Watched a stream of Wukong and the more I see of it the more i start to think it just might not be for me. The general enemies are fine but I saw this player fight a tiger boss and the player’s hits did very little damage, whereas the boss did tons.
Also the fact that these bosses just don’t visibly react to hits really stands out in a bad way. Do you get different weapons at all or will it just be the stick? It seems to me that this might get repetitive and boring after a while, especially with bosses taking so long, way longer than Soulsborne.
Maybe I just need to play it.
Once it drops on Xbox I’ll buy it and make sure to play it within the time frame that I can still ask for a refund if need be. That’s an hour, right?
Just an observation from the world of casual gaming:
I keep seeing people complain about how bad PlayStation Plus has become and how much better value Game Pass is. Lots of “I’ve been on PlayStation since PS2/3, but I think I’ll let my sub expire and get Game Pass” kind of sentiments. (And this is in PlayStation-country Germany, nonetheless.)
The hardcore bubble might enjoy shitting on Xbox at every opportunity, but their image in the eyes of the public seems to be just fine. Growth might be slow, but they’re on the right path. (They’re basically trading in the toxic fanboys for fresh blood.)
Moral of the story: stop hyper-focusing on the Twitter warriors and other assorted douchebags and enjoy what you’ve got!
The east and global south east are a sleeping giant for AAA single player games. The devs just need to be given a chance to execute on it.
I’m already seeing people trying to diminish the success of it due to some weird “West vs East” thing people got going on. I think the less walls we have in gaming, the better us consumers will benefit from it.
It does seem that way. This is after all one of the biggest and greatest classic Chinese novels one that has inspired a lot of content in the east like Dragon Ball and One piece.
How China-specific is interest in Black Myth: Wukong? A lot: @GameDiscoverCo's current estimate of its Steam country split for players is 88.1% China, 3% U.S., 1.6% Hong Kong, 1% Japan. pic.twitter.com/FeAFn85NBH
Would love more games from more regions especially games with less complicated devs. (Though this reminds me I really need to play some of the Chinese adventure games on GamePass!)