The pelican could be used for fast travel.
It COULD be, sure. If they want that to be part of the game
Iām thinking they wonāt, but Iām not an insider. Or even a fake insider, for that matter
tbh some of the best games recently have released early in the year like Sekiro, GoW 2018, DOOM Eternal, AC:H, Ori WOTW, etc and generally have been the ones actually getting nominated and winning a lot of awards.
MS laying down the kill mat /s
MORE talent coming
Kurt Kupser, Robert Shannon, Joseph Than, Eric Fruchter, Andrew Bair, Adam McDonald
According to this thread on reddit gamingleakandrumour (1) r/GamingLeaksAndRumours | Central hub for ALL gaming leaks, rumours & news! (reddit.com)
Halo Infiniteās forge is going to be one of the most important mode of the game, and we havenāt see it yet
Iām really interested, Forge look to have HUGE possibilities
If its true, then 343i and Xbox learn a lot from the success of Minecraft. They are clearly gearing towards player generated content market.
Also, " if players want to see a battle royal mode, they can just create it "
Well, Bethesdaās games are literally alive through generations due to that basically.
Oh yes! Another great example.
NINJA TUNE STATION!
I believe it just going off of how fantastic halo 5ās forge was
How about a little music? I mean it IS from a Xbox studio.
Every time I am reminded of Perfect Dark I just scream to the sky āWHO IS PLAYING JOANNA?!ā. No reply at all.
Finished Doom Eternal today. The last boss is one of the sweatiest gaming moments I can remember - it does push you to the limits of what youāve learnt in the game. For the duration of Eternal, every time I thought I had it figured, the game then presents you with a new enemy or situation that forces you to rethink and ever adapt. I had never played a Doom game before, and perhaps Eternal probably wasnāt the better initiation to the series (should have played Doom 2016 first), but anyway I loved how absolutely intense this game is. How it forces you to be so agressive and always be in the heat of the moment scavenging for health, armor or ammo. I usually play much more defensive if I ever have a chance in a game, but there is almost no way you can do that in Eternal.
Anyway, all to say thank you, id Software, for a very memorable gaming experience with some of the best graphics Iāve ever seen in a game, and just really tight intense shooting gameplay . I absolutely canāt wait to see what this very talented Xbox studio will create now that they have the full backing of Microsoft, and the full creative freedoom that I hope Game Pass brings (not that this studio didnāt seem to have it, anyway). Personally Iād love for id to create a new IP, but I absolutely wouldnāt complain about a new Doom as well. Theyāve said The Ancient Gods - Part II closes the story of the Doom Slayer, which means that if there is a Doom in the future, it will follow some other character.
Anyway, rip and tear, until it is done.
Holy shit, Iāve just realized that Costume Quest was developed by Double Fine! Hopefully the IP isnāt dead!
depends on Tim plan for his studio, i think they should have one big team handle games like Psychonauts 2 and one small team handle games like custom quest, broken ageā¦etc
Preach brother! DOOM Eternal is so unapologetically proud to be a videogame thatās really refreshing to see nowadays especially in the AAA space. The whole gameplay loop works like clockwork (as you said health ā armor ā ammo), enemy variety and quality is comparable to the best character action games and the balance of itās weapon sandbox is amazing considering the number of weapons and mods. And that only covers the combat aspect of the game, the levels are also varied both visually and design wise, traversal is so much fun and the pacing is excellent. Canāt wait to see what the next gen patch will bring to the table tech wise, id Tech 7 is a beast of an engine.
The whole package of Eternal with the 3 master levels and both expansions now is one of the best games ever made IMO, canāt wait to see what their next project is with MSās backing now.
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The Marauder was the one enemy you absolutely couldnāt cheese in any way or form. Learned weapon swapping with that enemy the hard way
Absolutely āhatedā facing the Marauder (in a good way). It made me a better player in the end.