It’s interesting how recently formed /acquired most of these studios seem to be.
There is a lot of money in gaming right now so I believe it is relatively easy to find a sponsor or investment. Or take a loan.
Was more noting that Hasbro seems to be making a move into gaming since all of this seems to have happened over a fairly short time. They clearly see that toys and games have crossover appeal.
Also since I seem to be having trouble saying what I meant, my point here in reference to this thread topic is that if they’re working on growing this part of their portfolio, while not impossible for them to be a takeover target, I don’t know that they necessarily need or want to be purchased at the moment.
This could be seen as just bringing video games in house, as there has alway been some appeal to having games about the toys and toy based shows that kids like, so rather than just outsourcing games based on their ips, they’re trying to do it in house to earn more of the rewards. Having good games with the toy ups make it more likely toy sales will grow, and having good toy lines sell more games. Essentially both sides become more valuable the bigger one grows. You can actually see this a bit with Minecraft as well, as toy sales, ex: Minecraft Lego sets help drive interest in the video games, and the games make merchandise and toy sales grow. If the IP didn’t stay relevant and keep introducing new things, the game wouldn’t be as big and toy sales revenue would shrink. But because both are doing well they help each other.
Yeah. Beside gaming all other markets are either stagnant or heavily split between existing juggernauts.
Hasbro is interesting but the market cap of 9.4B, personally don’t see the value. Definitely did not know that they even had studios so thanks for that info. They do have some heavy hitting IP though so who knows.
Yeah, I wasn’t aware of Hasbro having so many studios. Either way, think it’d be a bad buy if your focus is gaming, for that many billion dollars you need to walk away with proven studios and proven gaming IP.
If they weren’t as big as Embracer, that’d be more of the type of company Embracer would go for.
I will say, I don’t think Hasbro would be a bad buy. I just think there are much better options out there.
Its kinda the same way I view Konami and Koei Tecmo.
I would say Koei Tecmo. Is significantly above either based on Team Nina’s output alone, lol.
Why do people bring Konami? Do they like gyms? Aside IPs, Konami is literally not worth it.
Yeah, isnt worth to buy the entire thing, just the game division
You’ve literally answered your own question at the end there.
I think it depends on how these new rumored Konami projects go and if Konami can ensure Yu-Gi-Oh! continues to succeed and they fix e-football.
With that said, if Wo-Long and Wild Hearts perform super well, I tend to agree Koei will be leagues above both easily.
Konami’s IPs are not worth Konami’s price. And it is basically only 3 IPs people care about - MGS, SH and Castlevania
It’s almost like you and I agree, friend.
Woah, we’re just going to act like eFootball and Yu-Gi-Oh! aren’t popular?
I’m not a big fan of Koei Tecmo (too expensive for what it is), but it’s still far more interesting than Konami when it comes to PC and console gaming (Hasbro is in my opinion irrelevant. If you are ready to get into the toy, go get Namco Bandai instead). The only interesting thing about Konami is its catalog of IPs, and again, not everything is perfect. MGS is probably untouchable (one would have to be very brave to venture there without Kojima) and eFootball is in very bad shape. Koei Tecmo isn’t incredible, but it’s a publisher that is still able to develop a fairly different range of genres, which is rather positive. What I personally might find interesting would be to acquire Koei Tecmo as well as IPs Castlevania, Silent Hill, and Suikoden from Konami. I also think that Koei Tecmo could have a good synergy with SEGA if Microsoft is able to acquire 2 publishers in Japan. It’s not the most satisfying acquisition, but I think there’s still potential to be exploited.
Tencent, a major Chinese IT company and also known as a major game giant, has changed its conventional merger and acquisition (M&A) strategy and shifted its focus to acquiring a majority stake in overseas game companies. The company has invested in hundreds of companies, mainly Chinese startups, but it seems that it will focus on global expansion in the future.
In a conference call in August 2022, Tencent Chief Strategy Officer James Mitchell indicated that the company will continue to actively pursue M&A with overseas game companies. Following the acquisition of Denmark’s SYBO Games, which developed the popular mobile game Subway Surfers in June 2022, the company acquired a 16.25% stake in Japan FromSoftware, which developed ELDEN RING, in August.
In September, the company bought more shares in French game giant Ubisoft Entertainment and became its largest shareholder. In 2021, Tencent acquired the British game company “Sumo” for 1.3 billion dollars (about 190 billion yen). In 2016, the company acquired a majority stake in Supercell, the developer of the mobile game “Clash of Clans,” for 8.6 billion dollars (about 1.2 trillion yen), but excluding these examples, it acquired a 9% stake in the British game company “Frontier Developments” in 2017, so it has been mainly limited to a minority share. (36Kr Japan Editorial Department)
I dont think this will impact gaming acquisitions since I doubt xbox wants to buy newly created studios. They are most likely targeting big companies.
And what I am looking at? Yahoo?
I was wondering the same thing.