Xbox Game Studios |OT6| But wait, there's MORE....studios

Can we not do this? I ignored the “TOW looks better than anything Bethesda’s made” comment, but this is more than a little much. Let’s dive into why:

I’m generally not a fan of comparing graphics across games that are in different genres, and to some extent even those that are: Fallout 4 and The Outer Worlds are technically very similar from a genre/game flow perspective, but the scale delta between the two is immense. Fallout 4 is simply loading more data in any given second than The Outer Worlds does, and so that alone changes the field a bit. That said, after 400 hours of Fallout 4 with the One X enhancements and about 120 on TOW, I don’t know how anyone can say TOW looks better universally… the physically based rendering alone on Fallout 4 breathes a life into the texture work that’s simply missing on TOW. Yes, there are elements and moments where TOW shines above quite a few other Bethesda examples (those skyboxes are incredible), but there are more than enough blemishes on TOW’s graphical presentation that makes any such claim reductionist and ignorant. TOW was a mid-budget title and it shows in plenty of areas; keep in mind, I’m not slighting the game as it’s one of my favorite of last generation, I’m simply stating the realities of the two projects.

I’m also not a fan of slagging another developer and claiming that they should be taken off a franchise unless they’ve done objectively bad work, which in Bethesda’s case with the Fallout franchise has not been the case (they sell more than any of the original games did and they still maintain an incredibly high critic average). Stating that they should be removed from Fallout, or dropped from it, is akin to a take from a certain unnamed journalist that we’re all aware of. I’m not sure what your first Fallout title was, but mine was in fact the first Fallout title played on a dinosaur of a Pentium… when the game was released. As such, there are few franchises that I hold dear to my heart like Fallout (Halo is definitely one of them), and I can admit that when Fallout 3 was released, I was up in arms about the departures from the mythos and systems that Interplay and Black Isle had created. However, after spending years playing the Bethesda Fallout titles, I don’t see how it’s in the best interest of the franchise, or the industry, to insist that the franchise should be stripped from Bethesda. First and foremost because the studios you’d insist on making them, InXile and Obsidian (the modern equivalent of the aforementioned studios), have no desire to do so at this point and have IPs incubating that could have just as important a role in the Xbox RPG stable. Secondly, it’s important to remember how much Bethesda pushes systems forward and innovates mechanics that most developers/titles on a similar pedestal fail to do so; whether you personally like it or not, the settlements system is an incredible engineering feat, and likewise the scheduling and dynamics of AI scripting is still years ahead of most RPGs (obviously this lends to some of the bugginess as well, to be fair). Finally, and perhaps most importantly, in regards to the treatment and appreciation of the lore and ‘isms’ that made the original Fallout games great, Bethesda has learned (and implemented) a great deal of that following the release of 3; the world-building and expansion of the lore surrounding Vault-Tec, the Great War, and so many other elements are incredible in 4 and even 76. Claiming that a Bethesda game is “bad” because the main quests aren’t as enthralling is missing the forest for the trees entirely, hell even New Vegas’ main storyline was comparably bland to its side quests and faction storylines.

Hard disagree here, and as an avid Fallout aficionado, I’ll tell you why New Vegas was better than 3 succinctly:

  • The game had factions which created a far more dynamic world and agency for the player than the simple Karma system of the previous game, not to mention it was far more canonically and systemically accurate to older Fallout titles (there’s a reason Bethesda adopted it going forward.
  • The RPG elements were more expanded than simply us vs. them, and while there were indeed more skill checks (that’s typically what defines western RPGs btw), there were also more methods to completing tasks/quests. Also something that was adopted in 4 and 76, to an extent.
  • The mechanics of perks, traits, and mods made a welcome return; instead of the simple bonus derivatives of Fallout 3, character improvement could come with a cost just as much as a benefit. The Outer Worlds borrows this mechanic in its ‘Flaws’ system, fyi.

There are many other reasons I could go into. Admittedly, I recently put another 200 hours into 3 and New Vegas (had to snag a few more achievements), and I came away liking 3 more than I did 13 years ago but I’d still put New Vegas ahead due to its greater adherence to the mythos and structural makeup of OG Fallout.

Ultimately though, I don’t think anyone who’s not steeped in the lore and the history of a franchise should have any say in whether a developer should still be allowed to make their own game… better yet, I’d prefer people avoid that reductionist, entitled thinking altogether (not just because the word of one internet random won’t cause a multi-trillion dollar company to change course).

9 Likes

Games, and art in general, are inherently political… sorry.

4 Likes

I don’t think Fallout should be pried from BGS’ hands, I just think they’re not the best studio to do it. I think they’re much better equipped to make other games. They can do whatever they want obviously.

Quantum Break was great, I got so close to 100% achievements in it as well. It was an excellent first entry to a game that was most likely set up to at first become a franchise for Xbox. Then the whole Xbox Entertainment Studios shutdown happened and the whole idea of TV Show + video games never really took off.

You can even go back and see what they were doing with stuff like Dead Rising Movies for Crackle, Halo Nightfall & the Halo channel, the upcoming tv show, Gears of War movie with universal etc. I kind of miss Xbox Entertainment Studios because they did produce some good content with ATARI: Game Over and the Halo 2 documentary.

Sometimes I wish the Xbox TV box worked, imagine how good it would’ve been if they had that stuff along with Game Pass.

1 Like

Xbox Entertainment Studios just proved that Xbox was ahead of the curve.

Xbox wanted the all digital future in 2013 but people threw hands and shade about it.

Now NPD tracks digital sales and sometimes makes up most of the actual sales of a game.

1 Like

“it aint about who did it first, its about who did it right“ - Drake Aubrey Graham

2 Likes

I too remember that episode of DeGrassi.

10 Likes

Back on the topic about Fable and just XGS in general, sometimes we see some odd release date/window predictions here.

I just read that Witcher 3 apparently was developed in 3.5 years, now of course this is a studio familiar with RPG and PG not necessarily, but Obsidian IS, inXile too. So if CDPR can make such a humongous game in 3.5 years…RPGs by XGS aren’t gonna take a lifetime to be fully developed.

2 Likes

Only person that thinks every game takes 7 years to make is good old Hindle. Bless him.

@Hindle when is Compulsion Game dropping

6 Likes
  • Starfield 2022
  • Avowed 2023
  • Fable 2023
  • The Outer Worlds 2 2024
  • InXile RPG 2024
2 Likes

Happy Antonio Banderas GIF

This is gonna turn to later to:

Starfield 2022

Avowed 2023

Fable 2024

TOW 2025

Inxile 2026

1 Like

And TES VI 2027? Boy I hope your prediction is wrong because I’m gonna be a goddamn old fart when it would finally be out. Ok, not really, but it’s a long ass time.

The big inXile RPG?

This would be top notch!

Because in those years there will also be Hellblade 2, Perfect Dark, Compulsion.

I think it’s possible, even very likely, TOW 2 could release before Fable, from what we know for a fact, Obsidian wants to keep the KOTOR 2 structure (so no real open world, but the hub-ship with big open areas like the first, only denser, more polished and diverse thanks to the MS funding), while Fable will be A the first project for a new team, B a huge, super polished open-world like the Horizon games, most likely with coop features like the FH games. We also must remember that Obsidian is one of the most accomplished rpg developers on the market, the full team of the first TOW (plus MS funded additions) is full at work since it released, I remember Matt Booty teasing an exclusive bigger and better sequel even before it released.

Considering this, they will also alternate fantasy and scifi better:

Starfield

Avowed

The Outer Worlds 2

Fable

InXile RPG (steampunk rumoured, which is a subset of scifi)

The Elder Scrolls 6

Stuff of dreams really. :slight_smile:

In addition to this, Arkane games are also rpgs (immersive-sims are a very specific subset).

1 Like

And assuming Avowed for example is a big hit, work in the sequel or another RPG will be well on its way by then too. I absolutely hope the RPG studios will keep the AAA first and/or third person RPGs coming.

It’s going to be glorious and there will come a time clowns will say Xbox has too many RPGs.

:rofl:

3 Likes

Every studio has always an incubation team ready for the next project, anyway, bar unpredictable surprises, considering also Obsidian has never shipped a bad game (the ones with problems were caused by impossible deadlines and/or tiny budgets), I think Avowed will be a sure hit, TOW was much bigger than even T2 expected.

Alpha Protocol, while not a terrible game…also not really good.

In my book :wink:

iirc Grubb said that the Inxile game was targeting 2023.

I just want TOW2 to have more exploration on the side tbh. No reason to wander off the “golden path” and explore since probably nothing was gonna be worth finding. Also improved combat a bit cause it was A) too easy even on hard and b) bullet sponge like sometimes.

Unless they have a second project that is aiming for that no. I think everyone unanimously agrees that the big Inxile rpg is 2025ish.