Yeah, I know which is why I said that Microsoft probably wouldn’t do this which is disappointing because if all of the other studios outside of the main four that develop COD every year are nothing but support for COD, then in all honesty, this acquisition does nothing for me. I would like to see what those other studios can do other than being support on COD every damn year.
They can still work on COD while the IP’s that ABK has that are long dead and dormant, can be giving to other Dev to work on. I don’t worry about the Devs. It’s the IP. Devs come and go but the IP’s stay forever.
True but if they’re not working on existing IP’s, I would still like to see those other studios work on new IP’s. Either way, I don’t want all those studios working on COD all the time. But we’ll see what happens.
My best case scenario for CoD is move it to every other year, which allows you to treat each individual game as a live service for two years rather than one year. Have it be Infinity Ward and Treyarch trading off, and meanwhile split off Sledgehammer and have them create a brand new AAA IP. Keep Raven on Warzone and assisting the other two CoD studios, and put Beenox, Toys for Bob etc. back on their own non-CoD projects.
Best of both worlds.
I believe Phil Spencer said once the deal is done they will sit down with the studios and see what they want to work on. Many IP’s i like to see brought back, like Prototype and Starcraft to name a few.
BGS working hard on Atlantic City and saying that they’ve made significant changes to the base game for the next update.
I hope so bud.
Baldurs gate 3 launching September 6th on PS5, honestly they shouldn’t get the Xbox version out for at least 2-3 months after Starfield launches, the game will be dead on arrival on Xbox on September 6th.
Yeah, it skipping Xbox has actually worked out as best as it probably could. PC gets it a month early, PS5 gets it on the same day as Starfield (which works as most of those people can’t play Starfield so it’s counter programming) and Xbox players get it when they actually have the time and bandwidth to play it.
Obviously it sucks that it’s skipping Xbox at launch, but if that was going to happen, it’s better that it happen like this.
I think the game moving up earlier is a good move, especially Starfield is a big risk to challenge against.
Not surprising. They wanted to work on smaller games for a while. Psychonauts 2 took a lot out of the team.
Also they’re clearly working on costume quest 3 instead.
I wish
It’s a brilliant move because I felt many would’ve chosen Starfield as their lengthy RPG over BG3. Lets be real the main audience for this game is PC gamers, so releasing that version a month early was smart. It also works out for PS5 only gamers because they can play BG3 and wait for Spiderman. However, unsure how well this games performs on consoles tbh
I don’t always drink beer but when i do, i prefer budweiser.
Stay thristy my friend.
These guys at InXile are pure gems
https://twitter.com/inXile/status/1674845933983637504?t=umEjoTRml1kkg7M3kX3Jjw&s=19
Do you have an understanding of modern first or third-person shooter games
My dream game would be a TPS RPG in the Halo universe. I think that is something that could be pulled off well. I feel you can have different builds with different spartan armours and upgrades to create unique builds and whatnot.
kinda hoping the Halo BR is 3rd person like Fortnite.
That’s what interesting about Halo franchise because there are so many ways to do spinoffs.