Just seen how little Gameloft and Square Enix make (from mobile).
Hardly seems worth it from a mobile perspective.
Just seen how little Gameloft and Square Enix make (from mobile).
Hardly seems worth it from a mobile perspective.
Because this was a talking point a few weeks ago
Star Ocean 6 has since released to “okay” reviews
It has however entered Steam’s top 10 sellers
From the Steam reviews, people are saying it’s actually a very fun game, but has performance issues and that you can see budget limitations are there.
Of course, this is still extremely early, so we can’t say the future of the company is decided yet. If the game does underperform, I hope Nepro Japan gets an offer to sell them off (obviously I hope MS would be contending) rather than most likely casting them into mobile game development. If the game ends up doing well and turns things around for tri-Ace then that’s great news too
I know some people would say “Nah, they’re mediocre”. To which I say, that can be turned around with big investments. When Nintendo acquired Monolith, they were pretty “mediocre” as well, and nowadays are one of the most beloved JRPG studios around
I think they should just follow a studio that could work on several big ips, just see timi studios
They have worked on cod, age of empires, etc, and those games has generate a ton of money for tencent and they domt even own the ips
There are a lot more. For example, Playrix(unlikely because its russian), Nexon or Netmarble (huge in south korea), among others that dont necessarily have huge presence on console or pc but are huge in mobile.
A lot of japanese developers are suffering from the lack of budget. It feels like a HD transition again.
You dont necessarily need to buy a mobile publisher to make a bugger push into mobile. IP is a huge driver of success in mobile. Continuing to buy iconic IP that havent expanded much to mobile can be a path forward as well.
Personally, I look at Sega and Capcom as a gold mine in that regard.
Yeah, ABK has a strong experience in mobile.
I agree than Sega + Capcom are the best options. Both of them and you are set. Maybe throw in some smaller JRPG publisher that has financial issues.
But I don’t believe that Sega is happening.
At least the Switch is there for JP devs who lack big budgets. Smaller budget games sell crazy there. But tri-Ace’s problem is they never supported Switch and have seemed to possibly stretched themselves thin trying to make this epic big budget JRPG (to appeal to the West) without having the resources to actually do it, which seems to be a somewhat common trap for some JP devs.
Under MS and with investment they could probably put out something to rival at least Xenoblade, which is no Final Fantasy in terms of budget, but is a step up from Star Ocean at least.
Weren’t they paid by Square Enix? Though Square has always been stingy with the budgets if it does not concern FF.
Yeah, Tri-Ace has some serious problems. Because of lack of money they got acquired by the mobile company which didn’t invest in Tri-Ace at all.
Star Ocean 6 uses the same engine as Star Ocean 4. it’s just a modified IU engine.
Yeah Nexon and Netmarble would be good plays too.
If only it was that easy, you also need the teams and talent which knows what appeals to mobile gamers.
Most of the big mobile games aren’t based on existing popular IP’s (with a few exceptions such as CoD, PUBG, Diablo and Pokémon).
They can keep buying up IP’s but they also need people to make them, it’s not that simple to create a studio from scratch with the right experience and skills to adapt it to a popular mobile game.
Because until recently mobile market was independent and big IPs were owned by other companies that were not interested in mobile market so others could not use it.
I agree they need teams and tech in place. Thats why King is so big for Xbox though. They have those in place. Xbox just needs to expand them if they want them to take on other IP.
Sunborn Games Technology Co., Ltd (Girls’ Frontline, Reverse Collapse: Code Name Bakery, Girls Frontline 2: Exilium, and Project Neural Cloud) SRPG, Xcom style(Girls frontline 2), and I want those games would be third-person shooters games too. (Private Chinese company? but one person owns this company.)
There have been loads of mobile games based on big IP’s for years.
The difference is they have all sucked, mainly because they haven’t been tailored to the mobile platform.
It’s devs like King and the list above which have got these mobile games down to a perfect science.
I still think Halfbrick would be a solid acquisition on the mobile front.
Fruit Ninja and Jet Pack Joyride are classic mobile IP that could be expanded upon more than they already are.
Yeah if ABK fails I see Microsoft going for a big mobile publisher and that could be the one u.u
I would love to see them joining xbox, is curious but the first game that I play from them was the gba version of volcano island, such a good platformer
just finished Plague’s Tale requim.
MS, your fucking Naughty Dog is literally right there
I’m just saying, if they’re trying to inflate their value before a potential acquisition they’re doing a good job of it.