Most likely 2028 or 2029 in my opinion.
Ah well, we’ll have Avowed, Fable in between, we should also get Tow 2 before it as well.
Was it a publishing rights thing?
No rush. 2028, 2029.
Nah, no rush, it’s only been 13 years since the last mainline game. It’ll be 17 or 18 years when it comes out.
Yeah, but that’s only 5 years from the last major BGS RPG lol.
Hopefully they take the feedback into consideration and get it right.
Waiting is part of the fun !
You mean the feedback on Starfield on what was right and what wasn’t/didn’t work?
I’m definitely very curious what they are gonna do for TES VI when it comes to new things. I’ve seen BGS games being called outdated, and sure, in ways they are, in other ways they are not. I also wonder if they’ll take inspiration from other RPGs such as BG3, or Obsidian perhaps?
Once they reveal the game for the first time, a proper reveal, that’s when the real fun starts. Even if it might still be two years off then.
Bethesda has been held back by the chronic underinvestment in their engine and unwillingness to scale up, staff wise or resource wise to match the sheer scale their games deserve.
Bethesda’s game are on same scale as CDPR, yet you can see CDPR make a lot of push to keep their games visually at the forefront. Switching to UE5, even when their Red engine made games look stunning.
Bethesda just won’t get any passes when it comes to these things, even though their games do things differently. I know the environments in Starfield looked great, but a lot of stuff like animations, character models need updating and loading screens shouldn’t be as much of an issue in ES6.
As the first full game under MS ownership, I hope the team gets the full support and technical resources to modernise their games. This is Xbox’s flagship IP now, it should be first class in all areas.
My hot take is that Todd is now part of the problem. Some of the issues in Starfield related to outdated game design. Oblivion and Skyrim are two of my favourite games but I don’t have huge confidence in ES6 just yet .
Agree with you, maybe its time for new blood to shine.
The size of BGS is fairly similar to the average AAA dev count, Starfield had a huge number of devs on it and a lot of money, also they invested in configuring their engine for it… of course this isn’t to say that all that led to the correct decisions, but I don’t think what you describe is the problem, the main issues of Starfield design-wise come from the fact that they want to do everything, the game has entirely too much stuff that are not in service of the core experience that are also a huge stress on resources and engine even when they’re not visible, we have discussed something like that here a while ago about the physics. The other thing is of course some of the production stuff, like the NPCs, and the frequency of load screens. I hope by that nature of TES that they go for “less is more”, and invest in those production qualities a lot more. Focus is key and I hope they listen to the Starfield criticisms and take it to heart.
They did update their engine a lot, but some stuff still remained a below par like NPC animations and rendering.
They are well sized for a AAA dev, but they make games on the scale beyond most other devs, they grew a lot during Starfield full production though. Hopefully ES6 will have more from the get go.
ES6 being all set in a 1 map will make things much easier for them. The potential is there to make a banger, as you said they need to focus on the right things, people will be ready to scrutinize the combat/graphics from the get go.
Bethesda has gotten the reputation of a company stuck in the past(fairly or unfairly), both technically and game design wise. To overcome they essentially have to overdeliver. I’m confident they can get the game looking good under Xbox and they surely must have a lot of nice ideas brewing, given the time gap between the last release.
Nah, most of the Starfield “feedback” was bunk.
EDIT: see some of the posts above mine. You all are going to have to accept that Bethesda games and CDPR approach roleplaying differently. Bethesda embraces choice, consequence, reactivity, and roleplaying. CDPR focuses on storytelling, cinematics, and presentation.
What do YOU want to see in TES VI?
Listen, saying BGS should focus on their strengths and make things look and behave better isn’t necessarily saying they should be just like CDPR.
Saleable ships
Deeper companion mechanics, a dense map, sharper combat gameplay and my boy Nazeem.