BTW, this what the creator of the game describe it:
Blockquote Gregg: If I had to name just one, it would have to be Viva Piñata . The reason being that I think it sums up everything that Rare is as a studio. It was an inherently Rare produced game. What we’d done with it was special and there is still a lot of love for it. That is solely down to the amazing community that Viva Piñata engaged with. It’s a game I often think could have been so much more. It’s rare that I look back and say I wish I could have made a game differently but with Viva Piñata. It’s a rare example, I feel we made some mistakes. Though I’m still very proud of it. So I would definitely say Viva Piñata. Gregg Mayles 2020
Short answer, a new gen pretty much just means better graphics and to a lesser extent better performance.
Every single new generation people start dreaming of these wild game concepts and features as if “power” is what was holding things back. The reality is, hundreds of unique NPCs, advanced AI, unique (not copy paste) graphical assets, etc… all of that actually needs to be created by programmers and designers.
So it’s like people start thinking: Oh next gen we’ll be able to have a game that takes place in this huge city where you’ll be able to go into every single building and every single room and interact with all of the people and things in them. Each NPC will be unique and have a unique story, job, etc… No copy paste at all. Yeah that isn’t going to happen because no one is going to spend all of the time and money to create it. Games are actually getting less complicated overall IMO, NPC AI is really no better than it has been for decades now.
I’ve already seen talk about how the SSD is going to eliminate the need for common duplicate graphical assets and I’m like okaaaay sureeeee developers are going to be making 1000s more unique floor tiles or bricks just because they have a SSD now.
Could it allow for better random system generated stuff. If they made a block of flats (apartments) for instance, could the improved CPU use a bank of 50 types of sofas, tables, chairs and randomly combine them in each room so that each flat looked/felt different? Perhaps getting off topic, but I’m curious
I think you could probably leverage AI for something lile that. I don’t know that it’d be reliant on CPU though, might be more in the creation of assets.
Yeah, I edited my post. The update was 15GB… Still pretty sizable, makes me more curious as to what the fixes are, cuz as much as I love the game so far it has a ton of bugs.
I have made apparent my issues with the port of FH4 to Series X but Panic Button have fixed a number of them. Reflections are fantastic and the texture quality seemingly better. Driver also renders at 60fps now. Much better. Thanks for putting in the work.
Well the main problem is creating those different types of sofas, tables, chairs in the first place. They are starting to use things like machine learning or AI to somewhat automate the creation of these things, but even then someone has to create the “sofa generating AI” in the first place. You also have to think is this going to sell the game? Can they advertise “A unique sofa and dining room set in every apartment!” probably not, because nobody really cares. They concentrate on things that are going to be put into screen shots to sell the game.
This is why the main character models are designed down to their pores, but other lesser things are just tossed in without a care. The worlds in games aren’t any deeper than they’ve ever been. Look at something like the Ultima series. You could take objects from places and put them back wherever you wanted. NPCs had jobs and schedules, you could hunt for food, cook, etc… yet things haven’t progressed much from here and it was like 20 years ago the game was doing these things.