One world map would be the number one thing that I want to see in TES VI.
Cool, because I never implied what you’re saying.
More intelligent and context aware NPCs. As much as I absolutely adore Starfield, the companions constantly say things which show they’re completely unaware of the current situation. It breaks immersion and I don’t like it. It’s often caused me to opt not to bring them.
Oh I have no doubt it will have one map. TES has always had one if I’m not mistaken. Starfield is its own thing and it makes sense it has multiple maps.
That sure would be nice!
Good ones.
Also the stuff I’ve heard about the many different ways you can take on quests in BG3, I’d sure like some of that for TES VI too. It’s gonna be a long wait for the first actual ingame trailer but I have no doubt it’s going to be special.
Yeah it’s a bit unfortunate, because I do recall Fallout 4 had it improved significantly over Skyrim. They at least knew some stuff.
Bring back stats and magic system from Morrowind/Daggerfall.
And please be in an animal region like Elsweyr or Black Marsh.
The location is probably in High Rock or Hammerfall. Hope it’s not High Rock because Bretons are by far the most boring race with the least interesting lore.
A mix between Mer and Men and Bethesda does nothing to make the lore interesting. Even the High Isle ESO chapter doesn’t help.
True but you never know. lol
That’s all I really want since I have never played an Elder Scrolls game so whatever else they do is fine with me.
More sweet rolls, cheese wheels, and more leg of goat!
Really though, it’s probably not a popular opinion but I actually kinda liked the class systems in Morrowind and Oblivion. I know they weren’t perfect (leveling athletics and acrobatics were a pain), but they caused you to play a certain way and made your characters unique. In Skyrim it felt like it was easy to get overpowered and be good at everything.
I guess maybe they could somehow implement both in the next TES. Let you have a set (or custom) class if you wanna play a specific way and perfer to level a certain set of skills, or have a “Jack of all trades” class where all your skills equally level a bit slower than if you had an actual class.
IMO the class system is so not that good because in the end you can still max all your skills. It’s just about minmax your stats.
I like Fallout 4 stats system. Your stats determine what skill you can unlock.
I’d swear their producer already said this in an interview either in Dec or Jan, but glad it hasn’t changed.
Sorry but, it’s way easier to get over powered in Morrowind than Skyrim once you know what you’re doing. Because all we need is money and thanks to ingredients instantly restocking on certain vendors, money is easy to come by.
After doing some testing after the update in ESO, my stamina Arcanist has been nerfed and I likely need to add something to my rotation to get back the 4-5k dps I lost.
My stamina sorcerer is pretty much exactly the same as before. Just had to change one trait on a dagger to charged and nothing was loss or gained.
Not surprising after looking at the patch notes and for how long the class was this strong. 7% beam nerf.
Btw they buffed pet sorc if that’s your build. Status effects are stronger.
I’m sad for Necro mains because DD Necro sucks.
I think I need to add one or two more status to take advantage of the stronger status effect. Without changing up my gear, since I’m mostly a solo player and won’t ever be getting any trial gear.
I’m also going to trying using an extra skill with my Arcanist to see if that brings it up a bit, I’m thinking another bleed skill to take full advantage of hemorrhage: Pillar of Nirn and Beast trap are the only 2 things doing bleed currently.
Or another Arcanist skill, from the ones recommended on builds.
Why don’t you use group search for trials ? Normal trials are very easy and I see a lot of people searching for Cloudrest and Dreadsail. The former is probably the easiest trial out there with Relequen as one for the best stamina sets in the game.
Don’t even need a mic.
At this point I guess lack of interest, as quest are my main enjoyment for the game. But I will just have to jump in, if I ever want to get any sets in the future.
It kinda looks like this could be ingame, or an indication of how it will look during gameplay. It doesn’t necessarily seem like a render or concept art to me.
I thought the same and it looks beautiful!
I’m glad that Arkane kept their unique art style, it really stands out.