This could be a big factor for a 2026 NextGen Xbox release.
Yeah itâs crazy how powerful AI has become and how fast itâs accelerating, really curious about how MS will handle future hardware
I imagine their AI work could give them a big advantage over the competition, Iâm also curious what kind of specs they go for their hardware
Will their handheld basically be a Series S but then use a whole load of AI tech to make it so they can hit super high framerates/resolutions for example, the industry is changing so rapidly
I am not sure how I feel about them getting big performance gains from AI. I have. A hard time imagining Microsoft coming up with something that were not already seeing from NVIDIA.
Not to mention, most of this fancy AI stuff relies on server side processing.
Xbox canât use Nvidia tech and AMDâs FSR isnât any good for console so they need to invest in their own
Having their own DLSS level performance for their future hardware would do wonders for their games, outside of Nvidia there isnât a company better suited or better equipped to try and make their own than MS/Xbox
Cool. I was wondering if that was imminent when in the podcast episode, around the 21-minute mark, Sarah Bond lists off a bunch of benefits of being in the Xbox ecosystem and she said ââŚbeing able to play your games in your library anywhere you want because of the investments that we make in cloud gamingâŚâ (emphasis mine)
They already are working on one.
Microsoft is working on its own DLSS-like upscaler for Windows 11. A much better color management feature is also on the way soon, too. Details below đ https://t.co/HZkAwDq1px
â Tom Warren (@tomwarren) February 12, 2024
Yep, doesnât make any sense for them not to
Honestly Iâm hoping that they are further in the tech than Nvidia seeing they had auto HDR which Nvidia is just getting to. Iâm just thinking if AI can generate this much it might be able to reconstruct games as far back as the 360 into high level graphic looking games maybe something more as I think this is what that giant leap Sarah was referring to.
Doesnât DLSS still require work on the devs end? If Microsoft and Sony donât work on this together, like their Super Resolution, VRS2.0 and other tech Microsoft has promoted it wouldnât go anywhere on Consoles.
Heck DLSS and FSR have made their tech be less adopted on PC as well, DLSS because of Nvidia and FSR because it works on Playstation and PC. I can see 3rd party devs ignoring any AI tech Microsoft introduces in gaming to use Nvidiaâs and whatever AMD will make for both PC and Consoles.
AI is definitely gonna be part of next-gen big time. Resolution upscaling & development tools is a guarantee.
Iâm a bit confused about what youâre saying here, why would MS need to work with Sony on this?
If Xbox games have their own way of massively increasing performance for games on the platform, why wouldnât devs take advantage of it assuming itâs easy to implement?
Nvidia tech doesnât work on consoles so itâs moot and FSR is barely used on consoles because itâs crap/isnât implemented well for those platforms
Because most games already donât, even with the tools already there. As theyâre not available to use on the main development platform for consoles, and on PC they have alternatives that they can bring to consoles.
As for Sony and MS working together it would have to be more like they went for hardware configurations that support all the same technologies.
But most games donât because the tools arenât good or arenât available? Nvidia is only available on PC and AMD sucks so of course they have less reasons to use either of them right now
Obviously with MS solution Iâm assuming it will actually be good and easy to use/implement but if thatâs the case, devs wonât have much reason not to use them, assuming they give huge performance gains
Regardless, even if third parties donât, all of the first parties will and they have a lot of those now
Yeah I would expect that at a minimum, itâs just we have up scaling technology today (even tho itâs not as good) so I donât consider that anything special and is nothing unique to Microsoft. If weâre basically getting the equivalent of what NVIDIA is doing in 2023 in 2026/2028 then I donât think thatâs anything to shout from the roof tops.
I would imagine that Microsoftâs implementation will be platform agnostic, probably even allowing a fallback to the native API provided by the manufacturer. Would simply be part of DirectX
Oh yea, I see your point, itâs awesome tech but becoming more of the standard and expected in the years to come so it will be interesting if they bring anything new to the table
Considering how invested in AI they are they should be capable
I think itâll mainly impact the development pipeline personally. But NVIDIA keeps coming stuff like Ray reconstruction so who knows whatâs in the pipeline.
AMD is making actual traction into consoles with FSR though, itâs only a matter of time before itâs good enough to be an all in one solution.
As for first party using them, imo, thatâs likely going to be the more technical studious like The Coalition, Id(They added an earlier version of VRS to Doom Eternal for the current gen update), Machine Games, Ninja Theory, Playground and Turn10.
But it will likely be a while before most of them start doing anything with the tech Microsoft makes and not just using what is already available and well documented.
All the best to @Knottian Get will soon and wish you all the best
I was just thinking last week that I hadnât seen him around.
All the best @Knottian, wishing you a speedy recovery.