That’s three studios. One of which makes a game in an entirely different genre. Throw in InXile and you have four RPG teams—of 23 total internal development houses. So no, your comparison isn’t really applicable. Telling people to “get a grip” when we’re just having a casual conversation is a bit much as well. Maybe get the stick out of your ass? Developers can make what games they choose, but maybe it’s up to the publishers to acquire studios that make different kinds of games. Just a thought.
It’s not about the amount of many studios lol it’s about disliking a genre just because Sony does it or saying hey i want to MS to be different than Nintendo or Sony that not how business work . i don’t care what type of game MS will make. and no shit publishers have a matter what to say and what go through or not…lol
if studios wanted to make board video game then that is fine there is crowd for this type of genre… it’s simple if i like it then i will buy it.
I guess it’s just that it’s high time action adventure as a genre is separated from this characteristic over the shoulder walk and talk look at the grass game with long ass cinematics every two minutes. Sekiro is an action adventure, yet it had absolutely none of that above blockbuster bs and is still phenomenal. Same with Zelda BOTW, although it has lite rpg elements I would consider it as an action adventure.
So if we wanted more third person action adventures, it’s not necessary that they be structured and directed in the same way these Sony first party games are, doesn’t mean story shouldn’t be important or that cinematics and high fidelity aren’t important, but there’s a vast spectrum of expression outside the typical blockbuster format even within the same genre. But there’s no problem in wanting similar experiences, so that’s where I expect studios like Ninja Theory and Compulsion to bring in these AAA third person blockbuster audiences.