I kinda get where you’re coming from but i’ll put it this way , i feel like games “AAA” games especially are becoming homogenized. Many of them follow the same exact “formula”. Third person, “Cinematic” ( because the videogame industry REALLY wants sempai Hollywood to notice them) , some form of crafting , force walking etc. Some form of sad Dad or big Sister etc is optional. Has to have a “realistic” art style and grounded feel.
I really did not like Nu GOW at all. GOW 3 was great and had very epic moments , it was no Ninja Gaiden Black or Bayonetta but it was damned fun. To see it become this new thing where you have some fixed camera and slow clunky looking combat just didn’t do it for me. ( there are actually a few reasons other than that i disliked GOW but not getting into it now)
I hope that the Xbox division keeps putting out diverse line up and doesn’t become Sony 2.0 where this is the dominate type of game they make. It’s not that i don’t like these kinds of games , i actually enjoyed TLOU 2’s gameplay. I just don’t need every game to play that way, i’d rather they concentrate on establishing themselves as THE console for RPG’s.
Real rpgs btw, not faux Ubisoft openworld games with lite rpg mechanics and shallow skill trees.