was literally shadow dropped a few days before Dead Space remake and two weeks before Hogwarts Legacy. As great as Hi Fi Rush is and as much as I enjoyed it, shadow dropping an AA title in that niche genre and it being a brand new IP greatly decreases the chances of it selling.
Sony has marketed the hell out of Astro Bot since May where as Microsoft didn’t do that with Hi Fi Rush so that does give Astro Bot an advantage plus with a 95 rating on Open Critic, people who aren’t even into platformers (like me) will buy the game and give it a shot.
https://x.com/Overture_Lilac/status/1831984404492599590
Aight, I’ll see myself out.
If Astro Bot was actually nominated for Game of the Year at the VGAs that would be pretty sad as it would expose bias beyond any doubt among their judges. At that point it would be clear that it’s all about who makes the game and not about the game itself.
When the highest rated game of 2021 was dismissed because it was “just a racer” as Geoff put it in his Twitter Spaces discussion before the show of that year, and not applying the same decision for the platformer genre, or a game that takes 9 hours to beat, says everything. I’m not advocating for platformers to not be taken seriously, but rather if he’s deriding a classic genre he needs to be consistent.
Psychonauts 2, Ratchet RA, Metroid Dread, and It Takes Two were all nominated for GOTY in 2021. Mario games are often nominated (Mario Wonder in 2023). I don’t see why Astro Bot would be a problem in 2024, even if I don’t care about the Game Awards.
So Jason Schreier wants downsizing and mass layoffs for the whole video game industry. Got it.
“The secrets behind Astro Bot’s success include a small team, a reasonable scope, and people who have worked together for years.”
Yeah let’s ignore a big part of Ninty’s 1st party portfolio, Xbox 1st party games like Hi-Fi Rush, Ori 2, Hellblade 2, ReCore, State of Decay 2 e.t.c. what developers like Grasshopper, Double Fine did for years and hundreds of PC exclusive games that come every year on Steam from indie/AA teams so we can pretend that suddenly Sony shows us the way with this “secret” model for the videogame industry.
Just like Sony invented 3D audio and SSDs this generation…it’s only really happening if Sony does it! Same shit different subject.
It’s really impressive how so many people that work in this industry are living in a fuckin’ playstation bubble and can’t fathom that gaming is so much bigger and diverse than their beloved, ugly Sony box in their living room.
And then some people laugh at and brush off as hyperbole the topic of Xbox tax…lol