Many people will question how much that adds to the game, versus what you lose for the added complexity. I think much of what we consider unique to BGS games isn’t much of a value add to most people playing the games. I’m sure many of the systems are key to the mod community though, so maybe it is important for the longevity of the game.
I think there is a real chance that we see TES6 and Witcher 4 hit in the same time frame, and well… Lol
I get what you’re saying but if BGS made a game like Cyberpunk that prioritised production value over everything else, their fans would be very, very, very upset. It already kind of happened to a way lesser extent with Fallout 4.
I’m sure they would, haha. I am curious how much of it is technical/complexity versus the fact that their staff is a fraction of the size of a company like CDPR.
Didn’t you know? The only games that are good and successful are those that copy that one other game in the genre
This constant comparison game is killing discourse; it’s like when people want Xbox to copy Sony’s singular output-genre, or bitching about Starfield because it’s loosely similar to NMS and Elite but not exactly like those others. Put in another perspective, it’s yet another example of the media creating a narrative that becomes the zeitgeist (along the line of propaganda); how many damn articles did we get comparing, and condemning, Starfield to those games and then saying things like “do we need Starfield when NMS exists”?
This doesn’t mean anything though and if you brought it up to Todd Howard he would probably laugh at you because he doesn’t give a shit, nor should he.
Pray tell, what will the market expectations be in 2026-27 when TESVI comes out?
I prefer cd Projekt red RPGs over Bethesda RPGs. However, I prefer Bethesda to do their own thing rather than mimic other studios because nobody is making games like Bethesda tbh. However, I wouldn’t mind if Bethesda games improved writing and add consequences to the rpg element of their games . I want weighted decisions and consequences that impact my world and want stuff like making a choice which faction to side with and consequences of certain quests to impact the world
Anyway, Bethesda is best at what they do but won’t hurt to add certain stuff from other RPGs but I don’t want them to throw away their values to make something they don’t want but won’t hurt to add certain things
I agree with you, and I’m definitely not expecting they don’t do their own thing. I do think that they should look at whether doing their own thing prevents them from meeting modern expectations, look at why (is it budget/staffing? Is it technical?) and attempt to address it if reasonable.
I feel This is tough because gamers don’t know what they want . At first they didn’t want turn based games but after playing bg3 they want every rpg to be turn based I think best course of action is continue to do what they’re doing but try to implement some of the stuff I’ve mentioned . They’re def capable of it because they’ve done it in the past.
Man I love this game, I hope it lives for years to come. ZOS does remarkable work. This is a great way to wait for TES6. I can’t wait to see their next game, hopefully it will be announced this summer. Fallout Online by ZOS would have been great, but we got Fallout 76…
What game do we think is getting the “Starfield Direct” treatment in June? Might be crazy but maybe they give that spot to Avowed, it feels like they still have a lot to show off for that game still and it doesn’t have to be the same length as the Starfield Direct was. I only say Avowed in the event that Playground doesn’t want to do a Direct for Fable quite yet. Cause if Fable is ready for it then IMO that needs to be it 100%