I thought about that, it honestly depends on how much MachineGames / Todd Howard wants to show off, they already went pretty deep on the story without getting crazy on the spoilers.
That’s probably going to be the case, I’d argue Fable deserves one. Maybe the Starfield Direct was something Todd & BGS specifically wanted though.
Starfield made sense considering the scale of the game, if they do it for another one Fable would be the most obvious contender but I don’t expect it to be coming until late 2025 so maybe next years showcase would make more sense
But who knows, either way I agree if one game is going to get the separate direct feature it would be Fable but I don’t think they will, I just don’t see them doing the “Xbox Showcase + Fable Direct” like they did with SF
There’s no such things as “markets expectations” in the age of variancy in standard case by case.
Games are judge on their publisher, developer, context of release of other games, and even games with 3 + years of support being use as comparison for game release today.
The “narrative” vocal minority build on games with echo chamber should be ignored, because there is no value to it, it’s just toxicity for the sake of engadgment.
In a world where Elden Ring is a massive hit, which is basically mechanically Demon’s Souls from 2009, there is no “market expectation” it’s just hot air and bashing.
And if the new Zone connects with Craglorn we can travel from one side of the continent to other on foot.
Watching parsing videos for StamSorc and just shaking my head at the ridiculous 139k-142k damage on the dummy.
Meanwhile I change up 2 of my sets and my main StamSorc is back as my top character with 97k, could probably hit harder once I golden Nirn and Zaan. Maybe even change Unfathomable to something else, then again that I’m likely to back to Red Mountain and Mora’s Whispers just because with Unfathomable they happen to be my favorite sets vsiusally(Mora is just for the shoulders). Power creep is good.
I honestly think their physics system is pointless. It’s really impressive that it works especially when you decorate your place adding whatever objects exactly where you want them, I gotta give it that is impressive and I don’t know which other game/engine does it, but it’s a low use scenario that is a big task on compute resources. I think if they get rid of that they can allocate the engine resources to other more functional aspects like NPCs (please) and also for the love of god, seamless worlds, I really believe the frequency of load screens in Starfield hurt the exploration and world experience and was a negative talking point.
It’s when you practice hitting the dummy to get high dps numbers. Of course I need to get out there and practice actually playing the game since I’ve been gone practically forever.
me neither
I think the physics/ragdoll is more important in something like Elder Scrolls/one single changing world than something like Starfield where you had 1000 mostly empty worlds where you don’t really go back to most of the time
I’d actually hate for them to lose that cus I love their physics and ragdoll systems, to me there’s no reason they have to lose that to create better NPC’s and AI, not with the tech we have nowadays
As for the seamlessness, again, I think it will be less of an issue in something like ES, I think a lot of the issues people have with Starfield are much less likely to be present in ES6
I disagree completely. I love the physics system and how every item is treated in the world. I get that some of you don’t care about it, but these things are why I and millions of other people like BGS games. Just let us have the few games that give us these things. You can go play the hundreds and thousands of other games that don’t.
If you want them to add things to their games, great, I do too. But I don’t want it to come at the expense of what makes their games unique.
I listen to devs and watch their lectures, videos and insights all the time, and bottom like is unless you’re Rockstar, you can’t have it all. Even Rockstar give up certain player agency and systems in their games to make them like that in the end product. Trade offs are a necessity in development.
It’s just that we know physics is a big task on compute, and their use is cosmetic for the most part. If they at least included them in gameplay and you could experiment and use them to advance in missions like the latest Zelda games, I’d like that, but they’re really just cool thing on the side that’s not really used in the games objectives. The closest gameplay use for them that I could think of is when you place a pot over an NPC and they become blind, and I don’t think even that worked anymore in Starfield.
That’s true, there are trade offs but I don’t believe Starfields physics systems are the cause of their NPC’s and interactions being so sub par, Skyrim had more natural NPC interaction and that came out over a decade ago
I’m guessing Starfield was just an extremely complex game to make and with it being so different to both ES and FO, there were sacrifices they had to make to make it work compared to them
Stamsorc hits the highest DPS. I think I will switch to Arcanist. It’s just so chill to ignore LA weaving.
Basically the set combination and ability rotation to hit the highest DPS on a dummy.
Haha, same. It’s like I know most of these words but…
Guys, I know.
The physics are in effect in every planet on Starfield because the gravity varies from planet to planet. On Planet’s with lower gravity that means doing any area in any way that you want it(we can enter a place as normal or just go through the roof top exits), also allows us to throw mines further, turning them into explosive frisbees.