Xbox Game Studios |OT12| The One with Starfield and Activision Blizzard King

As someone who was “trapped” in TN for about 15 years, I resisted the local lexicon my entire time, so when I see ‘you all’ I too feel a sense of joy and comradery lol.

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I absolutely had the same initial opinion. Halo always seemed so slow compared to UT. My opinion probably was helped by all of the pcs in the computer lab in my HS having ut99 installed and playing matches with my class and teacher after we were done with our work on what he had assigned that day.

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Coincidentally, my first time playing Halo was ALSO during HS when I snuck in a projector and someone else snuck in an Xbox and we found an abandoned classroom during the week when one of the other grades had mandatory testing with extra long homeroom. We probably would have gotten in a good bit of trouble if they’d been competent at keeping track of us.

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UT definitely did feel more fluid at the time, however Halo has got much better as it’s progressed.

Personally I preferred the vehicles and their controls too. For example the Manta felt really agile compared to the Ghost/Wraith.

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Halo at this point is one of my favorites, but yeah at the time I was like, MEH why bother, pc is better. I think my opinion changed when I bought halo for PC and started fooling around with the settings. Having a pistol that shoots tank rounds or an assault rifle where your shots are rockets that follow your target around or shoot sniper rounds got me much more interested in it.

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https://x.com/klobrille/status/1725082741266399589?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

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I absolutely loved unreal tournament. I’m not sure though you can even compare it to halo at the time or now.

Quake 3 arena and UT were the big competitors in 1999 for the new PC LAN and online gaming scene. I played both a ton in uni and they were both stellar games. Classic arena shooters.

Halo sort of evolved its MP beyond what you could call a classic arena shooter and the debate as to whether it is or isn’t one is fierce. But I guess that the fact there is heated debate would suggest it’s maybe at best something else with elements of arena shooter in there. Most of the changes of course were to let it play on console effectively….at the time people did not believe you could play arena shooters with a controller….they were probably right until controller latency reduced and gamers familiarity with them increased.

You can even make the argument that cod like halo derives from those arena style shooters but isn’t really one.

In some ways I think these games represent the divergence that happened in PC gaming and console gaming. UT represented the early building of online communities round high skill ceiling type games. Whereas console drifted towards these sort of sbmm experiences like halo….

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https://twitter.com/JezCorden/status/1725103773486333998?t=ul1W5A1UKeiGBzoae_rhkQ&s=19

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I agree that Quake and UT were always more similar, back then the Unreal and iD engine were always competing for the best engine.

In terms of Halo there definitely was similarities in online gameplay for UT. Especially if you played the more open vehicular type modes like Assault.

Many of the vehicles were very similar:

  • Scorpion/Hellbender = Warthog
  • Manta = Ghost
  • Raptor = Banshee
  • Goliath= Scorpion

I used to run UT2004 servers for a modified version of assault called ‘racing assault’ therefore I ended up being used to the bigger maps rather than the arenas (although I also used to enjoy Instagib). Basically each team would have to try complete a number of objectives while also progressing through a long map, meanwhile the other team defends. The quickest team to complete the most objectives wins. The maps were usually quite large so you needed vehicles and the spawn points would progress with your objectives. I really wish there was games doing something like this now.

It’s funny you also mention Call of Duty because the IW engine was actually built from the iD engine (and Xbox now own both). Quake Wars also took the CoD/Battlefield approach too.

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https://x.com/klobrille/status/1725155279044530176?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

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I may have installed my copy of UT 2004 on most of the pcs in some of our computer labs at college and played LAN with friends there as well. But eventually they won me over with goofing around in Halo on the one ice multiplayer map with trying to play tag in warthogs in teams of 2. We also tried some of the speed run stuff esp in assault on the control room and I got into RvB.

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https://x.com/klobrille/status/1725199094736453972?s=46&t=O_AGT9SEnlptKOF_2SxtqQ Sounds to me that they got things in order, similar to Halo Infinite, whereas the moment they got it straight, update comes in flying.

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https://twitter.com/CrashBandicoot/status/1725212169925530044?t=8cncxnXATLlJ2N7XVj3ZXw&s=19

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If these game gets more seasons… I see blinx banjo and Vince showing up in this. Calling it now

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I want this on gamepass asap . I enjoyed the beta, but not enough to spend $40

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This game screams PUT ME ON GAME PASS.

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Year is almost over. This has to be like first candidate after obvious.

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I Hope the January update will have crash and Spyro games

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I’m definitely planning to go back to that game. It had a lot of stuff right and if they can figure out the rest I think I’ll love it. Too bad Starfield, Halo and FH take most of my time.

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That’s good news. Bodes well for the future too. I’m super curious what their next game will be. A sequel to Prey 2017 would be the dream, but I doubt this.

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