I really wonder when we are going to see the first RPG by XGS. It’s likely Starfield because Fable seems even further away and the same can be said for Avowed and InXile’s RPG. From Bethesda we’re hopefully gonna see a surprise game next year that isn’t Ghostwire or Deathloop (and these likely won’t be on Xbox until 2022).
As for BGS, last year Todd said the game had already been in development for 2.5 years, which about now makes it 3.5 but it’s a brand new IP and also that engine overhaul. I believe it was in 2018 after the teaser trailer for Starfield that Todd said they were still using the same engine, not a word about a huge overhaul. This “biggest overhaul since Oblivion” talk has only recently begun and that makes me think that the overhaul itself may have only just begun? Since they have a much bigger budget now with MS? So perhaps it might have been a 2021 release at first. Just complete speculation of course.
All these acquisitions are great but the time it will take for it all come to fruition is unfortunate, but that’s just how it is. We’ll have to be damn patient.
I mean this is if you believe Todd’s words. Unless Covid has delayed it I still believe it’s a fall 2021 title and that he’s downplaying it because they don’t like to show games early, and the MS deal is still ongoing. I fully expect a trailer next E3 with a fall release date and console exclusive tagging.
I’m not sure about Todd but when Pete Hines says things like “the game doesn’t exist, isn’t in development, will be a long, long time” I can’t take that seriously because he did that for Fallout 4 and soon after it was officially announced.
But sadly covid has messed up a lot in the world and still is and Phil earlier this year said the virus means big games will be in trouble, those that need things like motion capture. But I doubt they do MC for Starfield.
Fallout 76 was their last major project, that’s only 2 years ago. BGS has multiple locations (the core studio in Maryland, then Dallas and Austin) and multiple games on the go simultaneously but they aren’t really strictly different teams, they all work on everything. My understanding (based on interviews and the number of overlapping credits on F76/F4) is that Starfield was a small team until F76 shipped.
2011 → 2015 → 2018 → 2022 would be the release cadence for BGS over their last 4 projects, assuming Starfield ships in 2022.
So., I also think that Starfield will come out at the end of 2021. But I dont remember where that information came from. I don’t know if it’s a sign from the studio or if its a rumor. I am also beginning to think that Starfield is 2022 too. it would be very overkill to have Halo Infinite, Starfield and another AAA from Bethesda in one year. It would not be sustainable for the Xbox Game Pass.
I was under the assumption that Dallas handled the heavy lifting on Fallout 76 with input and direction from Maryland’s leads while Starfield was simultaneously in development. Regardless, it’s still going to be quite a while to get the next mainline Fallout out. To my point, it’s worth considering handing off the IP.
We could say Starfield started full development in 2019 and it will have been four years to launch it in 2022. Let’s also then say the technology is in place to push out TESVI in 2025. Another three years minimum for Fallout 5 in 2028. That will have been a decade out from 76.
I think they want to have one big game on game pass every quarter, but probably doesn’t mean AAA only. It’s also likely that Hogwarts Legacy is launching fall 2021 which is a big game to come up against.
Yeah. I know about this plan to launch an AAA every quarter. But I mean, Starfield looks as expensive as Halo Infinite. Budget and content, spending all the batteries in 2021, and 2022 being a “weak year” I dont know if it would be good. I see Forza Motorsport Reboot at the end of 2021, It seems to be the target of this game. Hellblade 2 at the end of 2022. and the candidate for the beginning of 2022, I think its Starfield. All of this is what I think, I may be mistaken.
VRS und DLI are really cool next gen additions. I assume pixel counting will become more and more irrelevant with VRS since any part of a frame can have a different resolution now. Really cool stuff
I have a bevy of sound equipment. I actually bought the Polk Signa S2 after buying and returning an LG soundbar for the bedroom. The sound quality is incredible, and I say this as a guy who’s got the Signature line in my living room; it’s got a pretty beefy, but clean remote subwoofer and the EQs are diverse enough for movies, games, or music. There’s also voice boost function for movies today that have insane range between dialog and the effects volume. I really can’t praise the Polk enough; I’ve had various soundbars for our bedroom over the years, and it alone has changed my opinion on soundbars for small/medium rooms.
ngl kind of a bummer to see Gears 5 at dynamic 4k 60 (1080 in places even?) on Series X. Hope that stops the “xbox native 4k advantage, ps5 isn’t even a 4k machine” brigade, we might be seeing a lot more of these. Dynamic 4k is completely fine, native 4k is an overrated performance hog and both MS and Sony shall be using it as and when necessary.
the one X had loads of 4k native games and i’m sure over time the XSX will also, i’m all for dynamic res as it makes for fancier games, but its the avg res you have to look at not the lowest it will ever go.
Maybe, just maybe their mainline games sell so well because of the time and care they put into them.
With the acquisition we could see Obsidian doing a game in the Fallout universe. Or maybe let them create their own billion dollar franchise. You can’t have enough of them.
I just love DF, such quality content from them always.
Gears 5 sure is still one hell of a good looking game and those extra visual enhancements are great. Some subtle, some very noticeable. Gotta love those reflections and it’s clearly an even crisper looking game than on One X.
But yeah, I agree with you. Even 1080p at times with that dynamic resolution. All this time I thought One X was mostly native 4K in the story, but nope. But I definitely expected that from XSX, but it isn’t. Perhaps it’s because of the extra visual features?
Now that we’ve seen this I do think people should maybe lower their expectations or just keep them realistic. We know XGS aims to deliver 60fps, but for upcoming big open world RPGs I don’t think they are going to be native 4K and that’s fine. Like you said, native 4K is overrated, especially with some of the upscaling tech DF has been mentioning a lot in their videos for a long time now.
But we are going to get AC Valhalla at full native 4K and 60fps, so it’s interesting.
yep, the sooner this native 4k bs dies out, the better. Nvidia realized this sooner than most people that’s why they started investing so much in AI and ML tech with DLSS and the like.