I disagree. FH5 wouldn’t be a bad look, considering it’s been out for some time and has pretty much run its course on Xbox. I still play weekly, but am starting to chomp at the bit for the next entry.
As for 3 & 4, they were delisted, so won’t be ported.
I was giving an example and to me, it would be a kick in the teeth to see Horizon 5 on the PS5.
If I were to give a better example where one wouldn’t have issues over music rights. I would have no issue with Gears Of War 4 going on the PS5 while the Xbox community get E-day
Yeah, to you, but speaking about the optics across the board though, I kinda doubt the porting of a 3-year old game would cause as much drama at this point (wishful thinking?!), as we’ve seen recently with Indy for example, though I also agree that was never a true exclusive as you say.
If FH6 is a 6, or even 12-month exclusive, I’d agree that’d be a bad look.
We saw the backlash on this site alone. It would be a horrible look for Xbox and hurt the fanbase because Forza Horizon 5 is not only one of the best games made it’s also still one of the best-looking games on the Series X.
I couldn’t foresee such a backlash if PS5 got Gears IV while Series S and X users were getting Gears E-Day.
That’s what I would be ok with but some Xbox fans aren’t happy with any In-House game on the PS5
I think it’d be good if they released those games alongside the newer version on Xbox and PC. Like Announce Forza Horizon 6 with a release with a year, and at the same time release Forza Horizon 5 on PS5 but keep 6 exclusive to Xbox and PC. In that 1 year you have a chance those PS5 owners could be swayed into buying an Xbox or getting a Gamepass subscription on PC. If you keep doing that with all your franchises, it could have a compounding effect if you keep releasing banger after banger, making it harder for people to wait for the sequels and jump into your ecosystem instead.
I don’t think it would convince them to build a pc or buy an xbox to play the game. The major issue with Microsoft wasn’t the games tbh, but convincing people to buy the hardware. As you can see with the current landscape people actually wanted to play some of the former xbox exclusives, but they just didn’t want to buy an xboxconsole to play them.
I do wonder how long it will take before Samsung and LG begin building tech into their TVs that allow native NextGen gaming. Cloud seems to be doing fine, and I’d imagine gaming will be a part of their TVs moving forward.
The problem right now is Game Pass is all Xbox is offering their PC store is pretty useless since it barely has any games. Majority of the games don’t release on it and even all this PC handhelds pretty much end up just being steam consoles as the only store with games is Steam followed by Epic.
Another thing is I think the next 5 years is going to usher in radical changes that greatly makes consoles less relevant. The announcement of UDNA by AMD is telling that Xbox is ahead of the curve.
Well this is very interesting stuff and Xbox is also mentioned. The next-gen Xbox will be UDNA? (We are currently on Navi 3.5)
I don’t even think the person who tweeted about it understands it lol. They are just merging their consumer product (RDNA) and their data center product (CDNA) into a single product (UDNA). Presumably making it easier on developers and their engineers. Think of it like how we went from Windows NT (2000) and Windows ME to Windows XP and the business and consumer products have had the same guts sense.
Not sure why it’s anything to be excited about lol
I’d say more that they’re merging technology which I think is quite something seeing they would be moving more in the bracket of Nvidia. The advantages you mentioned are already big and for a developer saves time and resources encouraging less wastage. Also, with where AI is today and could be going, I would say this is good.
why would this save developer resources? a data center dev and a graphics dev have almost zero overlap in my experience. so there is not a lot to be saved.
Doubt it’d save resources, it appears more to be about getting AI tech into AMD consumer products as that’s what the Nvidia CUDAs help with.
In my eyes it’s just merging two technology strands that shouldn’t have been split to begin with, and may help explain why AMD fell behind on ray tracing and particularly AI upscaling tech
Looking at their goal. I think they also pretty much said it with going for efficiency and value.
I guess in my mind I compare it to the Xbox GDK which allows for easier scaling between PC and Xbox.