Nahh I dont like the basic believe in your self, evil against good stuff. I enjoy more grey storytelling. Thought I never drove tooo deep into Star Wars. I base this on the few games I played and the movies I watched. In space I genuinely prefer science over fantasy.
Outside of a Star Wars RPG, itâs the only Star Wars related thing that moves the needle for me personally. For videogames, the main character of Star Wars is the world. An immersive sim is one heck of a way to immerse you into that world.
Bounty Hunter type of game is way overdue. IOI and Arkane would be the two best candidates.
Of Microsoftâs studios, I donât see any other whoâll be available anytime soon. Most are known to have their hands full for years. Deathloop should be done this year and Iâm guessing the Xbox version is being developed in tandem with the PS5 version despite the exclusivity window.
Darkhorse is Roundhouse, the studio formed by former Human Head employees who were working on Prey 2. The atmosphere in their Prey 2 demo would fit a Bounty Hunter game IMO.
If we approach this topic a little realistically, you naturally wonder which studio is actually suitable for this. I think we can agree MS/Bethesda wonât decay the Fallout IP for another 7 years doing nothing with the franchise.
Obsidian is busy with Avowed, Grounded, The Outer Worlds and a smaller project by Josh Sawyer for years to come, so no.
BGS Maryland is very busy with Starfield & TES VI, so no. They are so many people, they might have a incubation team for the next Fallout game though.
BGS Dallas is helping on Starfield and is not a realistic option to develop a Fallout game on their own, so no.
BGS Austin is working on Fallout 76 post-launch support. They just recently released a pretty beefy story expansion to the game. They seem busy, but I still think they might be the most realistic option to develop a new Fallout game right now, maybe with additional help by other BGS offices.
BGS Montreal is a bit of an unknown. Maybe working on a Starfield companion game or mobile game similar to Fallout Shelter, although the studio has many open positions right now, asking for âdevelopment experience on game consolesâ and âExperience playing previous Bethesda Games Studios gamesâ. They are about 100 people, so not really sure. I would not rule them out completely when it comes to a new Fallout game, maybe as a joint effort with another BGS studio, but another open position asks for experience with âUnityâ, so I go with no, they are not working on a new Fallout game.
inXile seems to be working on an âambitiousâ unknown FPS RPG âwe know people will loveâ, so naturally the thought might lead to Fallout, but I think the timeline doesnât make sense here as the Bethesda acquisition announce was so late and the inXile project at least in pre-production already. Brian Fargo obviously has a special connection to Fallout and crazier things have happened in this industry, but Iâd still go with ⌠No. The timeline doesnât make sense I think.
So yea. I think there are limited options for a new Fallout, so Iâm curious how itâll play out.
A new Fallout game releasing (exclusively) on Xbox and Day One on Game Pass would obviously be a huge deal, so I hope to see the franchise making a return rather sooner than later, in whatever form.
Really good summary. As I was writing this out in the other thread, I got to thinkingâŚwhatâs the Wasteland 3 doing next? Is InXile all hands on deck for their new project or will they continue to have multiple teams? Based on the creative leads they hired for their new project, I believe Fargo may still have multiple teams.
I thought Wasteland 3 was excellent and felt like an isometric Fallout Vegas. That team has the writing and game design chops for a dynamic western RPG. Wasteland and Fallout settings are similar. It would be their first foray into 3D but thatâs a natural progression for western RPG devs anyways. Would be fitting to see Fargo come full circle in his career to over-see both his dream project and Fallout considering he is the grandpappy of the entire thing.
The did this for even longer with their biggest franchise, which is the elder scrolls. We could say that they have TESO, but so there is Fallout 76 as a similar game. I donât hope or expect them to do so, but there is precedent to this.
I actually believe the Wasteland 3 team would be better suited than any team at Bethesda. Thatâs not a knock on Bethesda. What made Vegas special was how dynamic the world was. The creative leads who Iâd trust most with the writing and game design are the Wasteland 3 team and Outer Worlds team. Outer Worlds team has a shot to create Fallout Vegas in space with a little more budget so it would be a waste to take them off that franchise.
This is a good point, although I think the situation of the acquisition by MS and Bethesda/BGS being bigger than ever changes the perspective a bit. MS spent $7.5B on Bethesda and the Bethesda IP pool is a reason for that price, so I think they have a huge interest in actually using these IP; with Fallout naturally being one of the biggest.
The Elder Scrolls franchise got actively used in these last 10 years. I think if the resources/free studios for a completely new Fallout game arenât there right now, MS/Bethesda will at least look into Remasters or something along those lines, like Fallout New Vegas Remastered as an example, to actually make use of the franchise.
I do think that the coalition might work on something else alongside gears, if they slimmed downs gearâs campaign I think they could maintain gears MP and do a star wars game simultaneously
The only thing I would add is that we are assuming that they werent working on this before the bethesda purchase. Bethesda was obviously hard up for cash, making deals with sony for ghostwire and deathloop, so for all we know they licensed the fall out ip to microsoft for a project by inXile last year or the year before.
Todd Howard did an interview in 2018 with the guardian (link below) where he was asked if bethesda would do something like fallout new vegas with an external developer again.
Todd said
'[But] now that our company is so big, itâs always better to keep stuff internal ⌠it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job.
So he obviously liked what obsidian did, so for all we know obsidian and inxile are doing a team up! (probably not lol)
it sounds to me, reading between the lines, that bethesda proper is/was building up for two full dev teams. I dont know if this would be two completely seperate dev teams or if it would be splitting bethesda maryland into two teams who then work with the various bethesda branded studios that they have acquired in the last couple of years like BGS Austin, Dallas and Montreal. IMO this was something that they sorely need to do, with 3 big games, that all need 5 years of dev time, a 15 year gap between installments is just unsustainable.
A lot of people view Bloober Team as a walking sim developer and those sort of games are not viewed fondly by the internet. Its also an Xbox console exclusive so people on the otherside are more so asking âwhy would I buy a new console and spend $60 to play this?â. Not realizing its a game pass title.
I would honestly say a lot of people still donât understand or even know what game pass is outside of the Xbox circle.
The people that will criticize the Medium on the internet mostly have no interest in playing the game and will be saying game pass fodder once it drops.