Xbox Game Studios |OT10| Here are the games

PC gamers should care more about having fun playing games than whatever tech is used.

/Former PC gamer.

2 Likes

Rdr2 is Full fat 4K on xbox one x and series X.

Internal resolution is the resolution at which game frame is rendered. The rendered internal frame is then upscale via techniques (fsr, dlss, xess etc) to out put resolution higher then internal one fir better clarity

3 Likes

Good stuff. It should look nice and crisp on XSX then. Assuming Direct footage was Xbox, that looked fine. DF called it really crisp.

2 Likes

Doubt it is has much to do with AMD. It’s just inherently an anti consumer move lol. It’s AMD paying to keep DLSS off Starfield if that’s what’s been reported accurately.

2 Likes

We should be praying about good motion blur… That’s more important

As someone who’s played FF16, this is a must lol.

I’m getting headaches from it’s terrible motion blur.

3 Likes

Every game should be made on Forza Tech

Top quality motion blur and smooth as butter world streaming

Oh for sure. What DF said about per object motion blur sounded really good, and the combat parts in the Direct that were at a stable framerate looked smooth. Todd spoke of ID helping with graphics and things like motion blur. So he is well aware of the importance.

This part for example

https://twitter.com/JamieMoranUK/status/1673536715917500416?s=20

4 Likes

I got used to it, but wow it’s awful. I don’t understand how it’s not an option to turn it off. Every game should make it optional

1 Like

It’s just business. PC users will live.

2 Likes

https://twitter.com/ForzaMotorsport/status/1673449614337269760

The language they use here is new. Up until now they were saying dynamic time of day with weather (implying that weather conditions are set and dont change).

4 Likes

Didn’t Chris Esaki said the same (dynamic time of day and weather) in the last Forza Monthly?

2 Likes

You can’t stereotype like that. That’s like saying every console user is into console wars and fanboyying. Which isn’t true. The majority of gamers just play games and don’t give a shit about that stuff.

4 Likes

Any game that implements any form of Motion Blur should give the user an on/off option. Playing FF XVI in resolution mode and camera sensitivity at 2, OMG, the motion blur is beyond horrible. Playing in Performance Mode with camera sensitivity at 1 definitely improved it to where it doesn’t bother me like it was the first few hours I played.

1 Like

He did, and we’ve seen footage of that very same dynamic weather system in action during the same FM. No idea what concern there was :confused:

8 Likes

I wasn’t really serious when writing that. I get it though.

1 Like

PLAYGROUND GAMES - PRESENTS

THE SIMPSONS HIT AND RUN 2. XBOX CONSOLE EXCLUSIVE day one with Xbox Game Pass

Could you imagine, double AA simpsons hit and run made on a smaller budget on a fast time frame. for Playground Games? That’d be increase.

This is something I could totally see happening if the community got together, made made a big effort on a youtube push with big creators, and petitions to get happen. I’d love to see it.

I guarantee you the licensing rights for Hit and Run are more complicated than that.

2 Likes

I’ve been gaming for over 45 years. I have never had an issue with 30 fps games, but the motion blur in FF16 is so bad it has made me dizzy a few times. I really don’t understand how they could have such a bad implementation.

3 Likes

I guarantee that Microsoft could afford whatever license is required to get this to happen. and now that we know that they have a solid relationship with Disney, its not like they would struggle to figure out who to contact.